Sirian
Designer, Mohawk Games
January, 2185AD
Priority for this term: increase taxes. This means increase morale, because lack of morale improvements is capping our tax rate below what our economy could sustain. I will research Nano Frequency first. Why are antimatter plants not in the governor list? Because our taxes are too low, therefore we don't need the extra spending capacity at the moment. This is a foreign situation for me. I generally set taxes to 50% during the initial social push and never look back. This caps population a bit lower, but we've got a runaway population now anyway, like more than twice the nearest rival and we haven't build jack yet. I would also like to connect some of these waiting freighters.
I'm not exactly concerned about the two techs we don't have. Warp Drive? No need. Our freighters are parked in orbit around alien homeworlds and we're not at war nor anywhere remotely near any semblance of a war threat. DefCon is Condition Green, threat matrix LOW. The other tech is Interstellar Tactics, the frigate tech, which we should research ourselves, because it sells at ungodly inflated prices, being on the path to the capital ships in the research tree. In my view, we would not benefit from trading away any techs over which we hold a monopoly at this point, because the AI's are about to dedicate to the capital ship path and won't be researching much else, so any goodies like Nano Frequency, they won't see for a long time unless we give it away.
The system under pressure from Toria could be defended with cultural starbases, but since we are sure to have them as allies, it hardly matters. I'll try to protect it if I can, but I'm not going to divert our whole economy to that effort. We'll just have to let the chips fall, for now.
I raise taxes to 37%, which leaves unhappiest two planets at 50 morale. I sell Alex seven techs for 55bct over 20. Research set to minimum necessary to learn Nano Freq. Freighter from Thuban is sent back toward Torian space. Might as well connect it to that double system. Eventually. Scout in the middle of the map is set to sector sweep around the Drengin star Markus.
February
We learn Nano Freq. Social to 100%, spending to 98%. Drengin have blown up a starbase in the void. Our constructor parked nearby moves to poach. We will have a tech resource next turn. Time to call in SiBCaT. We're going to need his services.
I set every planet and its brother to building morale improvements. The veto stamp is applied to every economic exchange, for now, and we probably won't get back to them on this round. Fortunately, the game will store all the partial progress spent toward them. Some planets could have medical centers, though: 5% morale is worth another billion or two population, or a 5% tax increase. Certainly, building a media center, embassy and medical center for the same investment as an economic exchange is more bang for the bc. Then there are the minor bonuses to research and starship strength on those medical centers-- and the latter are applied retroactively, even to ships already built. Spending deficit is over 100bct, but give me a few turns, and like my last time at bat, I will inject some adrenalin into this economy.
March
Petroni II builds its embassy, starts Media Center. Drengin and Altarian have made peace.
April
Some embassies complete. Alex connects a freighter. Torians connect a freighter and offer us a tech trade, their Warp Drive for our Nano Freq. We politely decline.
May
Drengin rushbuy the Galactic Exhibition after discovering Cultural Trade between turns. Yikes. Expect their influence to increase.
June
Earth, one of our two lagging morale sites, completes media center. Spending decreased to 88%.
July
Four media centers complete. Taxes increased to 43%. Spending decreased to 83%. Spending deficit has been erased. Altaria connects a freighter.
August
Two more media centers and two embassies complete. Taxes increased to 47%. Focus shifted to research. Drengin make peace with Toria.
September
I finally realize that the colony ship has not arrived at the planet? Oh. Because it never got launched. My bad. (See? Told ya I will lose track of orbiting ships on a regular basis, later in the game. At least that doesn't happen during the land grab). Not sure why I thought the colony ship was en route already, but that's the assumption I had been operating on.
I launch 50m and set autopilot to Martzia.
We learned Tactics this turn. I trade to Cari for Warp Drive and 1077 influence points (sticking to the no cash sales except to Alex).
October
We learn Instant Communication. Torians connect a freighter.
November
We learn Interstellar Business. Elections held, we retained senate control. Relations with Yor now Warm.
December
Espionage level Medium reached on main rivals. We learn Marketing. Cari has learned Energy Focusing and has a monopoly. I trade Aphrodisiac to them for Focusing and 677 IP.
Focusing to Torians for Cultural Trade and 111 IP. The tech won't be active until next turn, though, so up to next player to connect a freighter for us (with a new trade route opening). Petroni to Torian home system would yield best cash return, but a route to Arcea or Yor might better further our diplomatic aims. Once again, my turn will end with us nursing a monopoly on some techs while knowing all tech known to our rivals.
January
Terror Stars are banned for five years.
We learn Interstellar Capitalism. I add Stock Exchanges to the governor list. All planets except those at 100 morale or under Torian cultural pressure are set to build stock markets, as these provide both economic and morale boost for a modest price. We have a monopoly on five techs, all of them of high value. Nano Freq and Capitalism are off the beaten path of AI research and (IMO) should not be traded away. Business and Marketing have valuable uniques, which we could start to build now, or more research could be done (Nanobots, Brain Waves, Basic and Advanced Repair, Genetic Mapping) to go all-out on a massive round of wonder building. Most of our planets are now parked on low morale and need those stock markets. We could also stand to open more trade routes. Up to next leader to choose priorities.
I did not reach my target tax rate of 50% but got close enough. Between added trade, more trade tech, and higher taxes, total income is nearly double what it was when I came into office. Thus, so is total spending.
SiBCaT saw some action during the latter half of the year, but he is a good kitty, not hungry for glory, but merely a reliable bean counter. So you have been spared the raw numbers. The relevant info is that we made a discovery every turn during the research phase. No goofs.
Here you can see our economy is indeed on the rise:
If we set our mind to it, we can manage a half-decent research pace:
I didn't do diddley squat on the military front:
Priority for this term: increase taxes. This means increase morale, because lack of morale improvements is capping our tax rate below what our economy could sustain. I will research Nano Frequency first. Why are antimatter plants not in the governor list? Because our taxes are too low, therefore we don't need the extra spending capacity at the moment. This is a foreign situation for me. I generally set taxes to 50% during the initial social push and never look back. This caps population a bit lower, but we've got a runaway population now anyway, like more than twice the nearest rival and we haven't build jack yet. I would also like to connect some of these waiting freighters.
I'm not exactly concerned about the two techs we don't have. Warp Drive? No need. Our freighters are parked in orbit around alien homeworlds and we're not at war nor anywhere remotely near any semblance of a war threat. DefCon is Condition Green, threat matrix LOW. The other tech is Interstellar Tactics, the frigate tech, which we should research ourselves, because it sells at ungodly inflated prices, being on the path to the capital ships in the research tree. In my view, we would not benefit from trading away any techs over which we hold a monopoly at this point, because the AI's are about to dedicate to the capital ship path and won't be researching much else, so any goodies like Nano Frequency, they won't see for a long time unless we give it away.
The system under pressure from Toria could be defended with cultural starbases, but since we are sure to have them as allies, it hardly matters. I'll try to protect it if I can, but I'm not going to divert our whole economy to that effort. We'll just have to let the chips fall, for now.
I raise taxes to 37%, which leaves unhappiest two planets at 50 morale. I sell Alex seven techs for 55bct over 20. Research set to minimum necessary to learn Nano Freq. Freighter from Thuban is sent back toward Torian space. Might as well connect it to that double system. Eventually. Scout in the middle of the map is set to sector sweep around the Drengin star Markus.
February
We learn Nano Freq. Social to 100%, spending to 98%. Drengin have blown up a starbase in the void. Our constructor parked nearby moves to poach. We will have a tech resource next turn. Time to call in SiBCaT. We're going to need his services.

