RBC4c - Mesoamerican Aztecs (Sid)

My modem just ate my lengthy response. But Speaker concisely made my point.
 
750 AD - 0
Change Tenochtitlan to a worker, due in 1t.
Shift archers/spear at Izapa to block Olmec spear and buy the time to pull in two more archers.
The Toltec will sell two of there own workers for 50g less than two Mayan workers.
I buy 2 Toltec workers for 260g.

Ibt
A Mayan settler/spear start toward "our" land.
Archer defends against archer. 1-0

760 AD - 1
Move archers to Izapa for attack next turn.

770 AD - 2
Five archers attack, defeating 2 spears and 1 archer and a Great Leader emerges. The Olmec have been destroyed.
Texcoco borders expand and pulls in the spices -> luxs to 0%
Izapa is corrupt & unconnected so I set the lone scientist there and turn research off, 25gpt.
Move some archers around to impede the Mayan settler.
The two Mayan cities at the choke point drop to size 1.

Archers do not bombard and there are no cats and the like. The Mayans are looking weak. I'd like to know what you think. Should I build an army or rush the palace in Texcoco. (80 shields)

I will try to load a picture, there seems to computer issues at the moment

[Edit] Skip this question, I thought this scenario req'd a hand built palace :crazyeye: Sorry T-Hawk I won't be getting this finished tonight.

rbc4c-770ad.jpg
 
Good start to the turns. Excellent that we got the leader! I would form an army now. Its debateable, however, whether we should fill it. Probably should wait for some jaggies for filling it.

Lets go ahead and hit the Mayans. I am debating on the best path, though. I can see taking the spear/settler and the town south of Izapa. I can also see letting the settler go west while shadowed by a couple of archers. Meanwhile, we take 4 turns to amass a force to hit Calak, a near-first ring Mayan town. It would be harder to defend, but it would set them back more.

Thoughts?
 
The answer to how to do an attrition war without artillery is, of course, armies. :D

Armies get an extra movement point here in Conquests, right? That would make an archer army pair up very nicely with lone jaguars and keep it useful matched with those faster units. The army can crack harder targets and let the jaguars take on the easier targets for enslaving. So go for it with archers, including the unit that made the GL.
 
770 AD - 2 con't
Return Texcoco to spear production.

780 AD - 3
Shuffle the archers and start the army.
Texcoco spear -> spear.
Potonchan temple -> warrior
Tlatelolco grows and gets the scientist, Izapa mm'd for food.
Our scouting sothern warrior has found the rain forest.

790 AD - 4
Tenochtitlan completes the settler and goes north with Tenochtitlan warrior. Spear from Texcoco fortifies in Tenochtitlan.
Tenochtitlan -> jag 5t
Tlatelolco granary -> jag 5t, Jags are 40 shields.

800 AD - 5
Tlaxcala settled -> warrior, there is a barb spear in the area.
The archer units have healed so I begin to organize and move the stack after impeding the Mayan settler.
Ask Smoke-Jaguar to move his troops, he says he will.

808 AD - 6
Make contact with the Inca.
Trade Ritual Sacrifice & 10g for Alpabet.
Trade the Toltecs Alphabet & 110g for Stone Carving.
Texcoco spear -> archer
Trade the Inca Stone Carving for Writing & 10g.
Establish an embassy with the Mayan and the Toltecs.
The Inca and the Mmoche are at war. The Mayans are now polite. I took a chance and asked The Mayan to leave but they declared war.

The Mayan capital
Mayan.jpg


Ibt - Mayan complete the pyramids.

816 AD - 7
Capture settler but lose an elite archer. [5-3]
Gems get connected -> mming

824 AD - 8
worker actions

832 AD - 9
Tenochtitlan & Tlatelolco jags -> jag & temple, both cities at 10spt now jags due in 4t, temple in 1t.
Spear defeats barb. Our Sod meets a Jav.
We can trade contacts & gold for Math at 2nd, I wait. We are up writing on the Toltecs & Mayan. The Incan are up Math.

840 AD - 10
Archer defeats archer. [6-3]
Tlatelolco temple -> jag

I've left the Sod for T-Hawk to move all other moves are done.
There are 2 jags in Potonchan.
Tenochtitlan & Tlatelolco are at 10spt
Texcoco is at 7spt and the recently settled Tlaxcala is at 2spt.
One more city in the northwest could be productive. And thats about it. Good luck.

