Real Building Upgrades

Real Building Upgrades 4.1.3

After hotfix mod worked again thank u very much!

Only one thing: Archaelogical Museum Upgrade should give gold to artifacts but in game description it's giving to GWoA. Didnt see the code
 
i don't know why but i am getting the possibility of upgrades for unique buildings on top of my own. is this a bug or it's just a production queue related ?

also the shrine upgrade doesn't say anything about the bonus.
 
i don't know why but i am getting the possibility of upgrades for unique buildings on top of my own. is this a bug or it's just a production queue related ?

also the shrine upgrade doesn't say anything about the bonus.
What does it mean „on top of my own”? All buildings have upgrades, except for enabled by Belief and Gov Plaza district. Unique buildings have upgrades, e.g. Sukiennice, Basilikoi Paides, Tsikhe, etc.
Shrine - what bonus? Where doesn’t it say?
 
What does it mean „on top of my own”? All buildings have upgrades, except for enabled by Belief and Gov Plaza district. Unique buildings have upgrades, e.g. Sukiennice, Basilikoi Paides, Tsikhe, etc.
Shrine - what bonus? Where doesn’t it say?

I am getting upgrades for buildings i don't have and are not specific to my civ.
YasoCWL.png


This is text i am getting for the shrine upgrade. which means what exactly ? what do i get?
f5QL5Wt.png
 
@ctudor Seems like a production queue bug. These upgrades have a prerequisite base building, ofc. Plus they are uniques.
The shrine upgrade gives +1 faith and +1 great prophet point. You can check it in Civilopedia and Tech Tree. This info should be in the tooltip.
 
i will check, but smth is off:
b9WX3MP.png
Ok, this is not how it is supposed to be. You have a bug. The mod has not loaded properly.
Post database.log and modding.log here, there should be clues.
In the meantime pls make sure that you have the latest version, I posted some updates recently.
 
yes it is another: Realistic Resource Yield
After i disabled that one the information on civilopedia changed and i got normal values for the building upgrades.
 

Attachments

yes it is another: Realistic Resource Yield
After i disabled that one the information on civilopedia changed and i got normal values for the building upgrades.
Yes, it's this one.
RRY defines a bunch of new Requirements, same as RBU. Depending on which one loads first, the other will always fail.
BTW, Improved Neighborhoods which happens to define a lot of new requirements, also spits errors exactly due to the same reasons.
 
Actually, RRY is doing its stuff in a bit strange way. Those reqs are for CH and Harbor changes. It applies them separately for each resource, but imho it should be applied to a resource Class (lux, bonus). And since there are already requirements for that, so no need for new ones.
 
what about Improved Water Yields ?

made an effort and skimmed through the lua code of all 3 modes. unfortunately all is gibberish for my c++ long forgotten coding skills. Anyway from what i understand any mod that adds new buildings or that changes existing buildings is incompatible with yours, right ?
 
For some reason, this mod keeps kicking me back to the main menu whenever I have it on. It comes up with an error message which says "There was an error starting the game. We recommend disabling any mods and trying again. Error - 3045188730" I've never had this kind of error message pop up before.

I have got the load order bug fix and it still does not work.

Uploaded database log and modding log files as suggested.
 

Attachments

First, you have lots of other errors before even RBU starts loading:

[3656646.595] ModdingUpdateConfigurationDatabase - Loading BorderZulu.sql
[3656646.595] Warning: ModdingUpdateConfigurationDatabase - Error Loading SQL.

[3656647.129] ModdingUpdateConfigurationDatabase - Loading BorderAustralia.sql
[3656647.129] Warning: ModdingUpdateConfigurationDatabase - Error Loading SQL.

[3656658.915] UpdateDatabase - Loading Policies/Information.xml
[3656658.915] Warning: UpdateDatabase - Error Loading XML.

Second, you have a mod conflict. RBU and one of other mods defines a Requirement, that has the same name. Thus, the 2nd one that is loading will have an error.
Maybe it's the same problem as here: https://forums.civfanatics.com/thre...rades-vanilla-r-f.612506/page-4#post-15097385
You are using few resource-related mods (Better Resource Yields, CIVITAS Resources Expanded, Amenities From Bonus Resources).
 
Good afternoon and thank you for your excellent mod and the Rise and Fall update to it.
Would it be, at all, possible to make this mod compatible with another good one, District Overhaul mod? I double checked and both mods work individually, but not when I try to load them together, probably because DO also makes changes to the vanilla buildings, especially requiring a citizen to work there in order to get GPP and provides additional yields to the city plots when you have certain buildings.

Have a beautiful week!
Edward.
 
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