I realize a previous comment was confusing because I got my games mixed up. We are not scientific - so I would choose 2 1/2 cav over 1 university. I am guessing that is why our research is so good though.
Preturn: Rush the Army. Minor build changes. I would also like to start building workers in all cities with stalled growth so they can be ready for rails in not-to-many turns. Looks good though.
I find the urge to hurry our invasion by using some money to rush 2 Galleons, given that we have so much.
I also upgrade some units and start moving the Cavalry for the attack. We have plenty and are just short on the Galleons.
We will start with around 15 Cavalry and some muskets. With an Army on top they won't attack it, but I think I will build a town to compel them to. I can always disband the town if I am being over-run. The primary reason we can do this is due to having the cash for some Armies.
IBT: Nothing happens.
1110 AD: Ok, we have have 4 Galleons with one Army in the initial assault. The rest is Cavalry.
Disband an Archer to rush as second Army. What with the upgrades we are down to 4K already. I start filling them. A settler and Muskets will be coming along soon as well along with more Cavalry and 1 or 2 more Armies.
I think I will start the assault near Tutub.
Note that ToG takes 8 turns at 0% science so our Science farms are providing 1/2 of the beakers we need at this point. We run 40% to get ToG in 4 turns.
IBT: Nada
1120 AD: Rush the last Army. Start loading the second lot of Galleons. There will be 4 more boats (rush 1 to do this). Going for some more Muskets.
IBT: Greeks finish Copernicus. Note that we have 4 turns on Smiths.
1130 AD: Still have a lot of units waiting. Note that the Armies can guard our homeland for the most part, but we also have Muskets from the upgrades, so I can move most Cav for the Assault. This is why I like upgrading units, it frees the most units for the Assault.
The picture below demonstrates my initial assault. I may try keeping a town with this, but I also may have to give it up depending on the response. Given that 16 more units are on their way in 2 turns, with muskets, I think it likely I can take the town and keep it.
Actually, I check and we won't get landings yet as the AI can't cross the ocean. With luck we may have rails before we need to worry about landings. Obsolete units like MDI and Archer with all the 4 unit Armies seem fine for defense. One can play more defensively, but I tend to like the big assaults.
IBT: Of course, the Sumerians start Magellan's the very next turn. Still I think we have enough Armies to be safe.
1140 AD: Land our units.
IBT: We get ToG.
1150 AD: Capture Tatub and our second batch units can land in the city.
Steam in 4 requires 100% science. The Unis did allow us to get Steam faster.
Note that I may replace the city next turn. The Sumerians do have more culture than us and I don't want to keep enough units in it to resist a flip (14 or so?).
IBT: Some Ottoman units advance at us. Nothing worth worrying about.
1160 AD: Actually the town comes with Barracks. That may be worth keeping. We can starve it down quick and all resistance is suppressed already...
Kill 6 units in Aydin. Kills all but 1 Archer in a stack of Ottomans. One Cav becomes Elite. 5 Galleons are filled (4 from first landing + 1 more). Not building any more Galleons.
Decide to go for another Army rushed. We are down to 17K.
IBT: Greek ship spotted. We have 2 armies nearby.
1170 AD: Our one Elite unit gets a leader. Another Army of course.
Aydin is Razed. We also move to Suza to attack. A nice choke there of only 2 squares.
Workers starting to head to nearby towns for Rails if we have coal.
IBT: Only minor troop movement. No attacks. Spot a Sumerian boat.
1180 AD: 2 Armies are close enough to each boat to cover and kill any landings.
Capture Suza, land some units from a Galleon and head south with the Army.
17 more units land. Some Cav are for the Armies.
We find the Ottomans last City.
So now we have 5 Armies on the far continent. I made them size 4 BTW as this is the main continent. Kind of looks like central America. We have 2 Armies to the North, one near the Ottomans, one healing (will head south) and one South. Additional cavalry will join a stack north or south if no units are spotted. We have sufficient Muskets in the town to handle any attacks.
Note that we have enough Muskets and the AI units are primitive enough we can start expanding. I think we will want to go for domination as Marines are far away.
IBT: We get steam which obsoletes Hanging Gardens. I cycle ahead to stop mass riots.
Ottomans built a new town.
1190 AD: We have two coal but no Iron Works. I hope to build a new resource city on the other continent to handle the unhappiness issue too many good cities are using Scientists.
I decide to capture Kutallu (Sumerian to the South). We haven't seen any fast units yet. I may still abandon later though.
Also capture Nagsu (Sumerian to the North).
Capture Izmit (Ottomans) and autodestroy Antalya.
Fledgling Ottomans have been Destroyed
Tatub rushes a Harbor - It has been starved to size 1 so is immune to flip with 2-3 units in it.
IBT: Greeks land a whole Archer. Eek.
Spot a Greek Knight
1200 AD: Elite Archer kills 1 hp landed Archer after bombardment
Lose our first unit. An Elite Cav to a Crusader. Capture Eretria.
Lose a cav trying to take Uskadar. It is down to Longbows.
Notes:
Nagsu may have a really small chance of deposing us as I don't think it has enough units to completely suppress resistance. The Army has 1 movement point left if you don't want to risk it to even a small chance.
Eretria and Kutallu also have a chance to depose, but there is little at risk - 2 muskets and cannon in Kutallu. I sometime put units just outside a city so I risk nothing - up to you, but at least 1 unit to suppress resistance and then starve them is a good way to do it.. Alternatively, we have some settlers over there so all 3 towns could be disbanded. It is a trade-off. Disband and we definitely lose 3 settlers building new cities. Or risk a Musket and starve the towns.
We got a new resource so I tried to MM for that so things are pretty good.
I have tech set to going straight to RP
We are now almost out of cash. Upgrades and 4 armies was pricey, but I think it was the best use of the money.