"The Age of Napoleon has arrived. Nationalism is spreading through the lands. Strong infantry and cavalry forces of a newly rejuvenated France, under the direction of several great military leaders, stand ready to bring 'reforms' to the other nations of Europe."
This is a very short scenario (
96 turns only!) which can only be won by military means, either via
domination (40% land/40% pop), or by accumulating
60,000 victory points (25 per turn for every VP location, and by killing units and capturing cities).
The tech tree is very small: Only 12 techs in three rows, and no great wonders can be built (Britain starts with the only existing one in this scenario, Smith's). There are 7 playable civs:
Prussia (mil/ind)
France (mil/ind)
Spain (com/rel/sea)
Austria (mil/ind)
Russia (mil/agr)
Britain (mil/com/sea)
Ottoman Empire (rel/ind)
Additionally, there are some smaller, unplayable civs like Portugal, Sweden etc. There are two
locked alliances in this scenario: France and Denmark are allied against Britain, the Netherlands, Portugal and Naples. The other civs start the game at peace.
France starts off very strongly: They have
two MGLs right from the start, and they begin the game in republic (instead of monarchy, as the rest of the world). They also seem to have the highest number of initial units.
I haven't played this scenario yet, so I can only guess about the levels of difficulty, but it looks like France (MGLs) and Britain (island, lots of money) are easier civs to play, followed by Ottomans and Russia (both very large with few neighbours) followed by Spain (nice, secluded position, but has to fight France to get out), while Prussia (small, surrounded) and Austria (surrounded) seem to be the hardest civs to play. If others have more experience, input would be appreciated.
There's also the "bug" again that you can sign alliances on your first turn and get paid heavily for them, for example Britain could drag Spain, Prussia, Ottomans into the war and get all their gold for it. This should be ruled out as exploitative, IMHO.
Since research is not so important this time, harder difficulties than usual would be possible IMHO. I guess there will be a Sid team again

salute: T-hawk), and depending on the number of sign-ups, we could run at least one game as an open SG.
Because this scenario is so short, I propose small teams of four players so that each player will be able to play at least two full sets of turns. So, who's interested in which civ/level?
-Kylearan