I played, and was lucky to have a much more interesting set than the previous players had. I went in and out of anarchy, we are in Feudalism now, and the war with Rome has started for real.
Pre-turn:
I'm looking at the save. I like the way the war has been prepared, with some catapults and workers present on Rome's island.
A couple of things to do with MM on our homeland I don't like:
* Birka is working a hill but it's got a harbour, so should be working a coastal tile for growth.
* Bodo same thing; it's working a forest tile, but plenty of +2 food tiles available. Don't choose shields over growth until a town is maxing in size!
* Worker management could be better: I'm seeing 5 workers grouped together roading a forest tile. That's the wrong amount, considering a forest takes 6 turns to road, but also workers shouldn't be grouped when roading. Every time a worker steps on a not yet roaded tile that's the end of his turn. In all other cases, on already roaded tiles, grouping can make sense, because the worker can go to the tile and start working without losing a turn.
Feudalism is to come in in 6 turns, doing 80% research, I'm turning that up a bit, the earlier in a goverment, the better.
I'm buying a couple of embassies;
Aztecs, Tenochtitlan, for 52 gold;
Celts, Entremont, for 39 gold;
India, Delhi, for 57 gold.
What we're seeing is that hardly anybody knows anybody. Especially from the Aztecs I had expected more, because they've got the Great Lighthouse. Hardly any alliances can be made now.
We
declare on Rome, after having sold them Currency for their 35 gold.
Then we make this deal with Brennus:
This is a deal made in the hope to get some war happiness.
Then the turns; hit space:
IBT: The Celtic city of Alesia has completed the Oracle.
150BC:
Bergen: swordsman > settler (with anarchy upcoming)
Odense: harbour > catapult
130BC:
Rome has approached Tromso with an archer, a spear and a warrior, so time for some action:
catapults: 3 hits, 2 misses
our vet sword vs archer > win
our vet sword vs redlined spear > win + promotion
our vet AC vs yellowlined warrior > we retreat! Boohh!
our vet AC vs archer > win + promotion
Fast units are attacking last because they can retreat after battle. I'm leaving the yellowlined Roman warrior, because I have only swords left to attack him, and they would only get counter-attacked:
Upgrade a curragh to galley for 45 gold.
A worker near Tromso I'm having join the town, so now I can rush a barracks here. Good for upgrading and healing our busy troops.
110BC:
Copenhagen: archer > swordsman
Bodo: catapult > catapult
Tromso: barracks > harbour
Rome has sent another 2 archers to Tromso:
cats redline them both;
our vet AC vs redlined archer: win
I'm leaving the other redlined archer for now.
90BC:
Feudalism comes in! We will revolt as soon as possible, but that is at the end of the turn. We still want the production of this turn, of course. Next tech is Engineering.
Trondheim: settler > settler
Bergen: settler > pike
Tromso: upgrade 4 swords to MI (that's why we rushed the barracks here); 120 gold.
Rome has sent another archer to Tromso:
cat redlines;
our elite AC vs redlined archer > win
We
revolt and draw a 6-turn anarchy; MM to avoid riots.
We found 018 Farsund.
70BC:
This seems to be the time to move up to Neapolis, as Rome only sent a warrior to Tromso this IBT; their better troops have dried up.
our MI vs warrior > win and promote
I'm not using the cats, because they move to Neapolis with the whole stack. Neapolis will autoraze, since it's back at size 1. Rome is whipping units to deal with us.
Sell Horsebackriding to Gandhi for 26 gold.
Every turn I'm checking whether Aztecs or Gandhi have met other civs, but this is not the case, so no alliances for happiness. It doesn't really matter if the war is going smooth like now.
50BC:
Attack Neapolis:
catapults: 3 hits, 2 misses
our vet AC vs yellowlined spear > win
our elite sword vs archer > win
our MI vs archer > win + promote
our elite AC vs redlined spear > we redline but win
Neapolis turns to rubble, and we get 1 gold.
Upgrade a sword to MI in Tromso for 30 gold.
30BC + 10BC:
Not much, just moving units.
10AD:
Attack Pompeii:
catapults: only need 4 of our 6 cats to redline 2 spears
our vet MI vs redlined spear > win
our elite MI vs redlined spear > win
Pompeii autorazes and we get 2 gold.
We found 019 Risor
30AD:
We are in Feudalism now!
Rome has sent an archer:
our elite AC vs archer > win
No bombardment, as our catapults are moving to the next town. Here's a picture of our front:
Antium will probably be the first town that we will manage to keep. Julius has also whipped there, but Antium seems to be big enough to stay on the map.
We found 020 Fauske.
I want to put a worker on a boat in Molde, but accidentally let him join the town. I can assure you I've made worse misclicks!
So, in short; the war with Rome is well under way now. We haven't had a unit attacked and haven't lost a unit. War weariness will not happen if we keep this up. We are just accumulating the odd war weariness point for being in enemy territory and we had 1 retreater. We can have that.
In my opinion our stack should stay together until at least Rome is captured. There are only 6 catapults as yet (of course in anarchy I couldn't add much), so if we split that we could easily see some losses.
Money is lower, because I upgraded everything I could, but that's what we have the money for, haven't we?

In our core we could mine some plains, because otherwise food will be wasted. It's just MM but it would help if we attended to that.