Realism Invictus


Windows 10 x64, fresh install on new SSD
i7-6700 @ 3.40GHz
GTX 970
Civ4 Complete, 3.19 patch, and RI 3.55 are fresh installed on a separate new SSD, and the only thing on it so far.

Terrain Features, Resources, Units, and water tiles show, but all land tiles are black - and the "speech bubbles" when Toggle Show All Resources Display is turned on all look like a smokey mess. I checked in Worldbuilder mode and see the same thing for the entire map.
  • Cleared cache and profile, rebooted computer, reloaded game, same black land tiles and smokey resources.
  • Cleared cache and profile, rebooted computer, started new game, same thing.
  • I've tested in both full screen and windowed mode,
  • I've switched to various given resolutions and manually changed resolution in the config file,
  • I've tried with graphics set High, Medium, and Low.
I've gotten the same black land tiles and smokey resources results for everything I've tried so far.

Also, when the mod loads it warns me that my system can't handle anything but the lowest graphics settings and it automatically sets everything to lowest until/unless I manually change them. Which is weird. I've always played the previous releases of RI on the highest graphics settings just fine and never had a graphics settings warning pop up before.

Maybe you could additionally try to empty customassets and mod files within documents. I recall I had done that at some point prior to reinstalling Civ4 altogether, before I got rid of the issue.

Incidentally, I also have Civ4 Complete. What other mods did you have installed? Which ones still have files within documents? Maybe there's some combination of a mod and Civ4 Complete that results in this with RI.
 
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Try disabling caching of file system by setting 'DisableFileCaching' to 1 in CivilizationIV.ini

For my install with caching enabled I got graphical bugs with 'RI' and hard crash during mod initialization with 'AdvCiv'.

With caching disabled both mods works great. The only problem is quite noticeable increase in loading times, especially for 'RI'.

:crazyeye:
 
The fact that the problem(s?) occurs only with a fraction of players leads me to suspect its cause is external to the mod; realistically, it might, for instance (especially if windowed/fullscreen mode makes a difference), have something to do with video card drivers. I can easily imagine something in recent versions breaking backwards compatibility and nobody bothering to check how it affects a 15-year-old game. I've had a friend just get a black screen trying to launch Civ 4 after a driver update (and it worked perfectly the day before). Anyway, for now I have no idea how I could meaningfully fix this, given how I can't even troubleshoot it.

On another note, I'm going away from my main PC for 2+ weeks, so don't expect any real updates in the meantime (I can only do XML tweaks from the laptop). Oh, and people not having the revolution tracker button, place the attached file (unpacked, dds) in Realism Invictus/Assets/Art folder.
 

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The fact that the problem(s?) occurs only with a fraction of players leads me to suspect its cause is external to the mod; realistically, it might, for instance (especially if windowed/fullscreen mode makes a difference), have something to do with video card drivers. I can easily imagine something in recent versions breaking backwards compatibility and nobody bothering to check how it affects a 15-year-old game. I've had a friend just get a black screen trying to launch Civ 4 after a driver update (and it worked perfectly the day before). Anyway, for now I have no idea how I could meaningfully fix this, given how I can't even troubleshoot it.

On another note, I'm going away from my main PC for 2+ weeks, so don't expect any real updates in the meantime (I can only do XML tweaks from the laptop). Oh, and people not having the revolution tracker button, place the attached file (unpacked, dds) in Realism Invictus/Assets/Art folder.

Maybe the video card driver is the cause behind black tiles with others but I can tell you for certain it wasn't with me. I had the issue with GTS 8800, which wasn't getting driver updates for a while anymore, as well as with RX 560. Both with RI 3.4 (with the old card) as with RI 3.5 (new one). In the end it only went away after I reinstalled Civ4 entirely.
 
The fact that the problem(s?) occurs only with a fraction of players leads me to suspect its cause is external to the mod

I ran a few more tests. I uninstalled RI and Civ4, and started again from scratch. When I reinstalled Civ4, Vanilla BTS worked perfectly. Since RI 3.5 was working fine for me before, I decided to download and install it to test. RI 3.5 works perfectly for me. I then uninstalled 3.5 and reinstalled 3.55. RI 3.55 still gives the black land tiles and smokey toggled resources.
 
I downloaded the most recent SVN. It works fine. So only the released 3.55 gives me the graphics bugs.
 
from unknown reason i can discover 50 000 science points tech in one turn
also smaller civs want be vassaled, i vassal them and after some time they brake the vassals chain, fight each other and beg about vassalization again
there should be some limit to brake dependece from mother-civ? like 0.8 strenght to main civ or something?
i send save and screen to investigate this weird situation
https://www.sendspace.com/file/txps0j
Also friendly remind - most revolutions aganist state, king was in indrustal era, not rennesaince
America - 1775
Haiti - 1790
Brazil - 1799
french revolution - 1779
some even older
Peru - 1821
Serbia - 1878
Poland - 1918
Africa countries - 1960
Maybe just change reduce separatism/unit in ancient and medival era -12 per unit, -6 in renesaince and -3 in indrustal era?
Good example is China, biggest population in medival times and they didnt revolt as whole
they revolt in ming dynasty, and in indrustal era they had boxer rebellion
QKqubm8.jpeg
 
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I downloaded the most recent SVN. It works fine. So only the released 3.55 gives me the graphics bugs.

