Realistic Corporations

Afforess

The White Wizard
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A New Game Option is heading to 1.74: Realistic Corporations.

Corporations in RoM, and BTS, have seems to be nearly totally state-owned entities, spread by only the governments will, for only the government's purpose, merely as a tool. You'd think Communism beat Capitalism in 1991, not the other way around. :p

Corporations are no longer state-controlled entities. While the State may own the city a corporation operates in, or the headquarters for the corporation, they can not control it's spread, except in extreme circumstances. No Executives or units that can spread corporations can be trained, except when using a civic that blocks foreign corporations. Corporations are no longer founded by units, buildings, or otherwise. Instead they are founded by a little bit of luck, and some strategy.

Each turn, the game will check and try to found corporations if the conditions are right. It will favor cities that offer the best situation for the corporation, so having cities with most, or all, of the resources a corporation needs will prove beneficial. Being more technologically advanced helps to a small degree. Further, having civics that boost corporations that are beneficial will help too, but more on that later. The game will roll dice each turn to try to found the Headquarters, and if the roll beats the odds, one will be formed. Don't fear that this will overly benefit the most advanced player. It will to some degree reward them, but not always.

Also happening each turn, every city checks for nearby corporations, (almost exactly the same religion spread works now) and will try to spread a corporation to your city. If your cities are more beneficial to the corporation, the faster they will expand. Having large road networks will help you.

Now that Corporation Spread is out of your control, there is one new factor in the player's control. Instead of paying "Maintenance" to corporations, you can decide to tax, or subsidize corporations. Subsidizing them will cost you money, but will cause corporations to favor your cities and spread more quickly to your cities. Taxing corporations will generate revenue for your nation but will slow corporation spread. If you tax corporations too much (compared to other nations), corporations may decide to close their businesses in your cities, and will not return until conditions improve.

Corporations are now essentially state-less entities that will spread in your cities if you are receptive to their needs. You can use them to boost culture, production, or fulfill other needs, and generate an income too; all while reducing micromanagement for the player.

Feel Free to Comment or Offer Suggestions if you dislike or disagree with any of the changes. Keep in mind this is a game option, so you can just turn it off and go back to the old style of Corporations. ;)
 
Very much behind this, now let's hope one of my eternity games can make it to the modern era...
 
Hard core economic liberal but totally support this game option :D. More realistic and more gameplay fun! :thumbsup:
 
Thanks for the support guys. The good news is that the announcement actually is following the code; I'm just bug-catching now.

Hard core economic liberal but totally support this game option :D. More realistic and more gameplay fun! :thumbsup:

Lol, last time I checked, liberal didn't mean that you support total state control of all corporations. ;)
 
This is indeed an excellent idea. Can't wait to see this working.
 
This sounds like a great idea. I'm sold already! :)
 
but what about corporations that use the same resources or are in competition with each other can we see them now being in the same city? what i mean is can we see now a city with both mining inc. can creative co.?
 
Sounds great! I'm really looking forward to this since I didn't like the way corporations worked at all and usually never used them. If only RoM and AND worked in hotseat mode... ^^
 
Incredibly relevant to my interests, though for less realism based reasons - I hate storing up a particular kind of GP for founding the good corporations, and the AI is too stupid to do this.

Also, I hate wasting turns building executives.
 
but what about corporations that use the same resources or are in competition with each other can we see them now being in the same city? what i mean is can we see now a city with both mining inc. can creative co.?

Yes, but if you have a competing corporation in the city, the odds of it spreading are significantly lower than normal. It would be rare.
 
One minor change to the OP:

I found that requiring the tech's before Guilds or Corporations could spread caused the player to get Guilds first to get too powerful (received Guilds 100 turns before anyone else). So now, if one person has the correct tech, anyone can get them; but it will lean in favor of more technologically advanced players, a little anyway.
 
What about governments that run a communist-system?

In any case, I love this idea. Now the MegaCorps feel like real Megacorps. :lol:
 
If your civics disallow corporations, then they won't spread. Simple as that.
 
I think certain civics should create a larger chance of the corporations springing up or spreading, like with free market being the biggest chance. Also mercantilism should lead to state controlled corporations along with socialist civics.
 
I think certain civics should create a larger chance of the corporations springing up or spreading, like with free market being the biggest chance. Also mercantilism should lead to state controlled corporations along with socialist civics.

That's actually how I designed it. Mercantile only allows corporations founded in your nation to spread. It also allows you to manually spread corporations, if you so desire. Subsidies and Taxes all effect how corporations spread as well.
 
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