JimThePickle
Chieftain
Jarls of Freyhorn
Spoiler :
We must seek to live elsewhere, these lands are no longer suitable for us if we wish to grow and prosper. Legend has told of a way through the ice, beyond this Arctic wasteland and across the rugged oceans to a new land.. A land they say flows of milk of honey! A land ripe for the taking. As our galleys become stronger and as our numbers grow larger it is up to us, Jarls of Freyhorn to find and conquer these lands! Our future depends on it. I have dreams of our people thriving and lasting throughout the ages but this can only happen if we lead the way. Come Jarls of Freyhorn, join me in our destiny. Onward into the world! Onward from the Freyhorn!" -King Ragnar.
A loud knock occurs on the wooden doors of your hall. They are opened and a bitter cold sweeps in followed by a messenger. The messenger looks nearly frozen, his thick fur coat is coated in ice and his face is bright red. He bows, you stand, then he approaches.
"King Rangar sends his regards to thee, oh great Jarl. He requests your immediate attendance at Uppsala. He has called together the Jarls of Freyhorn, will you come?"
Brief Information
Spoiler :
This is a role play game through Civ 4 with the difficulty on Emperor. We are all Jarls of Freyborn, the isolated arctic region of the north. For many years we have lived within these lands but it is time we move on to more fertile grounds. This is a adventure, strategy, team base rp. Early game will be mostly adventure as we search for fertile grounds but middle and late game will be about strategy and war as we compete against the other civs we discover.
Every player is going to have the title of being a Jarl and have ruling power on what the people of Freyhorn do as a whole. As the game unfolds events and scenarios will come up with you or the council deciding on what to do. Naturally there will be stuff that is just automated by me, improvements, road networks, buildings, and technology. Yet overall you guys, as a team, will decide where we settle, who we go to war against, and what our strategies are. I would like detailed posts but basic directions are accepted. I do like to role play, ALOT, and appreciate it when people really get into character. The tech of the game will not advance past the medieval era.
Every player is going to have the title of being a Jarl and have ruling power on what the people of Freyhorn do as a whole. As the game unfolds events and scenarios will come up with you or the council deciding on what to do. Naturally there will be stuff that is just automated by me, improvements, road networks, buildings, and technology. Yet overall you guys, as a team, will decide where we settle, who we go to war against, and what our strategies are. I would like detailed posts but basic directions are accepted. I do like to role play, ALOT, and appreciate it when people really get into character. The tech of the game will not advance past the medieval era.
Gameplay Overview
Spoiler :
So I probably should have added this before but seeing that the game hasn’t started yet it shouldn’t matter too much, better late than never right? So first off the map the game is taking place on is a custom made map which has been created to give the Jarls of Freyhorn the full experience. From exploring uncharted islands, to dense jungles, to barren deserts it has it all. From brutal barbarians to demon worshiping Indians to engaging against professional civilizations you will find many foes in this game.
As I have mentioned this is a team based RP but feuds between Jarls are still possible. When or if they occur they will have to be player provoked and not much time will be spent on them. What I mean by this is that there will never be a civil war or a splitting of the empire. Instead Jarls will solve it with a skirmish between their companies until one surrenders or is killed.
As for me being king I do not want this to deter anybody thinking I will hog all the power. Decisions on what we do will be discussed and decided through the council of Jarls, you guys. This can range from small events like where to settle or farm to bigger ones like where do we raid, who we go to war against, and stuff like that. There will be some already determined paths but those will be minimal. Also even though I am king my spot and my throne can still be taken from me. If this does happen it would have to be a solid reason besides “Wanting to be king.” If the game goes south and our civilization begins to suffer then there is reason to replace the king. The process would be simple, majority votes, if the majority wins I lose my king ship. Of course I’ll most likely fight but if I die then I die. =)
Speaking of death I am adding the possibility of you, or anyone for that matter, being killed. Now there won’t be any random deaths but if you put yourself in a situation where your company dies and escape is very unlikely then you’ll probably end up dead. But don’t worry! You can always come back! The way one comes back is by creating a new character who is the son/daughter/nephew/niece/cousin or just some family member of a Jarl who is still alive and rejoining the conquest! Also if people want to join the game later on then this is how they will do so. This is a neat way to add family trees, dynasties, and what not. Also if you want to kill off your character for whatever reason well then that is possible too.
So now onto game play. So like previously mentioned situations will unfold as we explore, conquer, and settle across the map. As a Jarl there will be situations where you have individual power. Such as you can control what you want your worker to do or your city to build or where you personally decide to go, although I do advise you stay with the group for better game play and survival. Second there will be bigger events where the group as a whole must make decisions. Whatever the majority is will win and if some people are late to respond well then... Tough cookie. Here are some examples.
Setting: The group has been fighting a horde of barbarians and you, along with your company of warriors, scout ahead. You have a small engagement after the barbarians try to ambush but you send them in retreat. You notice that they are fleeing in a certain direction and if tracked they could be traced back to their village and eliminated. Going ahead risks exposing yourself to the elements as the group has fallen behind. Yet if you wait then you might lose the trail of the barbarians giving them another day to regroup and attack.
