That is true, most likely I did not notice that much because in "my private WTP modmod" (current prototype), there is also "Taiga".Tundra became much of winter tundra.
Any answer of myself to that question would basically start a "feature concept discussion" of its own, so please create a new thread.Was ever considered to include seasons (like in marathon speed) and add different graphics based on that?
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Mountain peaks and hills are plottypes and as such exist outside of terrain and features. For that reason there can be peaks and hills on (in theory) any terrain. A plot can only have one feature and one terrain yet you can find hills with forests and it lists a terrain type too.I know that mountains and hills were not in that list before, but would it not make sense to add their description to base terrain, too? Or are mountains and hills "terrain features" and should be in that list?
That is just flavour text.The description of the tavern building states that they sell alcohol, ...
No, they do not.Do the tavernbuildings sell booze? (Rum, Wine, Beer)
Yes, exactly.Or are the sales of spirits dependent on the market buildings?
While you're at it, how about improving the readability of this pedia screen? It'd be really help if you didn't have to scroll at all.I have taken a few minutes to improve Pedia for Terrains a bit.
(Especially all the ugly negative numbers used for internal Hill balancing were filtered out.)
Agreed, there is still lots of potential to improve these Pedia Screens.While you're at it, how about improving the readability of this pedia screen? It'd be really help if you didn't have to scroll at all.
I think the mud should be less yellow and less saturated. Currently, It looks a bit like what my cat deposited when it had a bad belly.Large Rivers land terrain borders were looking a bit too much like "sand coast" to me, so I changed it to look more like "mud".
And the water itself was looking too similar to "Shallow Coast". So I changed it as well for better differentiation.
Grasslands also look a bit over-saturated at the moment.
This is how Grassland currently looks like after my Terrain Graphics Overhaul was completed.
(It took me a while to make them "perfect" but now I am pretty happy with it.)