Whosit
Entropic Knight
OK, in the interest of being productive, let's look at this:
The resource trade screen would have also been ideal, but we work with what we have.
Assuming that this is up-to-date, here is the good and bad news:
Good news: No one has Metal Casting or Horseback Riding. That means no Triremes or Horse Archers, both of which would put us in a world of hurt.
Bad news: They have Iron Working, although that's really not too terrible. A few Axemen on defense can take care of Swordsmen. It's just Swordsmen vs. Archers that we want to avoid. I am also going to assume that our enemies have access to Horses, Copper, and Iron.
So, we are probably looking at Chariots, Axemen, and Spearmen. Axemen and Spearmen on defense, with an Archer or two, will probably suffice.
The bare minimum defense I would recommend is an Archer, an Axeman, and a Spearmen, each with a Barracks promotion available (but do not promote until combat is imminent). That is 25, 35, and 35 hammers apiece, or 95 hammers total for the bunch of them. We have 5 cities, so we need 475 hammers worth of units in 10-20 turns. In a pinch, we can get by with a couple units for each city in Iberia, assuming that Rome doesn't join the party. So let's subtract an Axeman and Spearman, and that's 405 hammers of units.
I haven't seen London's most recent city screen, so I don't know if we have one unhappy citizen or two, but we can probably configure it for 17 hammers per turn:
City square: 1
Cows: 2
4 grassland hills: 12 + 2 (stone)
Fish (to feed population)
It will take 24 turns to generate 405 hammers. Time is not on our side, I think. (And this does not account for the time it takes to ship the troops and station them.)
The resource trade screen would have also been ideal, but we work with what we have.
Assuming that this is up-to-date, here is the good and bad news:
Good news: No one has Metal Casting or Horseback Riding. That means no Triremes or Horse Archers, both of which would put us in a world of hurt.
Bad news: They have Iron Working, although that's really not too terrible. A few Axemen on defense can take care of Swordsmen. It's just Swordsmen vs. Archers that we want to avoid. I am also going to assume that our enemies have access to Horses, Copper, and Iron.
So, we are probably looking at Chariots, Axemen, and Spearmen. Axemen and Spearmen on defense, with an Archer or two, will probably suffice.
The bare minimum defense I would recommend is an Archer, an Axeman, and a Spearmen, each with a Barracks promotion available (but do not promote until combat is imminent). That is 25, 35, and 35 hammers apiece, or 95 hammers total for the bunch of them. We have 5 cities, so we need 475 hammers worth of units in 10-20 turns. In a pinch, we can get by with a couple units for each city in Iberia, assuming that Rome doesn't join the party. So let's subtract an Axeman and Spearman, and that's 405 hammers of units.
I haven't seen London's most recent city screen, so I don't know if we have one unhappy citizen or two, but we can probably configure it for 17 hammers per turn:
City square: 1
Cows: 2
4 grassland hills: 12 + 2 (stone)
Fish (to feed population)
It will take 24 turns to generate 405 hammers. Time is not on our side, I think. (And this does not account for the time it takes to ship the troops and station them.)