As some of you might know, I am currently programming new prototype features for my new mod
Path to the Throne.
However, some of these prototype features are almost 100% complete and were originally planned for
Religion and Revolution.
(A few graphical details like buttons are still missing, but I can do that as well, if there is interest.)
I am actually even programming them with
Religion and Revolution as base.
Thus, they are ready to be used in
Religion and Revolution.
One of these features:
Rebuild of Influence / Area of Influence
1. Influence is not generated by Yield
Liberty Bells anymore.
Instead it is generated by a new Yield
Culture.
2. Currently Culture is generated by:
A) Population of the City itself.
-> The larger the population of a City gets, the more Culture it produces.
Every 3 Citizens produce 1 Culture.
B) Some Buildings like Tavern, Market, Churches, Government Buildings, Schools
-> The better the infrastructure of a City, the more Culture it produces.
Some Buildings produce more Culture, some less.
3. It would easily be possible to even have a new profession (in a Building) associated with Culture.
I did not implement that because Culture is not useful enough in Colonization to spend a Profession to it.
(It mainly has negative effects, because other Civs will get angry by your cultural expansion.)
DLL however is prepared for such a profession.
Effects:
You will not expand your area of influence and thus get into trouble with Natives for producing Liberty Bells.
Instead you will expand your area of influence and get in trouble with Natives for your growth.
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@team:
Let me know if the feature is interesting to you.
I would upload it then to
SVN.
I will keep you informed if other features are ready to go, that could be interesting for
Religion and Revolution.