Replay #5 A history of heroes!

How many specialists are you running to achieve that kind of :science: count with no research? Incredible numbers. Same with spy points. Just mental.

I cannot count them, but the Math on that is simple, as the number of Scientist Specialists was very low. Therefor, one can assume that I was mainly working 3 :science: Specialists, this would mean i. e. that I was working 2000 Specialists at the point where I had 6k :science: / turn, and in the end, it were over 4000 Specialists producing over 13k :science: / turn.

Wastin, you unscientific scoundrel! My trusty windows caculator tells me the chance is one in 301,65912518853695324283559577677 ... ... ... sooo yeah, one in 300. Good call :)

Lady luck (... :) although in my language she is the direct translation of "Frau Fortuna") is indeed on your side. Though I'm sure that you've had strings of wins and losses in this game that add up to even more unlikely outcomes - pick any string of combats and as it grows . If you want to play statistican - what is the chance of this given game ending up in its given state? One in a few exabazillion, I'd guess, given the large of random values calculated each turn.

Still. The chance of getting those right GP are roughly equal to the chances of 25 times in a row winning 80% or losing 20% battles. That is, not bloody likely. Good job :)

But let's not derail this thread with statistics. 4k BPT at 0% research is insane. 4k gold, even at 100% gold, is also insane beyond the pale. Go build that spaceship, you crazy German!

The greatest luck of the round was definately having the wedding event with Lizzy, getting her to friendly with me being able to trade MC + CoL from her again creating the posibility to trade even more techs from others.

The greatest snowball was definately winning against Lincoln (1st conquered Civ) with only 4 Checkers, followed by the extremely early conquest of Frederick's Civ afterwards. Viccy not having any Strategic Ressources as the 3rd Civ I conquered was also great luck.

That's astonishing...10 games in and you've just beaten the highest score of all time for Civ4. :hatsoff:

No need to justify the lack of knowledge you have, I've only played 8 games on BtS myself to completion and know nothing about Corporations (hence my Sushi questions) or modern era play and I only learned how to control powerful vassals in the SoM game I just completed. The game before I got AP cheesed for the first time. I'm still making loads of mistakes, only I've been doing it at Monarch - you're doing it at Deity :crazyeye:

I keep forgetting you've already played this game, so am making suggestions as if it was still being played (mental note to self: just sit back and enjoy) On that note, back to the popcorn to read your writeup. :popcorn: :)

I am pretty sure Sera has played way way way more than 10 games of Civ. >.> You can't beat Deity let alone get the highest score after 10 games.

Learn to read properly you must Zx Zero Zx. I said I've finished not even 10 games of Civ, I've played a lot more than that. How many depends mostly on the definition of what you call "a game" , i. e. I've played at least 500 Quechua-rushes, but most of them were non-successful, are those "openings" "games" for you? I've trained the starting phase with various Civs at least 100 times, but didn't play further than Oracle, are that "games" ? If we follow my definition of what "a game is" (a round surpassing the inital rush) , those are maybe 50, definately under 100 and over 25.

Sincere condolences.

Do you write your writeups in notepad or MS Word and then just copy paste them into civfanatics message box?

If you do, you can set it to autosave. If you are not, you might consider it.
Saved my nerves many times. (But in my cases problem was me and quitting. Do you want to save changes to this file? Me clicking: No! Me yelling to myself: NOOO! What have I done?!).

I also copy my links to screenshots into notepad if there are many of them.

Thx for the condolences. I know, I should use OpenOffice for my writings, but I actually use the forum itself for it. My PC crashing almost never doesn't let me care.

That leader would be Sushi of the Incas. :p

You're still very confused happyturtle and need Pizza.

300:1 odds of getting those 4 GS

Thx :)

WOWWW that is ing AMAZING. Everything is fitting in perfectly! Labs and Apollo finish roughly same time, GS's bulb all the techs for you and all the spaceparts are being constructed at the same time in your highest hammer cities? Woow.

Hehe :) I was surprised myself about how well everything went in the end, anyhow, the biggest advantages were achieved (sometimes luckily) in the beginning and mid-phase of the game. Getting 4 times the right GP in the end was great luck, I wouldn't have been able to surpass the 3.5M if I wouldn't have had that luck in the end.

