LeeS
Imperator
The problem is here:
"MILITARY_TRADITION", "STATE_WORKFORCE", and "EARLY_EMPIRE" are not valid Civic Tag-names.
The second row has the correct designation for the Military Tradition civic: "CIVIC_MILITARY_TRADITION"
But then you've added the last three rows none of which have the correct designations for the "CivicType"
All valid civics implemented into the game by Firaxis start with "CIVIC_". The correct designations will be "CIVIC_STATE_WORKFORCE", "CIVIC_EARLY_EMPIRE", and "CIVIC_MILITARY_TRADITION".
Since the fourth row is a repeat of the second (ie, other than the incorrect designation for Military Tradition the data are the same) the fourth row is not needed.
You should also not really give great people via this mod as I have no earthly idea how well the game will implement the effects of the great person generated in this way : it never occurred to me to test for this. Also, for the most part Great People are essentially useless until you are at the point in the game where their needed Districts are available, or there are likely to be available benefits to using up for example a Great Admiral that does X to player trade routes or player sea units, or whatever the effect a randomly selected great person of Class-X will give as a benefit.
Code:
<RASL_CivicsStatus>
<Row CivicType="CIVIC_CRAFTSMANSHIP" Value="100" AIMajPlayer="false" EraType="ERA_ANCIENT" />
<Row CivicType="CIVIC_MILITARY_TRADITION" Value="100" AIMajPlayer="false" EraType="ERA_ANCIENT" />
<Row CivicType="CIVIC_FOREIGN_TRADE" Value="100" AIMajPlayer="false" EraType="ERA_ANCIENT" />
<Row CivicType="MILITARY_TRADITION" Value="100" AIMajPlayer="false" EraType="ERA_ANCIENT" />
<Row CivicType="STATE_WORKFORCE" Value="100" AIMajPlayer="false" EraType="ERA_ANCIENT" />
<Row CivicType="EARLY_EMPIRE" Value="100" AIMajPlayer="false" EraType="ERA_ANCIENT" />
</RASL_CivicsStatus>
The second row has the correct designation for the Military Tradition civic: "CIVIC_MILITARY_TRADITION"
But then you've added the last three rows none of which have the correct designations for the "CivicType"
All valid civics implemented into the game by Firaxis start with "CIVIC_". The correct designations will be "CIVIC_STATE_WORKFORCE", "CIVIC_EARLY_EMPIRE", and "CIVIC_MILITARY_TRADITION".
Since the fourth row is a repeat of the second (ie, other than the incorrect designation for Military Tradition the data are the same) the fourth row is not needed.
You should also not really give great people via this mod as I have no earthly idea how well the game will implement the effects of the great person generated in this way : it never occurred to me to test for this. Also, for the most part Great People are essentially useless until you are at the point in the game where their needed Districts are available, or there are likely to be available benefits to using up for example a Great Admiral that does X to player trade routes or player sea units, or whatever the effect a randomly selected great person of Class-X will give as a benefit.