Rat 17 - AW for C3C scenarios

The purple guys have got to be running out of cities soon. IIRC, the AI heavily defends their capitol and their Daimyo in this scenario. Expect a slugfest at each capitol.

And yes, that's right. Once the Daimyo is dead, the civ disappears. all cities become rumble.
 
hey, don't worry about it.

Just tell the story of your turns so we all are on the same page.
 
Preturn: Things look good.

April 1510 AD: Nishiwaki is destroyed. Looks like we have several initial rushes coming at us. I see at least two civs with substantial stacks. Lose a Bushi vs an injured Ash.

Togugawa is sending a Bushi at us. Is that the first?

Jul 1510 AD: The mountain range in the middle of our lands is a royal pain. I am trying to block off units from simply running along the mountains and force them into the open. Otherwise units losses will be too high.

Killed a big stack of Dark green units that looked like an initial rush.

Oct 1510 AD: Big yellow stack landed next to our city Atsugi and we were able to kill it.
We get another leader which I make an Army.

Jan 1511 AD: Lose an Elite* Bushi to an Ash. Our first loss though a LOT of units have redlined. We will likely lose another IBT. A Bushi was red-lined and I suspect an Ash will attack.

Togugawa has 4 visible Bushi now. They still a bit away from our towns though.
I am trying to get a line of towns up corresponding to our leading town, but it is a bit rough going. 4 Armies will help. We have survived the rushes and will

April 1511 AD: Some Mountain roads completed for more flexible defense.

July 1511 AD: Kuravoshi is finally connected to our empire.
We get another leader and cannot build another army due to city count so I rush the Hero's Epic in Kurayoshi . That town will be easier to defend with a border expansion.

Oct 1511 AD: Drove back the AI and plant a new city NW of Kuravoshi.

Jan 1512 AD: Move an army next to the Purple Capitol. Attacked Ako but will need to rest to attack again.

Apr 1512 AD: Kill two units in Capitol.

Jul 1512 AD: Kill one unit in Capitol. Capture Ako. Not sure if we will be able to keep it.

Spot the first red units I have seen. It is not an initial rush units so I suspect they have had a war.

Notes:
Yonoga needs a magistrate as corruption is high. I set it up to start one next turn.

BTW, the Teal civ seems to be able to send large numbers of units at us. I am guessing they are one of the strongest.

This game is going to be very tough especially at Demigod. Looking at the tech tree and the fact the AI have finished the first age we are going to be facing attack 7 defense 7 Samari warriors. I think we need to go for the GLib and try to get it before that occurs. Looks hard to do, but if we don't we will be likely overrun. Another option actually is pillaging Iron to stop them.

The picture below shows the situation fairly well. We havae a nice wall of towns excepting the Ako capture. Clearly we need to take the Purple capitol next - that will clear up room for expansion.

Our front line is a rare break in the mountains so we don't have to fight units in mountain terrain. I would build roads in the mountains nearest the front line so we can move units to block. If we had to deal with units with defense more than 1 my progress would have been much less. Bushi are starting to come and we don't want to have to dislodge a stack of them from the mountains. They can walk freely all the way into our core along the mountains and are quite annoying.

We have two settlers for when the Capitol falls.

Rat17_1512AD.jpg
 
wow, this looks far more intense than a turnset ago. If we face 7/7 units, we have to be extremely good to survive.
I don't know whether we can get the GL.

Attack and take out Kobe and purple will be gone entirely, which will get rid of some towns. This will spur the AI to pump settlers again I guess.

By the way, can we build the pentagon wonder in this game. Obviously it wouldn't be the pentagon, but something comparable? It might help a lot.
Another question I had, which governments are suitable for us? Feudalism didn't mention WW. Anyone has a clue?

Roster
ThERat
Greebley
pindicator - up
Empiremaker
Sir Bugsy
 
I agree with Greebley, that we might want to send out 1 pillager army to disconnect iron and that green resource.
 
IIRC, Feudalism is the only government available. We'll need to go for it.

Some iron pillaging would probably be a good idea. I would go for teal's iron. They seem to be the strongest.

The land mass is going to widen a bit past the purple capitol. That is going to make for a wide front.

We may need to set up some stationary defenses on one side then move forward over asmaller front. Then switch.
 
