Played 9 turns to 1920.
Turn 321 (1902 AD)
No real changes in builds. I take our stack of Infantry and Artillery and declare war on Asoka moving next to his city.
Land troops on Peters island next to an Indian City.
Turn 322 (1904 AD)
We lose an Infantry while razing Dacca. We had better than 50% odds - the loss was unfortunate.
Bombard Bengal (on Peter's island)
Here is a picture of our home island warfront:
Turn 323 (1906 AD)
Asoka completes their 4th SS Casing.
Attack on Bengal:
I first throw some old units at the town losing a Grenadier, Mace, and Spear (none were highly promoted).
A cavalry wins. A rifle loses with 80% odds which was a bummer. It was a good unit.
We kill the SAM and Infantry and Raze Bengal
Kill an Infantry on Defense.
Here is the front on Peter's Island:
Turn 324 (1908 AD)
Culture raised ad WW starts up.
Turn 325 (1910 AD)
We are now next to Chittagong on our home continent.
Turn 326 (1912 AD)
Lose another battle against odds with another infantry vs SAM.
We kill 2 SAM and an Infantry and Raze Chittagong.
Turn 327 (1914 AD)
Turn 328 (1916 AD)
We kill an infantry and lose an Infantry.
We are next to Punjab on Peters continent.
Turn 329 (1918 AD)
We destroy an Indian destroyer.
Lose a Cannon but Raze Punjab.
I goofed and let our fish get pillaged.
The cocky Asoka declares war on China! This is excellent news.
Turn 330 (1920 AD)
Notes:
Spinoza, the most important rule is that we must raze every city due to the 6 city limit of the variant.
We are going for conquest if we can (we "lose" the variant if we don't get it). Even if that proves impossible, I would like to get a histographic victory. I think Histographic is the only victory we are likely to get if conquest fails.
Turn on the unit display in global view when you start. Destroyers are showing up and we may want to flee back into towns for while.
My plan was to clean off the easy continents of Asoka first. Then we have the choice of also cleaning Mao off the easy continents, or trying for India's home continent. I think we may have to go for the home continent even though this is much harder due to the fact that Asoka is building the Spaceship.
In any case we are going to need boats. I would work on destroyers first. One of our coastal towns is already building a boat (2 turns away). Once we have a decent fighting force, all our coastal towns should be on boat. Note that we have 5 Galleons that can be upgraded to transports.
Make sure you pillages towns as you go. We want to slow the AI down in tech. They are ahead and in danger of launching. If you don't raze, then they build a new city and start working the towns again. If we do raze, the new towns will add little toward their ability to research.
There is a Transport off our Eastern coast. It has a settler and some infantry.
We have some Draft unhappiness. Some cities were too big and starting to starve. We could also really use the infantry.
Here are the two fronts at the end of my turn: