Realism Invictus

What file controls the amount of barbarian civs allowed to settle? I want to try increasing the number.

Edit: Also what line too, I think I found the file but I can't guess what value is it.

There is no hard cap on them. The population / number of cities requirements just grow with each new one. The actual formula is line 67 if you want to tweak it.

When the version is release?

No idea. :dunno:

Several small things.
1) When a civ rises from the dead and signs peace treaties the message in the log doesn't show the name of this civ.

I'll check.

2) Golden age start sound is the same as the golden age end sound. But there exists a different sound file for a golden age start. It is located in a CIV4gamefolder\Assets\Sounds folder.

That's interesting, never noticed that. Is that a vanilla bug, or was it introduced to RI at some point? Fixed quite a few of vanilla ones already, so I wouldn't be surprised. :lol:

3) City "trading" removes all culture of a previous owner from it. With revolutions enabled this is one hell of a cheap way to get rid of foreign culture. Is there anything that can be done?

On one hand you are right; on the other, otherwise with separatism on you'd get a city you have little hope of actually keeping.

4) How is "you're getting ahead of us" working? What values are being compared?

Scores. If you're more than 25 (flat) but less than 50% ahead, peaking at 35%. Different leaders have different amounts of jealousy too (determined by WorseRankDifferenceAttitudeChange), which determines the maximum negative amount at 35% difference point.

And a personal wish.
5) Make all leaders more likely to trade (both luxury and strategic types of resources). With the latest changes to diplomacy it's much harder to have positive relations. But for a lot of leaders this means that they won't trade at all: they have the surplus but just sit on it.

I'll have a look.
 
That's interesting, never noticed that. Is that a vanilla bug, or was it introduced to RI at some point? Fixed quite a few of vanilla ones already, so I wouldn't be surprised. :lol:
It seems like It's a vanilla bug. I thought it was just a matter of correctly pointing to a corresponding sound file in the xml.
 
There is no hard cap on them. The population / number of cities requirements just grow with each new one. The actual formula is line 67 if you want to tweak it.

Thanks! That it was a formula didn't even cross my head.

Reason I was looking to do this is that I tweaked PerfectMongoose to put out 35% instead of 29~% land so I get worlds that are more pleasing to me but in my current game I noticed two clusters of barbarian cities never settling or any leaders subjugating the area all the way from classical to renaissance.
 
Just report a historical error:
In game, when playing as Wang Geon(Korea), the first settled city(capital) is Hanyang. In fact, in his reign(918-943AD), the capital city is Kaesong(today in North Korea). Hanyang is the old name of Seoul(today the capital of South Korea), which became the capital since 1394AD.
 
Just report a historical error:
In game, when playing as Wang Geon(Korea), the first settled city(capital) is Hanyang. In fact, in his reign(918-943AD), the capital city is Kaesong(today in North Korea). Hanyang is the old name of Seoul(today the capital of South Korea), which became the capital since 1394AD.

Yup, guilty as charged - I couldn't find a good English-language source to compile an adequate city list specifically for Wang Geon (and Goryeo in general), so he just uses Sejong's. I won't be fixing just one city though - if you can help me with a proper age-approriate list for Wang Geon, I'd gladly put it in. The list should be weighted in tiers, with the capital, followed by several most important ones, then the moderately important ones etc.
 
Yup, guilty as charged - I couldn't find a good English-language source to compile an adequate city list specifically for Wang Geon (and Goryeo in general), so he just uses Sejong's. I won't be fixing just one city though - if you can help me with a proper age-approriate list for Wang Geon, I'd gladly put it in. The list should be weighted in tiers, with the capital, followed by several most important ones, then the moderately important ones etc.
Hi, just find a Goryeo map in English versionhttps://upload.wikimedia.org/wikipedia/commons/a/a1/1235_mongol_invasion_of_korea.png
Capital: Gaegyeong(Kaesong)
Important cities: Seogyeong(Pyongyang), Namgyeong(Seoul), Donggyeong(Gyeongju)
Other cities: Dongju, Haeju, Hwaju, Anju, Chungju, Cheongju, Gwiju, Cheolju, Uiju, Gongju, Jeonju, Naju, Daeju
 
Hi, just find a Goryeo map in English versionhttps://upload.wikimedia.org/wikipedia/commons/a/a1/1235_mongol_invasion_of_korea.png
Capital: Gaegyeong(Kaesong)
Important cities: Seogyeong(Pyongyang), Namgyeong(Seoul), Donggyeong(Gyeongju)
Other cities: Dongju, Haeju, Hwaju, Anju, Chungju, Cheongju, Gwiju, Cheolju, Uiju, Gongju, Jeonju, Naju, Daeju

Thanks for the list! I have my doubts about the map though - it is not contemporary to Wang Geon, and I am not sure if it points out the most important cities rather than the more important battles of Mongol invasion (while not reflecting the true significance of actual places mentioned). I will still use it, as it's better than nothing I currently have, but do you trust the source?
 
Thanks for the list! I have my doubts about the map though - it is not contemporary to Wang Geon, and I am not sure if it points out the most important cities rather than the more important battles of Mongol invasion (while not reflecting the true significance of actual places mentioned). I will still use it, as it's better than nothing I currently have, but do you trust the source?
I have looked up many materials about Wang Geon, and there are very few about city information in his reign. That's the only relatively detailed Goryeo map I can find. Anyway, the important cities are correct, and it must be better than Sejong's cities list:lol:
 
Thanks for the list! I have my doubts about the map though - it is not contemporary to Wang Geon, and I am not sure if it points out the most important cities rather than the more important battles of Mongol invasion (while not reflecting the true significance of actual places mentioned). I will still use it, as it's better than nothing I currently have, but do you trust the source?
HELP!!!! I got an error when i load a mod. Its GFC Error, is there anyway this fix this?
 
What is the difference between the Trading Post and Trading Town level of Transoxiana's new National Improvement as of SVN5264? (Other than how much it can be pillaged for.) I'm looking at in the civlopedia and both levels appear identical.
 
I have looked up many materials about Wang Geon, and there are very few about city information in his reign. That's the only relatively detailed Goryeo map I can find. Anyway, the important cities are correct, and it must be better than Sejong's cities list:lol:

True that; will implement as another sneaky pre-3.5 update, seeing how there's still no installer.

What is the difference between the Trading Post and Trading Town level of Transoxiana's new National Improvement as of SVN5264? (Other than how much it can be pillaged for.) I'm looking at in the civlopedia and both levels appear identical.

See Caravanserai - the main difference is +1 free specialist.
 
How is it determined what civ emerges during a revolt?

I've encountered a peculiar situation. I've enabled random seed on reload to see different outcomes. When I end the turn Autun and Noreia go to South China but not to the Celts. But the most funny thing happens in the log: South China makes peace with a space.
 

Attachments

  • revolt_SVN_5257.CivBeyondSwordSave
    1.8 MB · Views: 125
How is it determined what civ emerges during a revolt?

I've encountered a peculiar situation. I've enabled random seed on reload to see different outcomes. When I end the turn Autun and Noreia go to South China but not to the Celts. But the most funny thing happens in the log: South China makes peace with a space.

Thanks for pointing out. This was always supposed to go to the player with the most culture, but wrong python function was used to determine that. Fixed with a sneaky fix (will not be compatible with your save though).
 
Top Bottom