Comanche is a city
yeah that was also what I thougt, and belonging to Apache I take it? (Hmm, I dont want to open worldbuilder to check, don't want to spoil the fun of exploration). Bu tthen I don't understand why I don't get the +3 diplo bonus?
On a sidenote, Mayans attacked me before I had the chance to attack them, seems they are vastly superior to Aztecs with their super army of Holkans with 5 strenght and +strenght/att/def to almost everything. Even when I attack them in open land with my newlybuild Atl-Atl units(0 promotions) its still only about 21% chance to win and 19% chance to withdraw Oh and the Maya just spews units out like crazy... and most of their units have two promotions, even their Atl-Atl(where do they get the xp?). I have only lost two units and destroyed 10 of his units, mostly Atl-Atl, because he keeps moving them out in open terrain just next to my SoD, but also a few Holkans I managed to take out with my one high XP Atl-Atl with 3 promotions. But still they just keep pouring in. On top of that I just changed to Slavery because that would make +1 happy in my cities because I build Mesoamerican temple. But now EVERY turn a slave revolt happens, which spawns a strenght 3 barbarian revolt unit; bad timing with the Mayan attack. Also I wasn't expecting a slave revolt every single turn I have Slavery, that is perhaps too much. Maybe wait at least 3 turns between slave revolts?
These are my experiences so far, I still think it's awesome, and maybe I just haven't realized which things I was/are doing wrong. While I am getting my butt kicked and whining a bit about it hehe, I really like the challenge and all the strategy there is to think about; surely I didn't do everything optimally, just gotta figure out what)...
I think perhaps I should start from scratch again, maybe playing as Mayans
This mod is just crazy. By chance did you take a look at the Byzantine roster mod for medieval 2 total war? I was always impressed by the way they interpreted the byzantine empire, and I'm very happy to see the more accurate greek units in this mod too. Not trying to discredit your work, What I really mean is great minds must think alike.
It is so cool that you combined all of the historic empires into geographical empires. I always wished I could combine greece, rome, and the byzantines into one world empire, well. those darn italians took rome from us, but I'm still counting it as a win. The unit progression from age to age looks so natural now.
I have never heard of this memory allocation bug until now, and I gotta say it has explained a heck of a lot of problems I have had with mods from many new games. I always stuck with 32 bit to avoid driver issues on my custom PC. Guess it wasn't the best idea after all. I get memory allocation errors on a large random map right from the start with a radeon 8600gt, athlon 3800 X2, and 2gigs of 800mhz ram that is running a mostly stable windows 7 32bit. Hope that gives any curious readers some perspective on the gravity of their own situation.
Getting into this game is pretty overwelming. Going from the simplistic civ 5 to this is going to be tough. I can't find too much documentation on the new features and changes, and there is so much to learn. I think the most beneficial thing people could do is help write some guides, and tips for this game to help new players get into it. Unless the case is that I just couldn't find them somehow.
Anyway I wont get to play much until I get my OS sorted out, which will get me some time to figure out a starting strategy. I did look at the unit rosters pretty close, and I wanted to mention modern day Iran. I know you avoid contemporary modern events, but Iran's modern military is pretty advanced, and more importantly largely built domestically. They seem to have a unique style to their units that could maybe add late game flavor to persia.
You should have gotten the bonus, it is likely just not being displayed for some reason.
As far as combat is concerned, Atl-Atl is not really the best unit to try taking on Holkans. Aztecs have some very sweet melee units for this purpose. Ideally, you should go for your flavor axemen at least, but Jaguars are much, much better - and they don't even require bronze! Your Jaguars should just dominate those Holkans. Bring some Atl-Atl and archers with you to get an aid bonus, though. A stack composed of one unit type is a bad idea in RI.
Also, slave rebellions aren't set to happen every turn - what you are experiencing is likely just you being unlucky.
Oh, and you can't play as Mayans - they are a minor faction.
I have a question about when my Great Generals build "Fierce warriors" and "Skirmishers warriors". I have build both, but my units only gets one of the promotions? Why don't they get both promotions?
Hey, I've been having a couple crash problems I believe. Probably has been addressed, but I have the memory allocation failure thing every time i other time i reload a game. I assume that it has to deal with not enough memory space on your computer. Is there any way to correct this, other than buying a new computer? I have an old 2004 pc (2gb ram) and the game is around 40% done on normal, default speed setting.
Hey, I've been having a couple crash problems I believe. Probably has been addressed, but I have the memory allocation failure thing every time i other time i reload a game. I assume that it has to deal with not enough memory space on your computer. Is there any way to correct this, other than buying a new computer? I have an old 2004 pc (2gb ram) and the game is around 40% done on normal, default speed setting.
Got the tip to try this! Description is awesome.
You guys have done an epic job in compiling and creatng this.
Thank you very much!
I do have two questisons:
Have you improved the AI? I heard you took alot from the K-mod and I hope you have!
Further more if you've taken alot from the K-mod i'd like to know if you have their nerf of Nuclear Powerplant meltdown because that's the only thing I didn't like and would mod out myself and I don't think that nerfing the already limited effects is in any way realistic compared to the enormous costs for either Tjernobyl or Fukushima. For example the cost for the Tjernobyl disaster is still accounting for many percentages (forgot how much) of the Ukraine economy and was a decisive factor in the collapse of communism due to the costs. The russian tried to really do everything to contain it, didn't get much aid from foreign countries and with the Afghan war completely overextended their economy.
So a city loosing some buildings? Meh.
PS: Oh is the global warming thing there?
I also very much like that you added some bonuses and negative things to the early civics.
But I disagree with your definition of barbarism.
I had this discussion with the guy who pointed me to the mod.
I don't think that there's any evidence that people who lived in small collective societies either run by tribal elders, leaders or in a form of organized anarchy were unhappy. I also think that mainting such a government is cheaper than monarchy.
Thusly I would tip that you remove the unhappy face, keep the + 50% maintance distance from palace (or even put it to 75%) and make it "no upkeep" for the civic.
Fierce warriors applies to melee units, and skirmisher warriors applies to recon units IIRC.
CPU speed here is the most important, not cores or RAM memory, although RAM speed can also be important. Either way your specs are, as you know and you need not be modest - awesome. So I'm sure you're running it as fast as it is possible.
I don't know how long it will take but a tip is: If you want shorter load time, kill more enemies!
Could you please confirm to me if Goody Huts exist on the huge map or not? I've had bad luck finding them...
CPU speed here is the most important, not cores or RAM memory, although RAM speed can also be important. Either way your specs are, as you know and you need not be modest - awesome. So I'm sure you're running it as fast as it is possible.
I don't know how long it will take but a tip is: If you want shorter load time, kill more enemies!
Could you please confirm to me if Goody Huts exist on the huge map or not? I've had bad luck finding them...