IT 750BC: We're over the cap on what we can afford with troops. That sixth city would have been nice, but too late now. There appear to be seven archers in Madrid? Seven archers, three jags and two spears, an even dozen units. I send them toward the Zulu city. We declare war and capture one Zulu worker on the border.
710BC: Our stack-o-dozen is in position. The attack on the Zulu city commences. Uh...
We lose nine of ten combats.
That bears repeating. We lose NINE of TEN combats. Our entire offensive army is now kaput. Three jags, six archers gone, only one enemy unit slain, five actually promoted.
Five impis defending that city? At least that many. Then, get this, after all the ridiculous losses, I charge a spear unit out of Madrid to attack a warrior we couldn't even beat with an archer, who is about to pillage our wine tile, and he wins. Our whole offense achieves nothing at all, but look out! Our spearman is a real badass!
Believe it or not, I've actually seen WORSE combat luck than this at this stage of a game. One reason I shy away from this game plan in general: I don't care what anybody says, THIS random number generator has frequent long streaks leading to lots of very improbable results. You need a massive SoD, or the luck of the Irish, or a lot of reloading, to be SURE to win anything at this stage. That's one reason, I believe, why you see such DRASTIC swings in tournament games, where one guy's game has AI One crushing AI Two, but someone else's game it's the complete opposite.
In any event, any Deity game in which the player is boxed into a corner with no chance to get more than a couple of cities by peaceful expansion, there's really no choice anyway. If you try to run a peaceful game with too little land, you're doomed, so might as well see what you can do in the way of obtaining more land.
Also, the fact that the game sometimes poorly distributes the lux on small pelago maps, yet won't place civs on any land mass with no luxuries, can lead to a LOT of crowded situations, ala Epic Ten. One might think that civs should be scattered all over the islands, but that virtually never happens. Most of the time they are bunched, and the more I see that, the more fault I find with it.
A situation like epics four and nine, where the player is amidst a lot of space, you can do a lot with such a situation, even when the AI's grab most of the land. Situations like this are more dire.
690-570BC: I scraped together enough cash from pennies to buy an embassy with Egypt. Then Cleo wouldn't ally with us anyway, wanting the kind of money we could not even dream of coming up with, so we were on our own. Lots of troops came down from Zimbabwe, including some vet swordsmen. I had slightly favorable luck on that front, defending vs one sword, an archer and impi, and attacking and killing the other sword. ALL of the combat luck in the back lines was poor, though. One single impi pillaged a couple of our tiles and killed SIX of our troops, then limped home as a wounded but very elite unit.
Our jags won one of eight battles in which they fought, and the one victory was a defensive one. Our nearly useless golden age is almost about half over now.
550BC: Egypt declares war on the Zulu, of her own decision. I suppose having Shaka's bare back staring at her, him with all his offensive units in our territory, was too much temptation. All the Zulu units turned and headed home to fight her off.
The Iro's have been contacted by the other AI's. Egypt how has about twenty towns, and this game is in dire shape. I did all I could with the luck I had, but sometimes it doesn't go well.
On the positive side, no cities were lost, and not much immediate threat of that. Production we put into military has been wholly wasted (spent) but our production base remains intact for the moment. There is one Zulu galley off our west coast which may be trying to attack our cold villages. I sent one spear down that way, but that front may need more attention. All our workers are down there, too. Still too soon to throw in the towel, but clearly we're on the ropes and taking body blows in the first round.
The sad truth is, I could have gone in and disbanded our army and have us further ahead than the results of my turn.

It was that bad. We really have no choice but to fight on. I suggest we go ahead and sneak Red Dot in there when we can, so we can support four more military units. There's nothing left of our army except defense, but we can build more units and see what we can pull out of the war. IMO, we simply cannot afford to cave in. If we don't at least gain control of our home peninsula, we'll have no hope at all.
Architect has a rough round ahead.
REBE2 - Aztecs - 550BC
- Sirian