I solved, now, for me, it is the perfect mod, I modified the decays in this file CIV4LeaderHeadInfos, I uploaded an old game, and now the diplomacy forgets after 100 rounds if I made war on leader's friend, or on a leader, and everything else. Now for me the mod is fantastic. 300 or 175 shifts to forget a declaration of war leader's friend, they seemed a little to me, now 43 seems to me a little more realistic. For the rest the mod is the best of all. bb.
this
MEMORY_GIVE_HELP 46 (if was 200) 78(if was (400)
MEMORY_REFUSED_HELP 24(if was 100) 46 (if was 200)
MEMORY_ACCEPT_DEMAND 12 was 50
MEMORY_REJECTED_DEMAND 43 was 175
MEMORY_ACCEPTED_RELIGION 81 was 500
MEMORY_DENIED_RELIGION 24 was 100
MEMORY_ACCEPTED_CIVIC 81 was 500
MEMORY_DENIED_CIVIC 24 was 100
MEMORY_ACCEPTED_JOIN_WAR 91 was 600
MEMORY_DENIED_JOIN_WAR 46 was 200
MEMORY_ACCEPTED_STOP_TRADING 81 was 600
MEMORY_DENIED_STOP_TRADING 24 was 100
MEMORY_MADE_DEMAND_RECENT 4 was 40
MEMORY_CANCELLED_OPEN_BORDERS 6 If was 10 - 12 if was 20
MEMORY_VOTED_AGAINST_US 5 was 20
MEMORY_VOTED_FOR_US 5 was 20
MEMORY_EVENT_BAD_TO_US 96 was 400
MEMORY_REMOVED_RELIGION_FROM_CITY 48 was 200
MEMORY_DECLARED_WAR 96 was 400
MEMORY_DECLARED_WAR_ON_FRIEND 43 was 175
MEMORY_HIRED_WAR_ALLY 48 was 200
MEMORY_NUKED_US 91 was 600
MEMORY_NUKED_FRIEND 66 if was 300 91 if was 600
MEMORY_RAZED_CITY 48 was 200
MEMORY_RAZED_HOLY_CITY 97 was 700
MEMORY_SPY_CAUGHT 24 was 100
with these changes now every 100 years without war or other you can be on good terms with an old enemy again, or if you continue a war against a leader, this will be as furious as before. now it seems that diplomacy is more dynamic, and you can design new allies in 100 years, if your ideas of expansion change over the centuries.
let's think about reality, after 50 years since the second world war, japan and USA are back on good terms, germany with france are friends again.
in my current game with Australia with the old values in 1860 I had -11 because I had DECLARED_WAR_ON_FRIEND during the game, now with the new values in 1860 is - 4, with shaka I razed the cityfor 200 years, with the new values I still have -24
this
MEMORY_GIVE_HELP 46 (if was 200) 78(if was (400)
MEMORY_REFUSED_HELP 24(if was 100) 46 (if was 200)
MEMORY_ACCEPT_DEMAND 12 was 50
MEMORY_REJECTED_DEMAND 43 was 175
MEMORY_ACCEPTED_RELIGION 81 was 500
MEMORY_DENIED_RELIGION 24 was 100
MEMORY_ACCEPTED_CIVIC 81 was 500
MEMORY_DENIED_CIVIC 24 was 100
MEMORY_ACCEPTED_JOIN_WAR 91 was 600
MEMORY_DENIED_JOIN_WAR 46 was 200
MEMORY_ACCEPTED_STOP_TRADING 81 was 600
MEMORY_DENIED_STOP_TRADING 24 was 100
MEMORY_MADE_DEMAND_RECENT 4 was 40
MEMORY_CANCELLED_OPEN_BORDERS 6 If was 10 - 12 if was 20
MEMORY_VOTED_AGAINST_US 5 was 20
MEMORY_VOTED_FOR_US 5 was 20
MEMORY_EVENT_BAD_TO_US 96 was 400
MEMORY_REMOVED_RELIGION_FROM_CITY 48 was 200
MEMORY_DECLARED_WAR 96 was 400
MEMORY_DECLARED_WAR_ON_FRIEND 43 was 175
MEMORY_HIRED_WAR_ALLY 48 was 200
MEMORY_NUKED_US 91 was 600
MEMORY_NUKED_FRIEND 66 if was 300 91 if was 600
MEMORY_RAZED_CITY 48 was 200
MEMORY_RAZED_HOLY_CITY 97 was 700
MEMORY_SPY_CAUGHT 24 was 100
with these changes now every 100 years without war or other you can be on good terms with an old enemy again, or if you continue a war against a leader, this will be as furious as before. now it seems that diplomacy is more dynamic, and you can design new allies in 100 years, if your ideas of expansion change over the centuries.
let's think about reality, after 50 years since the second world war, japan and USA are back on good terms, germany with france are friends again.
in my current game with Australia with the old values in 1860 I had -11 because I had DECLARED_WAR_ON_FRIEND during the game, now with the new values in 1860 is - 4, with shaka I razed the cityfor 200 years, with the new values I still have -24
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