(0) 850AD For the most part everything looks good. What happened to Russia though? Looks like Little Brother dropped a "OMGWHTTZ" on Cathy when I wasn't watching.

We managed to link up all our cities though, so that's a big plus. Persia and China are ridiculously far out in front of the other civs, right where we want to be. The only thing that concerns me is our weak defense in our cities - just like last turn. I'll see if I can replace those pikes with rifles before my turn ends. We need more artillery too - one cat is not enough.
Beijing at 39 shields/turn on rifle? Ouch - I will use workers to get that over 40 next turn. I wish we had rushed a factory and coal plant in a city immediately upon getting Industrialization so we could have guaranteed Suffrage; as it is, it might be close to get the wonder. Decide that we would rather have Smith's than Suffrage, so I trade for Economics, then switch Nanking over to Smith's. We can still build Suffrage before TOE appears, and it's no big loss if one of the other civs gets it.
(1) 860AD Smith's completed in Nanking, jumping our income up quite a bit. Cascade snapped except that one Persian city is building Suffrage. Little Brother shows up with The Corporation this turn. As a side note, I've noticed that in PTW the existence of stock exchanges causes the AI civs to put a much higher priority on the top half of the Industrial Age tech tree... with the result that they now ignore Electricity/Scientific Method to a much greater extent. This actually makes the game much easier for humans, as TOE can be secured much more easily.
(2) 870AD Xinjian builds factory, swaps to coal plant.
(3) 880AD Xinjian builds coal plant. Now at 105 shields/turn, it goes to work on Suffrage, due in 8 turns. There is a pretty good chance we will outbuild Persia to the wonder despite their big head start and Emperor production bonus.
(4) 890AD A gpt deal must have run out, because our income drops dramatically. We discover Electricity next turn though, so that should improve shortly. Kaifeng finishes factory and hits the magic 40 shields/turn number exactly (after configuration). It's set to rifle production.
(5) 900AD Several more factories complete, opening the path to build banks and rifles (depending on the city). We discover Electricity, and only Little Brother can make a fair offer for it. He'll give us The Corporation + 14gpt + 180g, which seems pretty fair to me. We could gouge out more money by haggling, but I would never think to do something like that with our beloved Little Brother!

Research started on Scientific Method, due in 7 turns. Suffrage will complete in 6 turns, thus preventing a cascade to TOE (hopefully).
(6) 910AD Japan "demands" Medicine. Sorry, we don't cave to demands from anyone. Except Little Brother, that is.

He backs down, as expected. I then trade him Medicine for gems, since our gems deal expired between turns. See, Tokugawa? Isn't trading much nicer than bullying?

Cleo scrapes up some gold for a tech; the most devalued is Medicine, so I send that to her for 20g + 15gpt.
(8) 930AD Egypt coughs up some more cash: they get Nationalism for 35g + 20gpt. Make money as I do every turn from trading world maps. The world is calm and at peace.
(9) 940AD Wines deal with Persia wears off; what do you want to renew it Xerxes? WM and 690g? That's fine with us!
(10) 950AD First stock exchange finishes at Beijing. Quiet last turn. Joanie comes up with some nice cash for Metallurgy though: 36g + 17gpt.
The game is moving along nicely - it's turned into a real builder's game. Persia passed us on the histograph this turn for the first time, since the game stupidly counts score only based on population and territory. We have far more production power and commerce than Persia, since 1/2 of Little Brother's territory is hopelessly corrupted in former Russia.
We will complete Suffrage next turn in Xinjian, snapping the cascade of wonders. The turn after that, we will discover Scientific Method and can start TOE. That wonder should go in Xinjian too, where it will take 6 turns to build. The HOOVER prebuild is underway in Hangchow, which should be timed to finish Hoover about 5 turns after Xinijan completes TOE. Other than that, simply keep moving workers around and improving our cities. We are highly dificient in banks, so I've been working on them. Upgrade our pikes to rifles if you think you have the money to do so; I did not on my turn. Cities are configured for shields at the moment, they will need to be re-irrigated when we get hospitals!
Uploads file server is not working, and the zipped save file is too big to attach. So, um, I can't upload the save file! I will e-mail it to T-Hawk and hope that the thing is working soon.