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[Religion and Revolution]: Mod Development

Discussion in 'Civ4Col - Religion and Revolution' started by Robert Surcouf, Sep 5, 2011.

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  1. Androrc the Orc

    Androrc the Orc Emperor

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    I did some research in this regard, and below are my findings.

    There were many flags used in Brazil during colonial times; there were the flags of the navigators who traveled to those lands, the Portuguese royal flags, and others. The most representative one is, I think, is the flag of the Principality of Brazil (Brazil was formally elevated to a Principality in 1645 by the Portuguese king João IV). This is the flag:



    However, this flag wouldn't be consistent with the colors of Portugal (which might be important in regards for players to quickly identify flags and respective unit colors?). But there were two other flags of the colonial period in Brazil which would. They are, respectively, the merchant marine flag of the Portuguese Empire:



    ...and the personal flag of the Pedro II of Portugal:



    Considering the concerns of consistence with Portuguese colors, I personally lean towards to Portuguese merchant marine flag, because:

    A) It makes sense to use a merchant marine flag as the flag of a colony,

    B) The personal flag of a Portuguese king is too representative of the mainland itself, compared to a merchant marine flag, which is by its own nature a representation of the motherland's actions in overseas lands.

    But, if consistency between flag and player colors aren't an important concern, then I think the flag of the Principality of Brazil is the best one to use... because it is the most representative one of Portuguese America during colonial times.

    Another possibility is using the coat of arms of colonial Brazil:



    It has the advantages of being both representative of Portuguese America, and having the Portuguese colors (since the tree is green).

    My source for research in respect to this matter was:
    Milton Luz, A História dos Símbolos Nacionais, 2005, pp. 54-59 and 102-110.
     
  2. raystuttgart

    raystuttgart Civ4Col Modder

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    Hi everybody,

    let us please not change the Portuguese flag. :thumbsup:
    (I really like it as it is and TAC surely has put some research to it.)
     
  3. raystuttgart

    raystuttgart Civ4Col Modder

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    Another small new Addition:

    Catholic Priest

    Replaces "Firebrand Preacher" for the Catholic Nations.

    Currently this is more about atmospheric aspects.
    But it is actually also part of / preparation for our "Religions: Protestants and Catholics" concept.

    Graphics have been made by Schmiddie. :goodjob:
     

    Attached Files:

  4. raystuttgart

    raystuttgart Civ4Col Modder

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    Another small new Addition:

    Bonus Resource Giant Trees

    Basically Bonus Resource Valuable Wood has been split into 2 new Bonus Resources:
    A) Boreal Forest (northern areas: Taiga)
    B) Giant Trees (southern areas: Jungle)

    Currently this is more about atmospheric aspects.
    But it is actually also part of / preparation for our "Inventions" concept.
    (When Bonus Resources might be unlocked due to "Advances".)

    Graphics have been made by Schmiddie. :goodjob:
     

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  5. raystuttgart

    raystuttgart Civ4Col Modder

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    @team and partners:

    Since we have come above the limit of free disk space (1GB) on our SVN Server,
    we have only 2 choices:

    A) Pay for it like a professional company (too heavy and is no real choice)
    B) Abandond it

    So we will abandon it ... :(

    Within 2 days I will totally delete our complete SVN space.
    (So please everybody make sure, that you get the current revision until then ! )

    Don't worry, I will come back to everybody again, once I found a good solution.
    (If not, I will probably stop modding ...)

    Best regards,
    ray
     
  6. Willi_Tell

    Willi_Tell praefectus praetorio

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    I hope you'll find a solution :)

    Abandonding or stopping RaR right now would be a pitty in IMHO :rolleyes:
     
  7. raystuttgart

    raystuttgart Civ4Col Modder

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    Don't worry, we will bring out Release 1.3 no matter what. :)
    (Things might simply get a bit more complicated than intended.)
     