When I get back I'll try making an installer that's packaged a bit differently, let's see if that will help. Meanwhile, could I get your system specs, maybe I'll notice something that stands out from what I'm testing on.

from unknown reason i can discover 50 000 science points tech in one turn

As pointed above, most likely overflow from tech era switching. The date is cropped out in your screenshot, so that's only a guess.

Also friendly remind - most revolutions aganist state, king was in indrustal era, not rennesaince

Heh, really? That's probably why we still have Persian Empire, Alexander's Empire and Roman Empire to this day, not to mention countless others? Did states and empires really start to disintegrate in XIX century only? That's a cool observation; let's see how it holds for... China I guess?

Good example is China, biggest population in medival times and they didnt revolt as whole
they revolt in ming dynasty, and in indrustal era they had boxer rebellion

Ooh, you walked into this one yourself. This is going to be fun. China... Where do we start?

https://en.wikipedia.org/wiki/Warring_States_period Ah, we start in the Bronze age. What's that, China falling apart into several states? Surely, this will be fixed once and for all once the great Qin ruler unites them all?
https://en.wikipedia.org/wiki/Three_Kingdoms for some 400 years, yeah. But now that we're firmly in Iron age, surely no such thing will happen again, with a large part of China getting its independence?
https://en.wikipedia.org/wiki/Northern_and_Southern_dynasties Oops. But let's see, by the medieval era, Tang dynasty came along and that was the end of pieces breaking off of China and everyone lived happily ever after?
https://en.wikipedia.org/wiki/Five_Dynasties_and_Ten_Kingdoms_period Oops again.

For objectivity's sake, the later pre-Ming divisions of China were mostly instigated by foreign invasions, so I won't be mentioning them, and later history you've got covered I guess (Warlords era in XX century gets an honourable mention). For a fuller picture, let's list some (I don't pretend to know them all) major rebellions that didn't quite result in China falling apart, but were similar or larger in scope to Boxer rebellion you mentioned, sometimes lasting for decades as quasi-states (again, stopping before Ming):

https://en.wikipedia.org/wiki/Yellow_Turban_Rebellion
https://en.wikipedia.org/wiki/Rebellion_of_the_Seven_States
https://en.wikipedia.org/wiki/Lulin
https://en.wikipedia.org/wiki/Red_Eyebrows
https://en.wikipedia.org/wiki/Way_of_the_Five_Pecks_of_Rice
https://en.wikipedia.org/wiki/An_Lushan_Rebellion
https://en.wikipedia.org/wiki/Red_Turban_Rebellions
 
I've been having a lot of fun with 3.55, thanks for keeping going!

One minor thing that bothers me is that if you play with separatism on (which I do, I think it's brilliant even if you don't :)) you have three different types of 'age': you have the technology era going ancient, classical etc, you have the new tech cost era, and you have the era for separatism. This seems a little inelegant. Tech cost obviously can't be directly linked to where you are in the tech tree, but perhaps you could merge the tech cost and separatism eras?
 
I had the same problem with all black tiles. I went to my graphics card settings. I changed the graphics rendering from my graphics card to OpenGL and fixed the problem.
 
When I get back I'll try making an installer that's packaged a bit differently, let's see if that will help. Meanwhile, could I get your system specs, maybe I'll notice something that stands out from what I'm testing on.

Windows 10 Home x64
Intel i7-6700 @ 3.40GHz
NVIDIA GTX 970
16 GB of RAM
 
Funny thing happens when a barb settles: The city tile has more than 100% culture. It ticked down a little bit over the next few turns until it snapped to an expected display adding up to 100% again after the new civ exited it's anarchy.
 

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Funny thing happens when a barb settles: The city tile has more than 100% culture. It ticked down a little bit over the next few turns until it snapped to an expected display adding up to 100% again after the new civ exited it's anarchy.

Might be an engine quirk, or something to do with caching. I will look at it, but I don't have high hopes of finding anything.

Was wondering if there is a ZIP download?

Not per se, but if you want to, you can check the SVN version out, it is currently equivalent to 3.55.
 
What are the feelings towards the revolutions component in 3.55, especially in the earth scenario? (asking because these games take a fair amount of time and I'd rather not realise halfway through I'd rather have been playing with the option turned off.)
 
Well if you didn't like the feature before 3.55, you won't like it now, little has changed as far as I can see, except it was turned off by default.

I like it because it makes for a more unpredictable and dynamic game.

Arguably it favours the human player as large AI empires will often collapse into smaller states...
 
What is the SVN version and where can i find it?
 
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