IT 2150BC: Changed Tenoch to worker.
2110BC: Madrid trains settler, starts barracks. Barb warrior moves into view, as smegged predicted. Our jag waves hello in passing. Sorry, no, can't stay to talk, I'm too busy heading to your camp to inflict the wrath of Sirian the First.
2070BC: One-unit-blockade of Zulu settler pair continues, slowing them somewhat. They are unable to move diagonally in the direction they want, so have to stairstep their way up the map. I cannot stop them without attacking, though, and we are not ready yet.
2030BC:
1990BC:
1950BC: Founded third city, starts jags. Second city trains worker, starts temple. Worker joins other worker, both head to a forest to chop it down and open more grasslands. Madrid builds barracks, starts settler.
1910BC: No more need for the choke blockade. There are no more lands to grab, except in the icy south, which we have in hand. If Zulus send a settler now, that will just be two free workers for us when the war breaks out.
You see, I just got done playing this "locked up on a peninsula on a cold small deity map" game in Epic 12. The absolute worst decision I made there was in not dashing through rival lands to explore past them. Well, fool me once, shame on you. Fool me twice, shame on me. Our jags go bustin into Zulu land, and I use the time to pull our northern jag across Intome's border to uncorner them.
1870BC: Shaka complains. Yeah yeah, don't get your impis in a bundle, we won't be staying.
1750BC: Contact Egypt at Memphis. (Ooh a future ally to help us put the sqeeze on Shaka... once we have an embassy with her, to form alliances). Yep yep, learned my lessons well from Epic 12: MUST... EXPLORE... PAST... CHOKE...
Madrid trains settler, starts Jags (veteran). Oh wait. Hmm, on the small chance that the forest chop does NOT go to the second city as intended, I better put Madrid on Temple. We can't afford to waste ten shields. Once the forest chop is done next turn, then either way, next player can decide what if any changes in orders to make at Madrid.
* We have a jag on barb-prevention duty in the south. HE MUST REMAIN THERE.
* Our third city is building a jag, then needs to start temple and whip that temple to completion the turn it grows to size 2.
* Settler is on Goto to the purple dot, as shown below.
Orange Dot, plus purple, will lock out the AI's from wanting to settle anywhere else on our peninsula. So Purple then Orange is my recommended priority.
Red Dot could share lands with our second city at times, and then either keep on sharing, or cede them back and run as a fishing village, in the distant future. Red-Orange-Purple in combination makes best use of the land and sea down there, IMO.
Possibilities to run a denser build in the middle and north remain open, or we could leave it like this. The third city matches up well with Zimbabwe to avoid overlap with it, leaving the door open to potential peace with the Zulus once we have taken over their two cities on our side of the choke. That, plus it is also on the isthmus in a way that would work like the Panama Canal: our ships can cross through, they don't have to go around. AND that location also locks up all the land in the area to discourage any more Zulu settlers, freeing us up from having to block the choke to keep them out. If they want to come in now, LET THEM, just don't let them get past Madrid before we have both the purple and orange dots settled.
The purple dot might pull two shields per turn from a forest, and more with two forests. In that case, I recommend a barracks and use it to train extra troops. We're going to need it. If it only pulls one shield, then like our choke city, build a jag then whip a temple.
It is my view that we now want to wait for Writing to attack. We want to get Egypt on our side, which at the very least will distract Shaka a bit, and may provide other relief. They are jam packed and may even go to war without our asking, so it will all have to adjust as we go along. We want temples and barracks in our four core cities, though, plus walls, then troops and more troops. Or at least, that's my view at the moment.

I sent one jag to explore eastward but who knows how much land (and how many AI's) are over there. Sending another is not out of the question.
RBE2 - Aztecs - 1750BC
Architect is up next, then back to T-hawk. Good luck.
- Sirian