The Game

The Toltec Capital
Toltec.jpg
 
Good work. Getting two techs from the Inca is very good. :goodjob:

What does Math do in this scenario? I don't remember and I'm on my laptop that can't possibly run Civ. :) Trading contacts for it might be worth it, but not too much gold.

I stand corrected about how many spears the Mayan capital would have, but that's only because it was building the Pyramid, and I point out that Tula is stuffed with units. If the AI is any sort of competent, Chichen will have plenty more by the time we get there.

The production in the Mayan capital is Golden Age, as should be expected. I'd still like to hold off until Monarchy to get our own GA; I'll build a few jags and keep building up what I can, but hold off on using them. Getting into Monarchy with a GA should let us speed research a ways ahead. More and more I think our track is to keep the AIs in check as possible during the ancient age, then beeline to the Silent Hunters right away and go medieval on them. :D

We're all agreed that we're going for a domination win, right?

I see it and will get to it on a decent computer when I can, hopefully by Saturday.
 
Math gives a 60 shield improvement called a Stella, which makes one unhappy citizen content and generates 2cpt. More importantly math is the required tech for construction which gets us aqueducts. The Inca have a monopoly on it, very expensive, 20gpt & all & contact, IIRC.

Thanx and yes I understand/agree this SG is a domination win.
 
Originally posted by T-hawk
Good work. Getting two techs from the Inca is very good. :goodjob:

We're all agreed that we're going for a domination win, right?

Agreed

Good work, Coffee :hammer:
 
Inherited turn:

I know we're going for domination, but I think now is the time to build settlers to fill in the northern territory while we're biding our time towards Monarchy and a jaguar SoD. Tenoch and Tlat are already stunted for growth and should be putting out settlers; then when we get aqueducts they can grow. Tenoch swaps to settler which will complete in 2 and Tlat to worker. Chilapa swaps to temple, Potonchan to barracks.

There's still a hut unpopped near Texcoco; the city can spare its spear to go investigate that.

Why'd our SoD bypass the city of Bonampak? Well, we'll deal with it in time. During the inherited turn, I choose not to go south after Palenque because we'd be attacking across a river onto a hill, and go north after the size-3 city instead, killing the jav in the jungle with an archer.

Math is tempting to buy but it wouldn't pay off. However, we can sell Writing to the Toltecs at monopoly for 450 gold (they offer 440 so this is market price) - done! I also toss Alphabet to the Moche for a worker.

==========

848 AD: Don't get to attack the Mayan city this turn thanks to a bunch of archers that appeared and need taking out.

856 AD:

rbc4c-leader2.jpg


Wowee! But what do we do? I guess the most helpful thing would be another archer army, but we can't make one until we have 8 cities total.


864 AD: Three more Mayan archers die. Hut by Texcoco gives us a warrior.

The Maya will talk -- and THEY HAVE MONARCHY! However, all our cash plus contact plus Alphabet is still an "insult". Hmm...

BT, our exploring warrior gets booted from Moche territory and winds up on the far side of Incan territory. :crazyeye:


872 AD: The Inca now also got Monarchy, making it not monopoly price, though acquiring it would still cost a lot...


880 AD: Our army (all by itself) captures the city of Calakmul. It came with a worker, which I sacrifice immediately to expand the city's borders and greatly reduce flip risk. :D

Capturing the city gives us about 250 gold worth of credit in peace negotiations. I kick off the Golden Age with a jaguar killing an archer, then make this peace treaty:

rbc4c-peace.jpg



And we revolt.

==========

896 AD: Two turns of anarchy later, we're in Monarchy and ready to rock. I make this call: set research to 100% on Storytelling, due in 8 turns, and swap Texcoco to a prebuild for the Temple of the Moon (400-shield wonder for two free techs, like Theory of Evolution.)


904 AD: Very unfortunately, the Inca just got Storytelling and started the Temple of the Moon themselves. It's in the city of Vilcabamba, which we have no clue where it is or how powerful it is. And a turn later the Mayans start it in Chichen, so I doubt we really have a chance at it.

The Moche got both Military Strategy and Mathematics, and we trade them Monarchy for those two techs. The Maya and Inca both have both Storytelling and Ball Games, but there isn't any brokering available.

