Since I believe all (4) members of this are playing this scenario as parts of other teams, I'll skip most of the introductory material.
Turks, goal of Domination
Domination in this scenario is 25/25 land/population. I was really worried it would be the standard values.
Initial guess, the land requirement will be harder, as most civs won't have large cities.
The Turks are Commercial and Militaristic. We start with Arab Learning (not visible until the 3rd era), and build Sipahi (6.3.3, enabled by Assassination). Assassination is the third tech on the Arab flavor tree, so we should be able to get there before too much of the game is gone. Conceivably, it could be the 4th tech we research. One problem here is that we do not build Ansars/Knights, so no intermediate step in the upgrade path. Horseman to Sipahi upgrades will be 150 gold each, so most of our UU will have to be self-built.
Technology
We have a difficult research choice to begin: We can either bee-line to the third age, and head right for Sipahi. We can research the Norse entry-tech, with an eye towards Blacksmiths (factories), but the problem there is going to be meeting a Viking Civ to trade with. The Byz tree only allows for Spies and Colosseums. If we're willing to do without Spies, we can instead research the Catholic tree which gives a Colosseum equivalent. That line of research would probably be kicked off by a pre-war steal of the entry tech. I have no feel for how often the AI research flavors other than their own.
Military
We start with 6 Horsemen, 3 Warriors, 3 Workers, 3 Kings, and 5 Settlers. We are 14 units over our support limit, but that will improve quickly. With that many horses we should be able to generate contacts at a brisk pace.
Geography
In this scenario, Turk must mean "Mongols with better teeth". We are as far east as the map will allow. Our capital is (of course) at the eastern-most point you could be and still have all 21 tiles on the screen. Half of our first and second rings have fallen off the flat edge of the earth, and we're over 500 years away from being able to send Columbus out to look for them. I think we will have to use an early leader to jump our Palace at least 1 ring west. This is exactly the sort of position that tempts the Palace-jump exploit.
Our capital of Ghuzz (excuse me, I have a bit of a head cold.
), has Barracks/Temple/Marketplace. Our other two cities of Khazar and Patzinak have no existing buildings. We have lots of river sites available, so aqueducts are not a heavy priority. We do seem rather lacking in Hills initially, so an early war for Iron or Quarry seems possible.
Pictures in next post.
Turks, goal of Domination
Domination in this scenario is 25/25 land/population. I was really worried it would be the standard values.

The Turks are Commercial and Militaristic. We start with Arab Learning (not visible until the 3rd era), and build Sipahi (6.3.3, enabled by Assassination). Assassination is the third tech on the Arab flavor tree, so we should be able to get there before too much of the game is gone. Conceivably, it could be the 4th tech we research. One problem here is that we do not build Ansars/Knights, so no intermediate step in the upgrade path. Horseman to Sipahi upgrades will be 150 gold each, so most of our UU will have to be self-built.
Technology
We have a difficult research choice to begin: We can either bee-line to the third age, and head right for Sipahi. We can research the Norse entry-tech, with an eye towards Blacksmiths (factories), but the problem there is going to be meeting a Viking Civ to trade with. The Byz tree only allows for Spies and Colosseums. If we're willing to do without Spies, we can instead research the Catholic tree which gives a Colosseum equivalent. That line of research would probably be kicked off by a pre-war steal of the entry tech. I have no feel for how often the AI research flavors other than their own.
Military
We start with 6 Horsemen, 3 Warriors, 3 Workers, 3 Kings, and 5 Settlers. We are 14 units over our support limit, but that will improve quickly. With that many horses we should be able to generate contacts at a brisk pace.
Geography
In this scenario, Turk must mean "Mongols with better teeth". We are as far east as the map will allow. Our capital is (of course) at the eastern-most point you could be and still have all 21 tiles on the screen. Half of our first and second rings have fallen off the flat edge of the earth, and we're over 500 years away from being able to send Columbus out to look for them. I think we will have to use an early leader to jump our Palace at least 1 ring west. This is exactly the sort of position that tempts the Palace-jump exploit.
Our capital of Ghuzz (excuse me, I have a bit of a head cold.

Pictures in next post.