ThERat said:
By the way, can we build the pentagon wonder in this game. Obviously it wouldn't be the pentagon, but something comparable? It might help a lot.
Another question I had, which governments are suitable for us? Feudalism didn't mention WW. Anyone has a clue?

From the civopedia I got the impression the the Mil Academy acted both as Pentagon and as the Standard civ Mil Acad. It says it can make armies, increase chance of Gen appearance and build larger armies. Sounds like it also works like the Heroic Epic - but we have already rushed that so I don't think it will increase the chance any further (could be wrong though).

I also think getting the GLib will be hard and pillaging will be our best/only option. At least the GLib never expires. We just have to make sure we capture it before we destroy the civ.

Actually that is true in general. Destroy a civ with a good wonder before capturing the city and it is gone forever.
 
I was planning on playing tonight and posting tomorrow, but when ~20 units showed up in our south and our armies out of place (why out of place? see teaser image), I decided to think this over before playing the last bit. So the report will come tomorrow after I've pondered how best to save our southern cities.

But because I hate to leave you with nothing at all:

rat171514teaseriw1.jpg


P.S. I've decided that this was a bad move on my part.
 
I don't think any of us planned on beating back an invasion of that magnitude. What civs were they? The two offshore civs? I've rarely seen a coordinated amphibious landing by the AI.

I would hold the front and then try and get as many units southward as possible. Expect some loss of cities and hope they aren't razed.

PS - That wasn't a bad move.
 
First off, when I said "southern cities" I meant southern along our front. With all the talks of amphibious landings, I realized I had miscommunicated there.

Initial IT - Stone archer outside of Ako attacks the city (with army inside) and the army goes down to 5/13 HP. Ten more units move outside of Ako, and I have no reinforcements.

rat171515abandonakohj3.jpg


1) Oct 1512
Sell barracks and disband Ako. It was surrounded by 10 units and only a wounded army for defense. Mistakenly move our worker instead of deleting him: we can't get him to safety. Kill 3 stone & 1 Ashi. Don't know where to put settlers. [4-0]

IT - We lose the worker. The stack that was heading for Ako is now heading to Kurosawa.

2) Jan 1513
Science to 70%, Currency in next turn.
Kill 5 Ashi, 2 crossbow.
Pull the armies back from Kobe and block off the hills, trying to create a killing zone by Kurayoshi. [11-0]

IT - Orange lands an Ashi
Currency comes in. Horseback Riding is next.

3) April 1513
Good news: we are up Currency in the Ryuzoji.

Oranging landing is crushed: one Ashi dead. Follow that up with 1 more Ashi and 2 more Crossbows. Move two armies to Kobe.

rat171515leader1nc5.jpg


Then we attack another Ashi and get another leader. Looks like the best he can do is rush a magistrate somewhere. [16-0]

IT-
Myoshi lands an Ashi

4) July 1513
Start a marketplace in Hiroshima. Then I decide to swap any city over 6 uncorrupted commerce (we only have three) to markets as well.

Myoshi ashi redlines and then kills our Bushi. A spear mops up and promotes. Our two armies outside Kobe attack and kill 3 ashi & 1 crossbow. Kill an ashi and 2 crossbow in the open.

My Civ4 habits are preceeding me: I thought I needed to mine an iron to hook it up. [24-1]

IT-
Forgot that I left a Bushi exposed and I lose it in the north.
In the middle another crossbow attacks but we win that battle. [25-2]

A Matsunaga stack moves to Kurayoshi.

5) Oct 1513
In the open, kill 1 ashi & 7 crossbows. Still 4 units outside of Kurayoshi but we have a spear and a bushi for defense.
At Kobe, our armies kill 4 more Ashi.
Use our leader to rush the magistrate in Yonago. [37-2]

IT - Kill a crossbow on defense [38-2]

6) Jan 1514
Kill 2 more Ashi at Kobe, and another in the open. [41-2]

IT - There are a scary amount of Bushi moving around behind Kobe

7) Apr 1514
Kill an Ashi in the open.
Kill 2 more Ashi in Kobe and then see the Damayo!

Purple is dead!

And then I realize that I made a big mistake. All those red bushi can move freely up to our borders in 2 or 3 turns instead of 5 or 6. (That's why I called it a bad move to kill purple.)

Kill the last 3 crossbows and ashi by Kurayoshi and build a town more situated for defense than a prime city spot.

