Preflight Check:
Turn science up to 90%, getting Guns in 4 turns but losing -27gpt. This was partially accomplished by changing many taxmen to scientists
Notice we have a lot of MPs scattered around the map, especially elites that could be better used as leader-makers. Although Monarchy does allow MPs, I greatly prefer employing just a few fast units as roving defenders and move the majority of the slow stuff to the front.
MM workers and cities. Wake workers clearing pollution near Salamanca. No city is even close, so this is unneeded.
Changed many city builds and sold some improvements. A lot of highly corrupt had useless improvements that were guzzling our maintenance gold.
Cash-rushed a couple of galleys, but kept the vast majority of the gold.
I'm still not sure if we're allowed to ICS for corrupt farms…
Starve Madrid to reduce the flip risk
Discover new Spanish capital of Seville southwest of Madrid
Hit Enter...
IBT
A Korean LBow is red-lined but manages to kill one of our pikes
Turn 1 --> 710AD
Cash-rush one more galley
Move more troops toward the front. We really have a ton of troops, but it's all scattered piecemeal behind our lines
Sword army attacks vet pike in Seville and kills it with loss of 2hp.
Adjust science to 80%, Guns in 3 and gaining +6gpt
IBT
Spain lands a knight near Gap-Filler
Madrid flips. This was expected...
SoZ produces an Ancient Cav...
Turn 2 --> 720AD
vMW kills one reg spear in Madrid, but 1 remains
Attack Spanish invading knight with MDI but lose. Garrison surrounding cities and wait for the knight to attack in the inter-turn
Battle for Seville:
Sword army vs vet spear, sword army wins
Sword army vs vet spear, sword army wins and captures the city
Move many units, etc. Madrid won't be recaptured until next turn
I'm attempting to move many of the extraneous workers into the core to chop the forests and fully improve everything
IBT
A Mayan LBow suicides on a pike
The Spanish knight that landed last turn kills a pike and then moves off the mountain. Can be finally killed this turn...
Seville riots due to the war
Shanghai riots also. Drat, forgot to rework it's tiles...
Turn 3 --> 730AD
Adjust science to 70%, Guns in 1 turn
A bunch of Library builds finished this turn. I'm building Libraries in most of the core cities to speed along our run to rails.
Battle for Madrid:
reg AC vs reg spear, the AC retreats without scoring a hit
reg AC vs reg spear, AC wins 1/4 and recaptures the city...
Battle for Pusan: On a hill so it'll be tough
Trebs go 3-for-6, revealing 3 muskets (perhaps more units too) inside the city
Knight army vs vet musket, army wins 13/18
Knight army vs 2/3 reg musket, army wins 12/18
Sword army vs 2/3 reg musket, army wins 17/18 and razes the city. I chose to raze because the Korean culture is strong...
Battle for Cheju:
artillery goes 1-for-5
vet MDI vs reg musket, musket wins but is redlined
vet Knight vs 3/4 vet musket, musket wins 2/4
e MDI vs 2/4 musket, MDI wins 2/5 and we get an MGL!
I'm going to use the MGL to rush the HE in Gano
vet MW vs 1/3 reg musket, MW wins 1/4 and razes the city
MM cities. I still feel like we're really off in number of workers and in how the workers are grouped, so I'm trying to get things more efficient. It's slow progress though...
I'm tempted to build Leo's, but I don't think we'll get enough bang for our buck
Attempt a suicide run in the north with a galley
IBT
A Korean LBow retreats an elite MW
Galleys moving around...
Quell resistors in Seville
Our suicide galley survives
Turn 4 --> 740AD
Research Guns --> Chemistry, due in 5 turns at 90% and losing 26gpt
Gano builds the Heroic Epic
We have Salt near Cheju's ruins and near The Hub. A quick glance seems to reveal we had no salt in our main areas
Kill a Korean settler pair and promote the attacking MDI
Our suicide galley reveals blueish borders, probably Sumerian...
IBT
Spanish beg for peace, nope.
Seville flips. Big surprise there. I'm going to start razing Spanish cities...
Suicide galley survives again!
Turn 5 --> 750AD
Sword army attacks and razes Seville...
Battle for Pyong...
MW army vs vet musket, army wins 11/18
Sword army vs reg musket, army wins 8/18
vet Knight vs reg Pike, knight retreats
vet Knight vs 2/3 reg Pike, knight wins 1/4
vet Knight vs e Lbow, Knight retreats and LBow is 3/5...
vet AC vs e Lbow, AC wins 3/5 and promotes, and razes the city
Galley moves onto coast and meets the Sumerians. They are equal in tech with us.

In keeping with the varient, we DoW them right away...
Cash-rush a few settlers
Move troops around.
IBT
Korea moves around some LBows
Spain suicides a galley on one of our galleys, promoting it to veteran
Turn 6 -->760AD
Move troops around
Battle for Inch'on:
Knight army vs vet pike, knight army wins 16/18
Knight army vs reg pike, knight army wins 13/18
Knight army vs reg pike, knight army wins 9/18 and razes the city
Start gathering a pile of excess troops near Centralia, ready for our next plans
IBT
Lose a suicide galley
Turn 7 --> 770AD
Galley discovers the one tile island with the Spanish city Murcia sitting on top
Move troops, MM cities, the usual...
IBT
zzz
Turn 8 --> 780AD
Leader-fish on two LBows but no dice
Move large stack of artillery near Seoul
Chemistry due in 1 turn...
Settle three more cities in former Korean lands. I've held of off ICS because I'm not sure it's kosh with the varient rules
IBT
zzz
Turn 9 --> 790AD
Research Chemistry --> Metallurgy, due in 5 turns
Battle for Seoul:
Artillery goes 10-for-20 and redlines nearly every defender
Sword army vs reg pike, army wins flawlessly
Sword army vs 1/3 reg musket, army wins 13/18
vet MDI vs 1/3 reg musket, MDI wins flawlessly
vet MDI vs 1/3 reg pike, pike wins clean...
vet MDI vs 1/3 reg pike, MDI wins clean
MW army vs reg pike, army wins clean
Knight army vs reg pike, army wins clean and captures the city.
Bummer, I had thought Seoul had Sun Tzu's but actually Ulsan does. Seoul only has the HG.
MM stuff
IBT
A Korean Lbow picks off an MDI
Quell resistors in Seoul
Turn 10 --> 800AD
Battle for Wonsan:
Sword army vs vet musket, army wins 13/18
Sword army vs reg pike, army wins and razes the city
Korea is down to three little cities, and Spain just has some crummy tundra colonies.
MM cities for next player.
Rat Falls and Greebley River are building Galleys for future upgrade to Caravels