IT- Draw up a tentative dotmap as follows:
As a food rich city, I choose not to overlap beyond three squares in Beijing. Red dot will be the first city founded to claim the Iron and get the furs online, and Blue dot will be second. I anticipate our capital being moved to red dot at some point, hopefully not to far in the future. This will allow us to make a much expanded core. Pink dot can be shifted one tile northeast if so desired. It loses 5 tiles to overlap where it is, but can quickly bring the two BG squares into use. Depending on how the next bunch of turns end up, this dotmap can be expanded upon.
2130BC (1) Beijing builds Settler which heads toward Red Dot. Warrior called up between Settlers. Cathy has Mysticism, and I trade her Alphabet and Iron Working for it and 10 gold. If I don't give these to her, our little brother will. I trade Tokugawa Pottery for 20 gold. I offer Mysticism to our little brother and he offers 20 of his 23 gold for it. Aww, how nice of him. He is annoyed with us for reasons unknown. I now run science at 90%, with a deficit of -1, Horseback Riding due in 16 turns.
2070BC (2) Shanghai Spearman => Warrior.
2030BC (3) Beijing Warrior => Settler. Japan starts Pyramids.
1990BC (4) Joanie's borders spotted northeast of Russia. Nanking founded on Red Dot and starts on worker (can be vetoed if so desired, but since we are industrious, I suggest we take advantage of this trait and get roads built.
1950BC (5) Furs come online. We are now able to run at 90% science and 10% luxuries, with a loss of 1gpt, Horseback Riding due in 8 turns. MM Beijing to grow and build Settler in 2 turns.
1910BC (6) Move worker toward our next city site. We really need more workers.
1870BC (7) Beijing Settler => Warrior. Right now, it is possible to get a Settler and Warrior out of Beijing in 6 turns, oscillating from size 6 to size 4. The next player might want to check if Beijing can switch from size 7 to size 5, and produce the Settler without the Warrior in-between. This should help our gold as well. French start Pyramids.
1830BC (8) Russians start Pyramids. Contact made with Bis to our east. Naturally, he is annoyed. He has 4 cities other than Berlin to our 3 (4th due in three turns), and 18 gold. He is behind us by Alphabet and is the current score leader with 179. We are in last with 143 and our little bro X-Man is in second to last with 157. This seems a little curious to me. Most curious, however, is that everyone seems to have Contact with Bis. Am I expected to believe that on the last turn, he moved a unit next to every single Civ? I am fairly certain that you can trade contact before writing. Am I wrong here?
1790BC (9) Beijing Warrior => Settler. I decide to trade Bis Alphabet for 18 gold. We will have a monopoly on Horseback Riding very soon (and then will have to share with our loving little brother) and nothing to trade it for, so hopefully Bis can develop something new soon. The tech pace has slowed down dramatically.
1750BC (10) Canton Worker => Temple. I anticipate some forestry operations here, so the time to build the temple will be reduced and I don't want to waste shields building another worker. This can be vetoed if so desired. Worker moves onto spices to bring them online. Next turn, Beijing should have one of its mined grassland tiles switched to a river forest tile, and the Settler will be finished in 2 more turns right as the city grows. Horseback Riding is finished in 4 turns. The Settler should found where he is. For his birthday, I give X-Man a lavish gift of 11 virgins (or gold). He upgrades to Cautious.
Conclusion- The spearman is currently fogbusting in the south, for lack of anything better to do. I might have sent a Warrior instead, but the Spearman will hold up better against Warrior attacks in the wild. We should probably try to find Persia at some point, just to know where they are. I would recommend upgrading the tiles around the city founded next turn before moving onto a new city site. With 2 BG nearby, this city can become quite productive for us very fast. It might also be a good idea to send the Warrior who is right there into the for in the north to push it back and make sure there are no Barbarian camps. I haven't seen a single Barbarian, so I don't know if they are turned on, but in any event, it will be a good idea to push back that fog. Continue to expand rapidly Sulla!
