1570, the grand fight.
We are not at war with England, Mayans and Aztecs. Spain is obnoxious with their conquistadores, and we have lost one third of our cities.
Things look rather bleak.
We have seven bowmen, one scout and three spearmen.
IBT: The conquistador scratches one spearman, but is redlined. French offer peace for everything we have. I decline.
1571 I kill one Conquistador and two spanish longbowmen, creating two more workers in the process. There is not much I can do about the Musketeer as long as he stays on the high ground. Likely he will pillage our goldmine this turn

.
I rush a new spearman in Tiwanu.
IBT: England declare on the Maya. Instead of pillaging our goldmine, the Musketeers decide they want to tray and pillage Cusco, and impale themselves on our spears.
1572 Advance upon Machu Pichu.
IBT: France sends a colonists towards our borders. Portugal manages to send yet another longbow towards our troops.
1573 The longbow is defeated, but I lose a couple of hps of our Bowman.
IBT: The french colonist occupies a river tile, and the loss of trade makes Tiwanaku go into disorder. My apologies for not foreseeing this.
1574 Capture the colonist from the accompanying pikeman without losses as a compensation.
Forces into position for assault on Machu pichu.
IBT: Maya and Iros sign peace. Counter out of Machu pichu destroys the guarding spearman.
1575 We are once again in possession of Machu Pichu. For some reason there is resistance in the city. We also net one slave, and we lost no Bowmen.
I speak a bit with the embassador of Isabella, and after showing him our sacrifical pits, he agrees to it being reasonable to have peace between our nations if they pay us 80 gold.
Peace with Spain.
IBT: Aztecs stop the alliance against Portugal. Good, gives us more freedom.
1576 Boring turn with movement only. I had hoped to capture another french colonist, but they hightailed it out of here.
IBT: A portugese colonist approaches though. Resistance ends, and I rush a settler. We need to get some iron so we can get better defenders.
1577 More movement as our Bowmen heals. I am moving towards the small french city of Sault Ste Marie, hoping it does not have any Musketeers.
IBT: Machu pichu makes a settler and starts a barracks. I would have liked a temple for some cultural expansion, and it may be that temple is more important. Next leader will have to decide.
1578 The long march begins. If Ste Marie is full of Musketeers, then we could turn south, and see what we could do against Fort Hollandia. Thats another nation at war.
IBT: Maya and Spain signs peace.
1579 in the north I try to herd the Portugese colosnist out of the mountains and onto the plains, there to hopefully be an easy prey for our Bowmen.
IBT: Aztecs declare on Maya. Could not lure the Portugese to enter the plains, will have to heard him back to the hills, and hope two Bowmen is enough to grab the colonist.
1580 Troops are in position for assault on Ste Marie, and I make the decision to snag an extra turn, since I built this up for a conclusion. No one said it was strict ten turns, did they

Sacrifice two food in Cusco for one turn faster growth in Tiwanaku.
IBT: Tenochtitlan completes Kukulcan.
1581 In the north I lose one of our Bowmen, but the second secures the price, another forty culture.
At St Marie, we lose two bowmen attacking the two pikemen defending it, but we secure another two workers when we raze that city.
I will hand over the game here.
I have left the decision on the settler in the south, if he should settle on top of the iron, or where he stands.
France is somewhat willing to discuss peace, but we would still need to pay him money for it. I think you should take the peace deal anyway, and then collect another seven bowmen and march against Fort Hollandia.
Game is attached.
Grimjack