Turn 165 (1750 AD)
Teotihuacan begins: Courthouse
St. Petersburg begins: Longbowman
Novgorod begins: Longbowman
Rostov begins: Cossack
Troop postions are a little scattered and there is a cat at risk in the suburbs of Edo.
And the situation at Texococo is "fluid" with Mongols with grenades running around
Not to mention the odd Elephant. They can't kill us but they can hurt. And the cat in Texococo can put a little burn on our cossack stack.
Start some cheap MP at home, then go to the friends and ask that they switch research to Chmeistry so we can make some hay off Replaceable Parts. It should be worth it. but it wasn't. Allies games play differently (doh!) I accept some hurting people in Paris as that is the price for Replaceable Parts.
Tech learned: Replaceable Parts
Rostov grows: 12
Archimedes (Great Engineer) born in Rostov
Much debate ensues in the Provisional Duma as to his employment: build Versailles but with only three cities the value is not that great, or Research Constitution which allows Representation which is three happy citizens in our three core cities. With the WW we are coping with the three happy faces look like a sure winner. But he will only get us about 1/3 of the way there. That still seems the best choice and then adjust research to get it in a reasonable time frame That is not much of a choice so let him sit for now and hire some science in Paris and in a few more turns we will have GA bait. We are about ten turns out from a Great Scientist.
I completely missed the forces at Osaka and paid dearly for it.
Cossack defeats (8.82/18): Japanese Grenadier
Cossack defeats (2.88/18): Japanese Longbowman
Cossack defeats (8.82/18): Japanese Longbowman
Cossack loses to: Japanese Longbowman (0.06/6)
Cossack loses to: Japanese Longbowman (1.02/6)
Whip some attackers on our border patrol in the east
Cossack defeats (12.24/18): Mongolian Grenadier
Cossack defeats (9.36/18): Mongolian Grenadier
Turn 166 (1755 AD)
Get sheep from the Corporal and some ivory from Vick and that helps with the health at Paris and the happiness everywhere
Much as I would like to make a march on Texcoco decide my best opportunity at the moment is a tactical withdrawal of most forces to reduce cash outlay, get the troops healthy and hope to jackal in in Texcoco
In the north I start gatheinrg some forces for Tokyo.
Moscow finishes: Heroic Epic That will really help!!
Novgorod finishes: Longbowman
Rostov's borders expand
Rostov finishes: Cossack
Turn 167 (1760 AD)
Pick off some strays east and west
Cossack defeats (18.00/18): Japanese Samurai
Cossack defeats (15.84/18): Mongolian Knight
Moscow begins: Maceman I need cheap MP garrisons
Moscow finishes: Maceman
St. Petersburg finishes: Longbowman
Rostov finishes: Theatre
Turn 168 (1765 AD)
Rostov begins: Market as a longer term solution for cash flow and hsppiness
Moscow begins: Maceman for another cheap garrison
Moscow finishes: Maceman
Turn 169 (1770 AD)
St. Petersburg begins: Market
Moscow begins: Maceman
Moscow finishes: Maceman
Novgorod grows: 8
Novgorod finishes: Cossack
Turn 170 (1775 AD)
Moscow begins: Market now I can get to a solution that allows growth
Novgorod begins: Pikeman
Looks like a perfect opportunity for the jackal corps at Tokyo as Vick is making her move on the town.
There is also an opportunity at Texcoco as the Little Corporal has started his march into the hills.
Teotihuacan's borders expand. When the resistance at Teotihiacan ended the culture button was pushed and the border expansion got us some game and furs.
That in itself put an end to the healthy and happy problems back home. WIth a furs to trade I look at the allies and try to figure who needs them Vicki's cities appear to have more unhappys so she gets a nice new beaver....
Turn 171 (1780 AD)
The Queen did a good job on the defenders at Tokyo while the Little Corporal got whacked around pretty badly at Texcoco. Russian troops are heading in for the kills
St. Petersburg finishes: Market
Rostov finishes: Market
Teotihuacan finishes: Courthouse helped by some forestry operations
Turn 172 (1785 AD)
Rostov begins: Cossack
Begin the assault on Tokyo with an accurate cat and the defenses go to zero.
Since Vicki softened him up pretty good it's time for a Cossack sack of the town.
