RBC4c Annihilating Aztecs
920AD (0) Everything is MMed well, no surprise. I do swap Calakmul to a rax from walls.
We are down Ballgames to the Mayans and Incans. My guess is that they will research construction next as that will put them into a new age. I will take a flyer on Pascals Law, as I doubt the AIs will go after it in the next few turns. Also, it allows a pseudo-combination courthouse-temple. Research set @ 90%, due in 8 turns @ -43gpt. With 340 gold in the bank, we will be very close at the end.
I think that we will have to do a lot of researching. I dont expect many twofers to be available for buying as the Mayans and Incans will be ahead of us with the minor tribes behind us. I dont think that we will generally want to wait for a minor tribe to get a tech for us to twofer.
I move our NW settler to the north and will target a river spot that can grab incense, game, furs, and stone.
I dont understand what the workers are doing around Tex. It is stuck @ size 6 until an aqueduct can be built yet most of the workers are mining tiles that it currently isnt using. I wake a couple of them so that they can be combined to get worked tiles mined ASAP.
I am very concerned about Chichen building Temple of the Moon. It is a 160 shield wonder to the AI. Based upon Coffees picture, Chichen is netting 13spt. So that makes it due in 13 turns if I do my math right. We have 15 turns left on our peace deal. I have no idea how long it will take the Incans to build the Moon. Ours is due in 23. Even with some more mines, I dont see how we can get it without breaking our rep.
As per T-Hawks instructions, I swap Teno and Tlat to warriors for MP in Tex. Yes, it says 2 turns for Tlat for a warrior. But it grows next turn and should auto-allocate to a shield to give us the needed 10 for a warrior. We will make a run at the Temple. Probably will lose it and have to swap to a palace-build. I didnt see any other techs that we were likely to have available to us. Perhaps the Mayans and Incans will grabs a first-tier second age tech with a wonder available to it before we have to swap. We shall see.
928AD (1) Warriors move towards Tex. Start on Codexes. Both cities due in 8. Our parked leader builds an army. I will put jags in it.
Tlax rax to jag.
Xoch temple to rax
936AD (2) The two warriors didnt get us to WLKD in Teno. I up luxes 10% to get us there. .
Incans show up with Mapmaking. Glad I didnt choose that one to research.
944AD (3) A mine completes in Teno taking it to 16 turns due for the Moon with WLKD.
952AD (4) Chilapa worker to rax.
Tlacopan founded NW by the game, furs, and incense, while fragging a barb camp in the process.
Atzcapotzalco founded in the NE on the river.
Tzintzunzen founded on the river to the SW.
960AD (5) Mayans get mapmaking.
968 (6) The Incans show up with Construction. We have 2 more turns on Pascal.
Teno finishes codex (library) starts a worker for skimming. It can do 20 spt in GA at size 6.
Tlax finishes jag starts codex.
976 (7) Another mine finishes in Tex, bringing the Moon down to 10 turns.
984AD (8) Teno worker to jag. Tlat codex to jag.
We have a monopoly on Pacal. Our entire economy, WM and Pacal is doubtful for the monopoly construction.
I am going to risk a turn or two to see if the Mayans will break the Construction discount.
992AD (9) No construction yet.
1000AD (10) Both monopolies still hold. We still cant pay for Construction. Temple of the Moon is due in 7 for us. I have maxxed out Texs shields. I still doubt that we get it.
Incense will be hooked up next turn. We can lower the lux rate to 0 when that happens and keep Tex in WLKD.
I really hope that we dont have to attack the Incans. They are monsters.
Good luck, Spearker

You have a jag and archer army at your disposal.

5 more turns on the peace deal.
The Game