I believe killing the civ has dropped war weariness. [49-2]

IT - Bushi Bonanza!
Thankfully only 4 bushis went north, the rest are doubling around back south.

8) Jul 1514
I give up the mountiain by Mine, but I need to in order to pillage the road to prevent reinforcements to the BUshis by Yamai.
Kill all 4 northern Bushis, no losses!

Kill 3 ashis, crossbow, a bushi in the open. [58-2]

IT - our spear kills a crossbow [59-2]
A Saito (red) stack of 4 Ashi, 3 Bushi, & 5 Crossbow move towards Kurayoshi.
Matsunaga was 7 crossbows and 1 Ashi nearby Hikari, heading towards Kurayoshi as well.

9) Oct 1514
I need to rest and look at this with fresh eyes tomorrow.

The situation:

rat171515postpurpleyw6.jpg


In the north -

A) Myoshi (3 ashi, 1 xbow)
B) Saito (3 bushi)

In the south -

C) Saito (4 ashi, 3 bushi, 5 xbow)
D) 2nd Saito (1 ashi, 2 bushi)
E) Matsunaga (3 xbow)
F) 2nd Matsunaga (1 ashi, 4 xbow)
G) 3rd Matsunaga (3 ashi, 1 xbow)

In between, in the back, could go either way:

H) Oda (4 ashi, 1 xbow)
and the lone Myoshi xbow that doesn't get a letter.

That's 39 units in view right now, 27 of which are in the southern theatre.

Northern army (13/13) moves SE, cuts the road, and then heads west onto the road network.

Middle armies (11/13 & 4/13) are the tough choice. Attack now and take out the Bushis? Decide to attack with the 11/13 and he drops to 7/13, 2 Bushis dead. Second army fortifies to heal.

Bomb the western-most Matsunaga stack. Kill 2 xbows, leaving the last red-lined.

Southern army attacks out of Hikari, killing an ashi and an xbow from the Matsunaga middle stack. So we're giving up the highground in an effort to kill units now.

[65-2]

IT- more units move into the area than I killed last turn, but thankfully the Saito super-stack splits, half towards Hikari and half towards Kurayoshi. There are only 7 units at Kurayoshi to deal with now. Stacks of 5,4 & 3 directly outside Hikari. I'm ignoring the rest for all purposes until i can deal with those. The northern units appear to be taking the middle mountain range to come into our territory.

10) Jan 1515
Cats bombard both Saito stacks (bushi = bad)

I stick with my naming convention:

He's waiting in Mine for orders: rush another big building?

Kill 2 ashi and an xbow of the Kurayoshi stack, but lose a Bushi who decided to fall on his own sword.

Out of Hikari kill 2 Saito ashi and 2 Matsunaga xbows.

The last two armies are left fortified. I would either leave them fortified to heal, or move them to the west mountain top to prevent the Miyoshi troops from taking that ridge. You could also split them. A lot of troops are left fortified for defensive flexibility, but I've left it in a position where we won't lose anything. The only thing I'm worried about is a shift in enemy troops back north; our troops are now tied down in the south.

Horsebackriding is due next turn.

Final kill tally: [72-3]

In the end, did I over-react by abandoning Ako? I built Hiraku with the same intent: to have a southern town we could defend. I like Hiraku's placement because all the "outer" tiles are all grassland and easier to kill the enemy from. It'd be nice to move up with more cities, but that will have to wait a little bit first.

Here's a current image, as well as the latest AI movements:

rat171515troopmovementsyw1.jpg
 

Attachments

That was a hellava great set!

I think we need to plant a settler on that rubble on the northern coast (the one with the saki). I would also settle on the hill east of the rubble in the center of the map north of Hikari.

That will shrink the front a bit. We have a salient that is making life harder than it needs to be.
 
:clap: nice kill ratio, what a turnset...yes, you did scare us thinking the AI landed 20 odd units behind our lines.

Things are looking tough, but hey, this is AW at DG, it's meant to be that way

Remember, we need to expand, that is very important for AW games.

Roster
ThERat
Greebley
pindicator
Empiremaker - up
Sir Bugsy
 
I figured there was a good chance Ako would get abandoned. I grabbed it before starting the capitol attack so we would have the option of keeping it. it was a bit exposed, so I am not suprised you had to retreat.

I think you did the right thing there. Trying to hold on to it at the cost of an army would have been the mistake. Armies are more precious than cities IMO.
 
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