Cossack defeats (12.96/18): Japanese Longbowman
Now for a pinch promoted attack on the musket
Cossack defeats (8.64/18): Japanese Musketman
And another pinch promoted Cossack on the grenadier.
Cossack defeats (11.88/18): Japanese Grenadier
And don't forget the seige weaponry, could have killed it with a warrior
Cossack defeats (18.00/18): Japanese Catapult
Captured Tokyo (Tokugawa)
Teotihuacan begins: Catapult
Moscow finishes: Market
St. Petersburg grows: 11
St. Petersburg finishes: Cossack
Novgorod finishes: Pikeman
Turn 173 (1790 AD)
Bomb Texococa down to 20% and kill a few strays while waiting for the cats to do their work and for some reinforcements to heal The Khan's knights in the open are another matter so they are removed from the battlefield.
Cossack defeats (13.68/18): Mongolian Knight
Cossack defeats (18.00/18): Mongolian Knight
Cossack defeats (15.84/18): Mongolian Knight
Cossack defeats (15.84/18): Mongolian Knight
I'm a little doubtful that the Cossacks at Texcoco can do the job aginst 20% city defenses so I am going to wait for another round of bombing
St. Petersburg begins: Cossack
Novgorod begins: Catapult
Moscow begins: Cossack
The Corporal is coming with Cavalry now so things should go better at (texo)Coke
Zu Chongzhi (Great Scientist) born in Moscow
Novgorod finishes: Catapult
Turn 174 (1795 AD)
Khan has dropped Samarqand in a really unpleasant spot as it threatens the fur and deer trade route.
Cossack defeats (9.36/18): Mongolian Knight
Captured Samarqand (Genghis Khan)
It is however easily converted to the Russian cause.
It is an expensive holding however.
Cossack defeats (10.80/18): Aztec Grenadier
Then I misclick and kill a grenadier at Texococo. Better to be lucky than good, I guess
Two more stone shots however and the town is ready for the taking.
There is a nicely promoted Combat 2/Pinch Cossack waiting...
Cossack defeats (15.30/18): Aztec Grenadier
Cossack defeats (15.48/18): Aztec Longbowman
Cossack defeats (18.00/18): Aztec Musketman
Cossack defeats (15.48/18): Aztec Grenadier
Cossack defeats (13.68/18): Aztec War Elephant
Cossack defeats (16.20/18): Aztec Catapult
Cossack defeats (16.20/18): Aztec Catapult
Captured Texcoco (Montezuma)
8 hits, 8 runs, no errors
We get our Scientist but I will leave the Golden Age for the next player.
Then clean up some miscellaneous Mongols threatening Texcoco.
Cossack defeats (11.88/18): Mongolian Grenadier
Cossack defeats (13.50/18): Mongolian Musketman
Samarqand begins: Courthouse
The Japanese have Nara at Satsuma, but the English are on the way to take it down. And do.
Research begun: Chemistry
Moscow finishes: Cossack
Rostov grows: 13
Taoism has spread: London (English Empire)
Turn 175 (1800 AD)
Moscow begins: Cossack
Moscow begins: Maceman
Tokyo begins: Courthouse
The troops are all healed up at Tokyo and ready to rock. The troops at Texococo will take a bit. The end of the war with the Aztec has not accomplished much when it comes to reducing the WW. WE still have to run 40% culture to keep every body smiling even with marketplaces everywhere. But at least it is manageable.
There are troops on go to orders to both Tokyo and Texcoco.
Other items of note are that the newly captured towns are buildling courthouses and have workers set to chop the trees nearby of the law library bookshelves. However, when the resistance ends punch the culture button for a turn or so to get the quicker on turn border expansion then finish the courthouse.
Teotihuacan is building a Cat (with no barracks) and should probably continue until we have enough cats in the stack to support the advacne into Mongol lands.
Rostov has been alternating cats and pikes for support of the advancing seige engines.
Everybody is researching Chemistry as cannon will be a big help once we get deeper into the Khanate and Shogunate and start encountering some heavier defenses.
The citizens are managed for gold and we are keeping our heads above water, but not by much.
I may have played this a litle conservatively, but I really hate losing troops when the front is so far away. Both East and West groups are relatively healthy. The West gorup can continue to advance on opening and the GP's are there to kick off another Golden Age.