RBD19 - 1750BC

As a food rich city, I choose not to overlap beyond three squares in Beijing. Red dot will be the first city founded to claim the Iron and get the furs online, and Blue dot will be second. I anticipate our capital being moved to red dot at some point, hopefully not to far in the future. This will allow us to make a much expanded core. Pink dot can be shifted one tile northeast if so desired. It loses 5 tiles to overlap where it is, but can quickly bring the two BG squares into use. Depending on how the next bunch of turns end up, this dotmap can be expanded upon.
2130BC (1) Beijing builds Settler which heads toward Red Dot. Warrior called up between Settlers. Cathy has Mysticism, and I trade her Alphabet and Iron Working for it and 10 gold. If I don't give these to her, our little brother will. I trade Tokugawa Pottery for 20 gold. I offer Mysticism to our little brother and he offers 20 of his 23 gold for it. Aww, how nice of him. He is annoyed with us for reasons unknown. I now run science at 90%, with a deficit of -1, Horseback Riding due in 16 turns.
2070BC (2) Shanghai Spearman => Warrior.
2030BC (3) Beijing Warrior => Settler. Japan starts Pyramids.
1990BC (4) Joanie's borders spotted northeast of Russia. Nanking founded on Red Dot and starts on worker (can be vetoed if so desired, but since we are industrious, I suggest we take advantage of this trait and get roads built.
1950BC (5) Furs come online. We are now able to run at 90% science and 10% luxuries, with a loss of 1gpt, Horseback Riding due in 8 turns. MM Beijing to grow and build Settler in 2 turns.
1910BC (6) Move worker toward our next city site. We really need more workers.
1870BC (7) Beijing Settler => Warrior. Right now, it is possible to get a Settler and Warrior out of Beijing in 6 turns, oscillating from size 6 to size 4. The next player might want to check if Beijing can switch from size 7 to size 5, and produce the Settler without the Warrior in-between. This should help our gold as well. French start Pyramids.
1830BC (8) Russians start Pyramids. Contact made with Bis to our east. Naturally, he is annoyed. He has 4 cities other than Berlin to our 3 (4th due in three turns), and 18 gold. He is behind us by Alphabet and is the current score leader with 179. We are in last with 143 and our little bro X-Man is in second to last with 157. This seems a little curious to me. Most curious, however, is that everyone seems to have Contact with Bis. Am I expected to believe that on the last turn, he moved a unit next to every single Civ? I am fairly certain that you can trade contact before writing. Am I wrong here?
1790BC (9) Beijing Warrior => Settler. I decide to trade Bis Alphabet for 18 gold. We will have a monopoly on Horseback Riding very soon (and then will have to share with our loving little brother) and nothing to trade it for, so hopefully Bis can develop something new soon. The tech pace has slowed down dramatically.
1750BC (10) Canton Worker => Temple. I anticipate some forestry operations here, so the time to build the temple will be reduced and I don't want to waste shields building another worker. This can be vetoed if so desired. Worker moves onto spices to bring them online. Next turn, Beijing should have one of its mined grassland tiles switched to a river forest tile, and the Settler will be finished in 2 more turns right as the city grows. Horseback Riding is finished in 4 turns. The Settler should found where he is. For his birthday, I give X-Man a lavish gift of 11 virgins (or gold). He upgrades to Cautious.
Conclusion- The spearman is currently fogbusting in the south, for lack of anything better to do. I might have sent a Warrior instead, but the Spearman will hold up better against Warrior attacks in the wild. We should probably try to find Persia at some point, just to know where they are. I would recommend upgrading the tiles around the city founded next turn before moving onto a new city site. With 2 BG nearby, this city can become quite productive for us very fast. It might also be a good idea to send the Warrior who is right there into the for in the north to push it back and make sure there are no Barbarian camps. I haven't seen a single Barbarian, so I don't know if they are turned on, but in any event, it will be a good idea to push back that fog. Continue to expand rapidly Sulla!
RBD19 - 1750BC