Not necessarily the undiscovered tech you want. Take an early game example; if both the neighbours you know about have Bronze Working and look like Iron Working would be a reasonable thing for them to research next, you randomly getting Iron Working to research next is something that then becomes a race between you and them. You choosing to research Literacy, which neither of them are next to getting, is something you could be more sure is worth the investment for selling to them.
That is, IMO, exploiting the AI: to be sure that it won't reach some particular tech before you so you can trade it to them. It reminds me my first Emperor win, when the AI was reaching the Infantry tech when it didn't even have Rifles. I could wipe it out with my trebuchets easily, and i won a Domination victory, when if they would have searched Rifles i couldn't do that. Use such processes is just exploiting the AI.
Plus, I fail to see a groundbreaking strategy in that; why not only search the techs you directly need? And if you want to trade to the AI, why not serach a tech that is very usefull to you
AND that the AI do not have in the same time?
Finally, I am not fond at all of tech trading with the AI. I would want it to disappear or become automatic in some way, because looking at AI techs every turn is boring.
And the words I object to there are "may" and "random". You are removing the strategic value of being able to plan to get specific techs. There's no way in your system to aim for a specific tech two or three down the tree from where you are or for any strategy based on that, if it's just a gamble every time you pick the next tech.
It would still be possible to do it if your opponents discovered them. By the way, being able to choose early what later techs we want is not realistic at all. And as we pretty always choose the same path every game, I think a little variation each game could help. If you want a groundbreaking military tech for exemple, you just have to maximize your research so you may multiple you chances of having it. And maximimzing yuor research is strategy.
Again, "hoping". Not actually strategic planning, just "hoping". This is not fun.
Honestly, I fail to see that much strategy in tech choice. And hoping is way more fun than directing, because when you fall on an interesting tech, it gives you this feeling of novelty that I personnally lack greatly from Civ2.
Paying close attention to your enemies in order to deal with them in ways that benefit you as much as possible is "micromanagement" ?
Exactly. I don't want to check every turn, if I have this possibility, the advancement of all civs around me. And as espionnage is not always active, that would make it null by the way.
If you don't particularly like that aspect fo the game, fine; I do not think anything forces you to it in any existing version of Civ. But removing it would harm an aspect of the game that I enjoy, and not, that I can see, provid any compensatory benefit.
Tech trade annoys me greatly. In higher difficulty level, AI trades you with a disadvantage. When AIs meet, they trade tech with a high tolerance, what make them pretty the same in tech advancement. I hate that. When you must be very lucky to do the same with AI (trade one only tech with all the AIs), because most of them simply won't want to do it. I feel tech trade is very desavantageous, and it would not upset me if it was not a so important weight in the game balance.
If you want to dismiss all forms of the diplomatic manipulation side of the game as "AI abuse", that really does feel to me like completely blanking out one of the most important strategic elements.
You call it "strategy" with all the big words and all, what amuses me sorta, and I see them only as mean exploits. That's it.
Me, I want diplomatic agreements that co-ordinate research. I want to be able to agree with an ally to research Steel while they research Refining and then swap in five turns' time. I want a condition of making a peace treaty with someone to be to tell them what they have to research next.
As I can see it that could make tech trade more handy, less annnoying, but that would also make it way too easy. Well, at least it should spare the annoying question and answering (searsh) of "what tech the AI have, what the AI is now researching for, what tech it doesn't have should I research", what is really a pain IMO.
It's a Civ 3 sort of strategy, but then I'm still hoping for fixed governments to come back; the point is, republics and democracy make a lot more money than monarchies, at the disadvantage of being less good at war, so inducing someone to switch government prior to a surprise attack if it can be done is a very good thing.
And if the AI changes it it would mean an exploit. To me, that is not strategy, this is only human malignancy, the same malignancy that leads to capitalizing on exploits. It is not my cup of tea at all.