Preflight Check:
We are at 46% land area, 70% pop. Notice there are a few open tiles on our starting continent that can be filled in with settlers for the dom limit.
Research on Replaceable Parts due in 4 turns, I plan on turning off research after that.
Change many corrupt city builds to settlers, as that is the only thing they can really contribute to get more tiles.
Sell all self-built barracks for cash since Sun Tzu's is giving us free ones.
Sell all starting continent self-built walls also.
Use most of the cash to rush many settlers
This game is completely in wrap-up mode. MM a few cities but largely I feel MM a little irrelevant now.
Move around some troops. We really have way too many musketmen when we should have cavalry, but oh well.
Notes on Resistor Suppression / Flip Risk:
I noticed that many of the newly captured cities had resistors, and moreover that we were garrisoning those cities with many troops.
Typically, the best way to deal with suppressors is to do this:
1. On the turn that the city is captured, put as many units in as possible to suppress resistors. This turn is flip-risk free.
2. After the first turn, garrison that city only with some garbage unit like a warrior (unless the city faces immediate counter-attack)
3. Leave all other possible garrison units outside the city to retake it if/when it flips
4. Build settlers/workers from city and rush when possible
We currently have too many troops in flip-risk cities--we could lose those troops to a flip unless we move them out. Also, most newly captured cities were building units. Instead, they should be used to build settlers/workers to reduce the population.
Ok, I hit enter...
IBT
Some enemy units move around...
Turn 1 --> 1255
We make 26 settlers this turn.
Take Phocaea with the loss of 1 vet cav
Attack Der with the cav armies and raze it ( I don't want to deal with the flip risk...)
MM workers by grouping them into proper railing groups: Either 6 native workers or 12 slaves can make a rail in 1 turn pre-RP.
MM ship-chain to move units quickly to other landmass
IBT
Lose Miletos to a flip
Turn 2 --> 1260
Capture Rhodes
Recapture Miletos. Greeks have 1 city left on this end of the landmass
Capture Agade (kept for military advancement purposes...)
MM more workers and mess with the ship chain. I plan on bringing over workers next to make RR on the new landmass.
Current land % of 53%.
IBT
zzzz
Turn 3 --> 1265
Capture Istanbul
Move around stuff
IBT
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Turn 4 --> 1270
Research RP --> set research to 0% and turn all scientists to taxmen. We're currently making +714gpt
Capture Helicarnassus and grab Furs
IBT
Kuara flips
Agade is captured by the Greeks...
Spain lands troops on our main continent
Turn 5 --> 1275
Recaptured Agade
Capture and raze Kish
Kill Spanish invaders
Move units...
Up to 55% of world land area. Hopefully much more to come as more units move into proper position and rails are built
IBT
Spanish caravel suicides on one of our galleons
Greeks complete J Bachs
Sumerians cascade to Magellans...right in a city we're about to capture...
Turn 6 --> 1280
Capture Zaballam
Settle some spots. Build a rail network close to the front in Sumeria
Move units...
IBT
Greeks have cavs and they're moving them around. We have Infantry...
Turn 7 --> 1285
Capture Kissura and lose only 1 cav...to a pre-redlined Enkidu. Our artillery did a good job and we capture Magellans!
Capture Kutha after a long, arduous fight due to poor RNG luck
Capture Bad-tibira
We've finally hit the magic 60% land area...
IBT
Zabalam flips. No units inside..
Turn 8 --> 1290
Raze Lagash
Raze Zaballam
Capture Marad
Cash-rush settlers for a last land grab
End the turn with land % of 63%
IBT
Greeks move around some troops, land 1 invander on home continent
Turn 9 --> 1295
Capture Umma
Kill 7 muskets in Ur and raze it!
Bring up the many rushed settlers and grab land. End the turn with 67% of the land!!!
Turn 10 --> 1300
ENJOY THE VICTORY SCREEN...