I set every planet and its brother to building morale improvements. The veto stamp is applied to every economic exchange, for now, and we probably won't get back to them on this round. Fortunately, the game will store all the partial progress spent toward them. Some planets could have medical centers, though: 5% morale is worth another billion or two population, or a 5% tax increase. Certainly, building a media center, embassy and medical center for the same investment as an economic exchange is more bang for the bc. Then there are the minor bonuses to research and starship strength on those medical centers-- and the latter are applied retroactively, even to ships already built. Spending deficit is over 100bct, but give me a few turns, and like my last time at bat, I will inject some adrenalin into this economy.
March
Petroni II builds its embassy, starts Media Center. Drengin and Altarian have made peace.
April
Some embassies complete. Alex connects a freighter. Torians connect a freighter and offer us a tech trade, their Warp Drive for our Nano Freq. We politely decline.
May
Drengin rushbuy the Galactic Exhibition after discovering Cultural Trade between turns. Yikes. Expect their influence to increase.
June
Earth, one of our two lagging morale sites, completes media center. Spending decreased to 88%.
July
Four media centers complete. Taxes increased to 43%. Spending decreased to 83%. Spending deficit has been erased. Altaria connects a freighter.
August
Two more media centers and two embassies complete. Taxes increased to 47%. Focus shifted to research. Drengin make peace with Toria.
September
I finally realize that the colony ship has not arrived at the planet? Oh. Because it never got launched. My bad. (See? Told ya I will lose track of orbiting ships on a regular basis, later in the game. At least that doesn't happen during the land grab). Not sure why I thought the colony ship was en route already, but that's the assumption I had been operating on.

We learned Tactics this turn. I trade to Cari for Warp Drive and 1077 influence points (sticking to the no cash sales except to Alex).
October
We learn Instant Communication. Torians connect a freighter.
November
We learn Interstellar Business. Elections held, we retained senate control. Relations with Yor now Warm.
December
Espionage level Medium reached on main rivals. We learn Marketing. Cari has learned Energy Focusing and has a monopoly. I trade Aphrodisiac to them for Focusing and 677 IP.

Focusing to Torians for Cultural Trade and 111 IP. The tech won't be active until next turn, though, so up to next player to connect a freighter for us (with a new trade route opening). Petroni to Torian home system would yield best cash return, but a route to Arcea or Yor might better further our diplomatic aims. Once again, my turn will end with us nursing a monopoly on some techs while knowing all tech known to our rivals.
January
Terror Stars are banned for five years.

We learn Interstellar Capitalism. I add Stock Exchanges to the governor list. All planets except those at 100 morale or under Torian cultural pressure are set to build stock markets, as these provide both economic and morale boost for a modest price. We have a monopoly on five techs, all of them of high value. Nano Freq and Capitalism are off the beaten path of AI research and (IMO) should not be traded away. Business and Marketing have valuable uniques, which we could start to build now, or more research could be done (Nanobots, Brain Waves, Basic and Advanced Repair, Genetic Mapping) to go all-out on a massive round of wonder building. Most of our planets are now parked on low morale and need those stock markets. We could also stand to open more trade routes. Up to next leader to choose priorities.
I did not reach my target tax rate of 50% but got close enough. Between added trade, more trade tech, and higher taxes, total income is nearly double what it was when I came into office. Thus, so is total spending.
SiBCaT saw some action during the latter half of the year, but he is a good kitty, not hungry for glory, but merely a reliable bean counter. So you have been spared the raw numbers. The relevant info is that we made a discovery every turn during the research phase. No goofs.
Here you can see our economy is indeed on the rise:

If we set our mind to it, we can manage a half-decent research pace:

I didn't do diddley squat on the military front:
