fy00sh
Nonbinary | Peaceful Builder
- Joined
- Jun 24, 2020
- Messages
- 755
what validates that assumption? and how many people are referred to there with the word "people"a valid assumption that people will actually use mechanics implemented in the game to the fullest extent
yeah therell be a handful of people who use it to the fullest extent. but the vast majority wouldnt bother going that far id imagine
I deny this. its not necessarily a problem. its only a problem if they have less fun because of it. i dont think thered be a majority of people who are forgoing the risk of loss entirely *and* having significantly less fun because of it. i think most people would figure out what balance is best for them, or at least good enough for themBut if a majority of the playerbase is playing the game without any semblance of risk of failure or loss, then that is undeniably a problem.
theres also others who dont care about being challengedThe purpose of the challenge or victory. Civ VI is a game with competing civilizations to reach victory the quickest. It's not really a challenge if one can just fix any mistake they want with a click. Of course there are others who do not play towards a victory or roleplay instead, which fair enough. But they are a very small portion of the playerbase compared to the ones who go into games and play to beat the AI.
the point of a history test is to see where a student's at in their understanding of the material. being able to make up points by redoing wrong answers is a thing thats done in real life in schools so that students can further practice the material theyre struggling with and also be rewarded for doing so. its a good practice that better promotes the intended goal of getting the kids to learn the material.It's like if I failed a history test, got it back, re-did all my mistakes with full knowledge of the correct answer, and then turned it again with 100% accuracy. That's a joke of a test if it ever exists.
an undo button in civ could similarly help people learn how to deal with various situations in game.
also redoing questions on a test is, in my experience, never mandatory.
also just like how a (well implemented) undo button would never be mandatory and in fact would default to being off.