  8. Androrc the Orc

    Androrc the Orc Emperor

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    Dropbox allows 2.5 GB of space, IIRC.
     
  9. raystuttgart

    raystuttgart Civ4Col Modder

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    Dropbox is no replacement for a Version Management System like Subversion ... :(
    (We need something that allows team based working, checking revisions, comparing diffs, ...)

    We could of course:
    Create a new Subversion Space and store only Deltas / Diffs there.
    (Which however makes work a bit more difficult and quite prone to errors.)

    We will see ... :dunno:

    The things that are for sure at the moment:

    1. Our current SVN space has become too big and will be deleted.
    2. We will still bring out Release 1.3, which is almost finished.
     
  10. Shoobs

    Shoobs Prince

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    How much is the overall cost of the space? I don't know anything about assembla.
     
  11. raystuttgart

    raystuttgart Civ4Col Modder

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    It was for free as long as we stayed below 1GB.

    Now, since we are above:
    (If I understand correctly what assembla wrote me.)

    $0.30 per 100MB + $3 per user
    every month.

    But it does not matter how much it is.
    Modding (and mods) are supposed to be for free.

    I will never ever pay money or take money for modding.
     
  12. Shoobs

    Shoobs Prince

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    I happen to agree with the modding should be fee line, but that system was extra effective and allowed us to do far more in short periods of times with a fair bit of efficiency. I was considering covering the costs but 3 per user is insane.
     
  13. raystuttgart

    raystuttgart Civ4Col Modder

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    Well, to stop further discussions about funding:
    (I know that they are well meant, but as I said, I will never ever pay or take money for modding.)

    Our old SVN space for Religion and Revolution has been deleted. :(

    Subversion is a great tool for a modding team.
    (Alone the functionality for checking revisions and comparing diffs is fantastic.)

    And I am really thankful to assembla. :)
    Remeber they offer this for free, as long as you stay below 1GB. :thumbsup:
    (Our mod is simply extremely big ...)

    However, we have saved everything we need to finish / publish Release 1.3.
    So there is no concern about that. :thumbsup:
     
  14. orlanth

    orlanth Storm God. Yarr!

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    Yes, we should really not plan to pay anything, since we're doing mod development for free. But as Ray said, assembla is being generous by providing free hosting to nonprofits under 1GB which is a reasonable policy.

    I'm hoping it may be possible to make a base FPK file containing our finalized art for Release 1.3, and keep this separate from SVN which will save a lot of space in future; letting a new SVN space contain all other mod files, plus any needed diffs for future art. If you want I can try to create an FPK later this week and test how it works.
     
  15. Schmiddie

    Schmiddie Emperor

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    I have fixed the remaining LH of Sweden and Danmark. They all (inclusive Portugal) work trouble-free now and will be part of Release 1.3.

    Thanks again to SaiBotLieh for the help fixing the problem!
     
  16. raystuttgart

    raystuttgart Civ4Col Modder

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    Fantastic. :goodjob:
     
  17. AbsintheRed

    AbsintheRed Deity

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  18. raystuttgart

    raystuttgart Civ4Col Modder

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    Thanks for that info. :thumbsup:
    (I know sourceforge but I don't know their terms of business.)
     
  19. raystuttgart

    raystuttgart Civ4Col Modder

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    Hi guys,

    what do you think about adding a further small SpecialBuilding "Mill" with 2 Levels of Buildings ?

    Windmill (Level 1)
    -> no Profession involved
    -> +1 Food to City
    -> requires Villagehall

    Watermill (Level 2, replaces Windmill)
    -> no Profession involved
    -> +2 Food to City
    -> requires Windmill
    -> requires Townhall
    -> requires River

    Feedback ? :)
     
  20. Willi_Tell

    Willi_Tell praefectus praetorio

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    I like the idea of Windmill and Watermill Buildings :old:

    Maybe one of the Founding Fathers may even give additional +1 Food to these buildings...?
    :D
     
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