Since we can't afford to let any economy go to waste here on Sid, I purchase Storytelling.

http://www.civfanatics.net/uploads6/rbc4c-920ad.zip

Screenshot to follow.
 
rbc4c-920ad.jpg


We have 3 active settlers. One in the NW is unmoved this turn. Coastal access is irrelevant here and red dot will cover all the squares in the area (towards domination) after two border expansions, so that's what I'd suggest. Blue dot is probably the best choice in the NE area - careful of the barb camp there. Purple dot is a vague suggestion because it's on that river there; feel free to pick a better spot.

Edit: Er, I meant to put red dot one north of where it is in that picture. :crazyeye:

Do NOT keep important units (elites and armies) in Calakmul. Just leave the veteran archers and spear there.
 
Topics to discuss:

1. What to research now, if anything, is a critical decision. The Maya and Inca have Ball Games, so that's out. The choices are Construction (which one of them will surely get before we can) in 11 turns, or the optional techs Pacal's Laws in 8 turns or Map Making in 11. Or none of the above and buy in with cash. Up for discussion.


2. The new Great Leader is still unused. I'm thinking jaguar army? There aren't any small wonders available to rush.


3. I have no idea what to build in Tenoch and Tlat. We've got oodles of very nifty, very confusing buildings available now. Or of course we could just crank jags.


4. Although I don't think we can actually get that Temple of the Moon, I'd really like us to try for it anyway. We just might get it - our city had a head start, and we're in Golden Age while our rivals' has probably ended. And if we do get it, and grab Military Tactics and Espionage in the second age with it, we'll go ABSOLUTELY NUTS with the 5-3-2 Silent Hunters.


5. What might make the difference on that Temple is being ready to pounce on Chichen Itza with two armies the moment our current peace treaty expires. I think this is a good idea anyway, Temple or no Temple. :)

And if we don't get the big Temple, we should be able to turn it into a 180-shield Netza's Court (one content face in every city) or something else useful.

Finally, make sure to keep a CLOSE eye on Texcoco's worker labor and shield production. Not a single stone must be wasted. :whipped: :D

Edit: What Tenochtitlan should build right now is two warriors to park in Texcoco for MP. This will put Texcoco in WLKTD which will recover it a potentially critical 3 or 4 shields per turn.

Got all that Highly Detailed Wrath, Ridgelake? :eek: :whipped: :D :D
 
The Inca are building the great temple outside of their capital. I'll guess then that they are not a competitor. I count 23 turns for the Mayans to complete from the time they started. (400*.4/7) If thats right we need to mine the coca hill and then the lama mountain to have a shot at it. That means pulling workers in. The 2 reg workers nearby can get the coca hill mined in 2 turns. I favor trying it.

We can't research at those rates. Gold on hand is ~340g and the deficit would be -49gpt at 100%. I had been considering map making. Perhaps a steel.

I count 16 turns of peace remaining. We should march on Chichen and force the Mayan to abandon the temple as proposed. :goodjob:
 
I see it and should be able to play on Sunday.

Lots of directions to re-read. :)

Very nice turn, T-Hawk :hammer:

Looking at the map, it appears as though there is incense, game, and a river to the NW. That looks like a better area to settle than red dot. I'll take a closer look with the save, though.
 
If I get excessively overbearing with the directions, by all means, shoot me down and tell me so. :whipped: :D

BTW, I noted that red dot is supposed to be one square N of where it is. But I actually think you're right, it'll work out better to put one city on a hill on the river there, and then fill in another on the coast farther south. Up to you. :)
 
Originally posted by T-hawk
If I get excessively overbearing with the directions, by all means, shoot me down and tell me so. :whipped: :D

Actually, I appreciate reading your ideas. I consider you one of the best players around. I do learn things from reading your suggestions. I suspect many lurkers also enjoy reading about detailed strategy ideas in games like this. So the more detail, the better. :)

I will probably play tonight.
 
RBC4c – Annihilating Aztecs

920AD (0) Everything is MMed well, no surprise. I do swap Calakmul to a rax from walls.

We are down Ballgames to the Mayans and Incans. My guess is that they will research construction next as that will put them into a new age. I will take a flyer on Pascal’s Law, as I doubt the AI’s will go after it in the next few turns. Also, it allows a pseudo-combination courthouse-temple. Research set @ 90%, due in 8 turns @ -43gpt. With 340 gold in the bank, we will be very close at the end.

