Walter Hawkwood
RI Curator
What file controls the amount of barbarian civs allowed to settle? I want to try increasing the number.
Edit: Also what line too, I think I found the file but I can't guess what value is it.
There is no hard cap on them. The population / number of cities requirements just grow with each new one. The actual formula is line 67 if you want to tweak it.
When the version is release?
No idea.
Several small things.
1) When a civ rises from the dead and signs peace treaties the message in the log doesn't show the name of this civ.
I'll check.
2) Golden age start sound is the same as the golden age end sound. But there exists a different sound file for a golden age start. It is located in a CIV4gamefolder\Assets\Sounds folder.
That's interesting, never noticed that. Is that a vanilla bug, or was it introduced to RI at some point? Fixed quite a few of vanilla ones already, so I wouldn't be surprised.
3) City "trading" removes all culture of a previous owner from it. With revolutions enabled this is one hell of a cheap way to get rid of foreign culture. Is there anything that can be done?
On one hand you are right; on the other, otherwise with separatism on you'd get a city you have little hope of actually keeping.
4) How is "you're getting ahead of us" working? What values are being compared?
Scores. If you're more than 25 (flat) but less than 50% ahead, peaking at 35%. Different leaders have different amounts of jealousy too (determined by WorseRankDifferenceAttitudeChange), which determines the maximum negative amount at 35% difference point.
And a personal wish.
5) Make all leaders more likely to trade (both luxury and strategic types of resources). With the latest changes to diplomacy it's much harder to have positive relations. But for a lot of leaders this means that they won't trade at all: they have the surplus but just sit on it.
I'll have a look.