As you can see this situation is set for you, the individual. You can make the decision of going ahead or you can wait for better security. There could be a reward or there could be your death. This example is very black and white but you get the point.
Setting: After many months at sea the group of Jarls finally find some land worth settling on. When coming ashore some scouts discover tracks, it is obvious that there are other people around. Yet the valley you are in is fit to settle upon and going further to scout might be a waste of time if you can settle now and ask questions later.
So this is more of a group decision seeing that you are all together and settling land is a rather big deal. This situation doesn’t really have a set answer or what not it’s more of a game plan/strategy on what you guys are going to do.
Now about the role play of it all. Well I would like it if people played their character and had detail when posting. It doesn’t have to be long but it doesn’t have to be bare either. When fighting occurs, which it will, a lot! I want people to play out the scene of combat, slashing and hacking your way through the enemy. Making the scene awesome and epic. Don’t worry if you’re not a good writer, it’s all in spirit and that’s what makes it fun. Involving yourself in the character and making the story as rich and enjoyable as it can be. There will also be “boring” scenes will you decide things such as, workers building improvements, city build a library, ect.. ect.. Even then a little effort can make the story much more entertaining to watch as it unfolds.
So I think I covered it all.. If there are any questions/comments/concerns feel free to leave a reply below.
As I have mentioned this is a team based RP but feuds between Jarls are still possible. When or if they occur they will have to be player provoked and not much time will be spent on them. What I mean by this is that there will never be a civil war or a splitting of the empire. Instead Jarls will solve it with a skirmish between their companies until one surrenders or is killed.
As for me being king I do not want this to deter anybody thinking I will hog all the power. Decisions on what we do will be discussed and decided through the council of Jarls, you guys. This can range from small events like where to settle or farm to bigger ones like where do we raid, who we go to war against, and stuff like that. There will be some already determined paths but those will be minimal. Also even though I am king my spot and my throne can still be taken from me. If this does happen it would have to be a solid reason besides “Wanting to be king.” If the game goes south and our civilization begins to suffer then there is reason to replace the king. The process would be simple, majority votes, if the majority wins I lose my king ship. Of course I’ll most likely fight but if I die then I die. =)
Speaking of death I am adding the possibility of you, or anyone for that matter, being killed. Now there won’t be any random deaths but if you put yourself in a situation where your company dies and escape is very unlikely then you’ll probably end up dead. But don’t worry! You can always come back! The way one comes back is by creating a new character who is the son/daughter/nephew/niece/cousin or just some family member of a Jarl who is still alive and rejoining the conquest! Also if people want to join the game later on then this is how they will do so. This is a neat way to add family trees, dynasties, and what not. Also if you want to kill off your character for whatever reason well then that is possible too.
So now onto game play. So like previously mentioned situations will unfold as we explore, conquer, and settle across the map. As a Jarl there will be situations where you have individual power. Such as you can control what you want your worker to do or your city to build or where you personally decide to go, although I do advise you stay with the group for better game play and survival. Second there will be bigger events where the group as a whole must make decisions. Whatever the majority is will win and if some people are late to respond well then... Tough cookie. Here are some examples.
Setting: The group has been fighting a horde of barbarians and you, along with your company of warriors, scout ahead. You have a small engagement after the barbarians try to ambush but you send them in retreat. You notice that they are fleeing in a certain direction and if tracked they could be traced back to their village and eliminated. Going ahead risks exposing yourself to the elements as the group has fallen behind. Yet if you wait then you might lose the trail of the barbarians giving them another day to regroup and attack.
As you can see this situation is set for you, the individual. You can make the decision of going ahead or you can wait for better security. There could be a reward or there could be your death. This example is very black and white but you get the point.
Setting: After many months at sea the group of Jarls finally find some land worth settling on. When coming ashore some scouts discover tracks, it is obvious that there are other people around. Yet the valley you are in is fit to settle upon and going further to scout might be a waste of time if you can settle now and ask questions later.
So this is more of a group decision seeing that you are all together and settling land is a rather big deal. This situation doesn’t really have a set answer or what not it’s more of a game plan/strategy on what you guys are going to do.
Now about the role play of it all. Well I would like it if people played their character and had detail when posting. It doesn’t have to be long but it doesn’t have to be bare either. When fighting occurs, which it will, a lot! I want people to play out the scene of combat, slashing and hacking your way through the enemy. Making the scene awesome and epic. Don’t worry if you’re not a good writer, it’s all in spirit and that’s what makes it fun. Involving yourself in the character and making the story as rich and enjoyable as it can be. There will also be “boring” scenes will you decide things such as, workers building improvements, city build a library, ect.. ect.. Even then a little effort can make the story much more entertaining to watch as it unfolds.
So I think I covered it all.. If there are any questions/comments/concerns feel free to leave a reply below.
The Icelands of Freyhorn
Spoiler :
If you guys have any questions or comments feel free to share!