I think that we will have to do a lot of researching. I don’t expect many twofers to be available for buying as the Mayans and Incans will be ahead of us with the minor tribes behind us. I don’t think that we will generally want to wait for a minor tribe to get a tech for us to twofer.

I move our NW settler to the north and will target a river spot that can grab incense, game, furs, and stone.

I don’t understand what the workers are doing around Tex. It is stuck @ size 6 until an aqueduct can be built yet most of the workers are mining tiles that it currently isn’t using. I wake a couple of them so that they can be combined to get worked tiles mined ASAP.

I am very concerned about Chichen building Temple of the Moon. It is a 160 shield wonder to the AI. Based upon Coffee’s picture, Chichen is netting 13spt. So that makes it due in 13 turns if I do my math right. We have 15 turns left on our peace deal. I have no idea how long it will take the Incans to build the Moon. Ours is due in 23. Even with some more mines, I don’t see how we can get it without breaking our rep.

As per T-Hawk’s instructions, I swap Teno and Tlat to warriors for MP in Tex. Yes, it says 2 turns for Tlat for a warrior. But it grows next turn and should auto-allocate to a shield to give us the needed 10 for a warrior. We will make a run at the Temple. Probably will lose it and have to swap to a palace-build. I didn’t see any other techs that we were likely to have available to us. Perhaps the Mayans and Incans will grabs a first-tier second age tech with a wonder available to it before we have to swap. We shall see.

928AD (1) Warriors move towards Tex. Start on Codexes. Both cities due in 8. Our parked leader builds an army. I will put jags in it.

Tlax rax to jag.
Xoch temple to rax

936AD (2) The two warriors didn’t get us to WLKD in Teno. I up luxes 10% to get us there. .

Incans show up with Mapmaking. Glad I didn’t choose that one to research.

944AD (3) A mine completes in Teno taking it to 16 turns due for the Moon with WLKD.

952AD (4) Chilapa worker to rax.

Tlacopan founded NW by the game, furs, and incense, while fragging a barb camp in the process.
Atzcapotzalco founded in the NE on the river.
Tzintzunzen founded on the river to the SW.

960AD (5) Mayans get mapmaking.

968 (6) The Incans show up with Construction. We have 2 more turns on Pascal.

Teno finishes codex (library) starts a worker for skimming. It can do 20 spt in GA at size 6.
Tlax finishes jag starts codex.

976 (7) Another mine finishes in Tex, bringing the Moon down to 10 turns.

984AD (8) Teno worker to jag. Tlat codex to jag.

We have a monopoly on Pacal. Our entire economy, WM and Pacal is “doubtful” for the monopoly construction.

I am going to risk a turn or two to see if the Mayans will break the Construction discount.

992AD (9) No construction yet.

1000AD (10) Both monopolies still hold. We still cant pay for Construction. Temple of the Moon is due in 7 for us. I have maxxed out Tex’s shields. I still doubt that we get it.

Incense will be hooked up next turn. We can lower the lux rate to 0 when that happens and keep Tex in WLKD.

I really hope that we don’t have to attack the Incans. They are monsters.

Good luck, Spearker :hammer: You have a jag and archer army at your disposal. :hammer: 5 more turns on the peace deal.

The Game
 
Speaker might be playing already, but here goes anyway. :)

We have a monopoly on Pacal, and that can be used to get Ball Games, right? And Ball Games is a required tech? It takes a monopoly tech to get a devalued tech here on Sid, and we only get to trade Pacal at monopoly once. I'd pull the trigger on getting Ball Games for it, plus whatever cash the other civ has. Then I'd probably start research on Construction ourselves (there won't be any brokerage involving it), and buy in if the Mayans do get it before we finish researching.

If we manage to make it to the Temple (when it's due in 1 turn), we can pay whatever cash we need to to the Incans for Construction (partial research now will blunt that cost significantly), and trade our free techs for that cash right back.

On my turns, the Incans were already up around 40% world population. To get ourselves to 50%, we'll almost certainly have to go after them eventually. It'll be all about the Silent Hunters by that time, though.

Finally, do remember that we're bound by RBCiv rules regarding keeping the peace treaty with the Mayans, since we got a tech. Note that they *will* ask to renegotiate it on the 20th turn, and we must be ready to refuse and be at war.

Mea culpa on not managing the workers at Tex perfectly. Several of them were already on their current jobs when I decided to go for the Temple and I decided to let them finish. Wrong move, actually. :crazyeye:
 
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