I have recently come back to civ, and I’m finally learning about the wonders of slavery. I just played through 1000 AD on KMOD emperor, and decided that while slavery was very helpful, I wasn’t teching fast enough. This was partly due to a continent full of chummy Hindus trading techs, but I also felt that I was whipping my cities too small, so I didn’t have a large economy. I wanted to know how large to keep my cities while whipping, and how many farms I needed before working cottages.
So I made some slavery calculations, and wanted to share them here to get some feedback. I am playing on Epic, so slavery unhappiness lasts 15 turns. I focused on 3 pop whips, since they are equivalent to the production of a modest early city (9/ turn), and since I’m assuming early focus on buildings, many of which can be built with a 3 pop whip.
I found two interesting break points where whipping 3 population was sustainable, given a constant food surplus. According to my calculations, in 15 turns a 3 pop city can grow to 6 with 4 surplus food, and a 6 pop city can grow to 9 with 5 surplus food (assuming a granary, of course). So a whipping strategy would be:
My takeaways here are:
Any thoughts on my strategy?
So I made some slavery calculations, and wanted to share them here to get some feedback. I am playing on Epic, so slavery unhappiness lasts 15 turns. I focused on 3 pop whips, since they are equivalent to the production of a modest early city (9/ turn), and since I’m assuming early focus on buildings, many of which can be built with a 3 pop whip.
I found two interesting break points where whipping 3 population was sustainable, given a constant food surplus. According to my calculations, in 15 turns a 3 pop city can grow to 6 with 4 surplus food, and a 6 pop city can grow to 9 with 5 surplus food (assuming a granary, of course). So a whipping strategy would be:
- Build enough farms in each city to constantly maintain at least 4-5 surplus food, then build cottages / special resource improvements on the remaining tiles until 6 tiles are improved.
- Whip granary ASAP, then whip forge, library, courthouse, theatre, aqueduct, for 3 pop each. Use overflow/extra hammers to build a barracks, lighthouse, monument, temples, or units as necessary.
- If at any point during this process you get enough health happiness and surplus food to build to population 9 with 5 surplus food, do that and whip 3 pop whenever you get to size 9. Food will be converted to hammers less efficiently, but you will work an extra 3 tiles, which is worth it.
- When the basic buildings are finished, start whipping 2 pop every 15 turns at the highest population level you can maintain. This requires no more than 3-4 surplus food unless you plan on growing above 12.
My takeaways here are:
- You can get a lot out of slavery with 4 food with a small city, or 5 food with a medium one, and it can be useful with 3-4 food with a large city.
- Of the 20 tiles in the BFC, only 9 will be worked for a long time, and for a while after that I may limit myself to 12.
- A city that doesn't work 0-1 tiles can regularly whip 3 pop at a reasonable size with 2-3 3 tiles or a food resource.
Any thoughts on my strategy?