Pre turn
MM quite a bit, even though we are comfortable at 4 turn research, we can still think ahead as we need
to make sure science is high. Fire all taxmen and get scientists
We do have money, so we can rush a bit
St Petersburg, Rostov, Theveste, Ubon -> windmill
Sakkara -> town center
Utica, employ policeman and cav goes from 3 to 2
Pyongyang, with the help of policemen, we can make 40spt
Smolensk, with policemen, SOTL goes from 6 to 4
defeat 3 units near Byblos to setup for an attack on Falun
[3-0]
IT our stack at Persia gets attacked by a knight, which we defeat
Yogi bear gets killed at Falun though
[4-1]
Turn 1 1792AD
we meet Germany, due to their luxes, they are not sharing our land for sure
they got enlightenment, which enables us to reduce science to 30%
spot Memphis, which we can't attack
capture Giza defeating 3 arques inside and one bombarde outside. lose a cavalry, setup attack on Memphis
defeat 4 units around Falun and then barely take the city from 3 arques
no road connection and there are 2 zerks next to it
reinforce the city and run into an invisible unit
defeat another knight at that Persian city and move next to it
take out the chariot next to new Orleans, leave the city alone for now as it is at pop 1
remove a Mongol rifle and lose a schneider

use the lawyers to spy on Mongol land. move a stack next to Darkhan
[19-3]
IT stack gets attacked but repels Mogol cav, Vikings lose a zerk against our enslaver, but then defeat 2 units in falun as feared
we get quite a few cavalry this turn, start some markets and coastal fortresses
Turn 2 1793AD
culture bomb Falun, remove both zerks
our lawyer spots a missionary, take it out
attack Memphis, take out the LB on a fortress first, manage to take out a arque and pike, lose 2 cavs
city is too heavily fortified, I ship in more units
take out 2 pikes and capture Persian Ghulaman, spot light blue borders
lose 3 cavalry but manage to take Darkhan
The captured worker runs back and exposed a
Mayan settler pair
another enemy. take out the settler pair and another hussar next to it, however there is a third which we can't reach
manage to take out a Viking galleas
[33-10]
IT we manage to defeat that Mayan hussar, Egypt and Vikings still exchange some units
Turn 3 - 1794AD
attack Memphis again, go 4:1 this time
with this wonder, all new cities will now make 5cpt, which is great for a 2 turn expansion
move our units along mountains to setup next attack on Mongols
[38-11]
IT we lose a SOTL, enlightenment is in, democracy next
Germans start Eiffel tower
Turn 4 - 1795AD
a Dutch cog is in view, backwards with 4 cities left, declare
attack Karakorum. lose 3 cavs defeating 4 rifles.
we gain 2500gold
take out a cav next to it, then lose a schneider and 1 cav against a rifle, take it out after that
remove an American rifle next to New Orleans
go 3:1 and capture Heliopolis, Egypt is down to 1 city
[48-18]
IT Mongols are fighting with someone
Portuguese attack our cavs with their knights and we go 1:1
Turn 5 - 1796AD
attack Dashur, take out 3 arques, 2 LBs losing 1 cav, finally get a leader that rushes constitution in Thebes
take Uppsala after defeating 3 arques, run into a missionary parked on the mountain there and take it with a lawyer
capture Kazan for 2825 gold after taking out 4 rifles (one is a draft) losing 2 cavs
spot Austrian stacks, this could get hairy
fill the new cities with cavalries
[62-22]
IT Austria is at war with Mongols !!! however, they do attack our stack, maybe our cities are deemed easier to attack
we lose 1 cav, a MGL tries to attack our lawyer on a mountain and fails

Vikings attack us and we go 1:1
very bad news as Germans start Arm's race, I think we can forget about that
Turn 6 - 1797AD
take out a Portuguese knight, lawyer defeat a knight from mountain and retreats, leave the rest alone
take out 2 viking zerks and a pike and 1 arque
a rifle at new Orleans goes down
[68-22]
IT Ok, the stacks are coming, Persia, Portugal and Austria are going for our front towns
Persia loses 3 knights attacking Kazan
Turn 7 - 1798AD
sink a German ship. one of our explorers spots new land, avoid contact though
take care of 2 Viking units, then attack Linkoping
there are 5 units inside, lose a cav and take the city
The Mongol front:
take out 20 fast units from all 3 nations
[92-22]
IT Dutch also send some units up
we get democracy
Turn 8 - 1799AD
we can now build battlefield medicine and I am using this as a prebuild for Arm's Race
should have thought about it earlier. It's 500 shields whereas Arms Race is 600s, hence we can get that in 12 turns
In the worst case, we only waste 1 turn of 50 shields
we meet Aztecs, backwards and on another land for sure, declare
prepare next assaults on Vikings, lose a cav taking out an arque
take out another American rifle, the city does not grow though
clean the front yet again, this time we go 15:2
there are AW with a range of 3 but I don't want to expose our units
[109-25]
IT Vikings attack us, we defeat both zerks and gain a MGL for the capitol, nice
Turn 9 - 1800AD
lose a cav defeat 2 arques and take Norrkoping
rush MGL back to Thebes to get us the capitol
go 3:1 to take Gavle
work on 2 viking convoys as I fear they might contain settlers
at the Mongol front, go 6:2 with some real bad RnG
[122-29]
IT In some sea battles we go 1:1 with vikings and gain a pirate
Austria is scorching Mongol land, not good as we need to build roads all over again and we have no workers there
Americans join to build Arm's Race
Turn 10 - 1801AD
sink Dutch cog
New Orleans doesn't grow but only produces rifles, decide to raze it
defeat 3 rifles and gain 85 gold
defeat Viking convoy of 3, the other is heading back to Malmo
clear the Mongol area, get a MGL, rush temple in Karakorum
get another one, rush hospital in Kazan
take out 19 units, lose 3 but I have to clear those arques of the roads, we won't let them pillage the land
[148-33]