Sera
 
A quality game. The Robotics bulb made me laugh.

As a side note, the ending financial screenshots from your last replay and this one keep making me wonder how Mali would do on a highscore run. Skirmisher is one of the better early UUs (especially on slower game speeds, where it can function as a less-expensive chariot with first-strikes and no weakness to spears); FIN + SPI is a nice pair of traits for a game like that; when you're earning 40k gold per turn, +10% gold from Mint is a significant boost.

No way they'd compare with the broken Inca of course, but Mansa might be able to give someone like Ramses a run for his money.
 
A quality game. The Robotics bulb made me laugh.

As a side note, the ending financial screenshots from your last replay and this one keep making me wonder how Mali would do on a highscore run. Skirmisher is one of the better early UUs (especially on slower game speeds, where it can function as a less-expensive chariot with first-strikes and no weakness to spears); FIN + SPI is a nice pair of traits for a game like that; when you're earning 40k gold per turn, +10% gold from Mint is a significant boost.

No way they'd compare with the broken Inca of course, but Mansa might be able to give someone like Ramses a run for his money.

The Skrim is light years away from being as good of a rush unit as the WC. The WC is tied with the QQnoob for being the best UU in the game. I don't think you understand how good 2 move, 1 more power, and immunity to first strikes is.


@Sera I didn't read what you said as when you say things they tend to be in blocks of text, and pictures that overwhelm my simple brain into not reading everything. I only read what the other guy said.
 
Seem to recall he said he has started 1000 Incan games or something wild like that. Guess he just hasn't finished very many. Clearly an outstanding player though. Hands up those who could do this :D

:bowdown: to that game and score. Just utterly amazing. No idea how you can pull off something like that, with the time it takes. Very, very impressive. Congrats on the new highscore too. Will be interesting to see if WastinTime can beat it ;)

What will you move on to now?

Believe me: WastinTime will beat that score, but he'll have to do a lot of WastinTime for that :D .

I will now play a Conquest game with Rome, as Revent could choose the next Civ I'd have to play in Replay #4 and Rome and Conquest seems to have synergy, especially with having EQM in mind.

A quality game. The Robotics bulb made me laugh.

As a side note, the ending financial screenshots from your last replay and this one keep making me wonder how Mali would do on a highscore run. Skirmisher is one of the better early UUs (especially on slower game speeds, where it can function as a less-expensive chariot with first-strikes and no weakness to spears); FIN + SPI is a nice pair of traits for a game like that; when you're earning 40k gold per turn, +10% gold from Mint is a significant boost.

No way they'd compare with the broken Inca of course, but Mansa might be able to give someone like Ramses a run for his money.

I'm glad you could see the insanity of that bulb :) . (To explain it to others again, the :science: a GP can lightbulb is modified by the population an empire has)

Regarding the Mali: I think they're an awesome Civ, especially for highscore-approaches, the Skrimisher is neither as good as War Chariots nor is the Mint as good as Stock Exchanges or even Ikhandas or Rathäuser, but overall, the Mali are without doubt a superb "normal" (non-Incan) Civ for these kind of games. Getting more money from a building that's present in basically all cities while having a unit one can rush with means more pop (because of less buildings whipped) and an earlier winning date (because of the possibility to rush) .

I don't think we'll found out how well the Mali really would do in a highscore approach though, because I don't plan on playing one of those except WastinTime beats me, and when he does, I'd have to play the Incans again because there is no question on which Civ is the most powerful.

Sera
 
The Skrim is light years away from being as good of a rush unit as the WC. The WC is tied with the QQnoob for being the best UU in the game. I don't think you understand how good 2 move, 1 more power, and immunity to first strikes is.


@Sera I didn't read what you said as when you say things they tend to be in blocks of text, and pictures that overwhelm my simple brain into not reading everything. I only read what the other guy said.

Next time, you're going to be a Siege Weapon instead of a War Elephant :mad: :D .
 
Awesome. I always thought you're completely nuts to even try for this, but that you actually did it? Nuts. And hat off, great job. I like reading the writeups, even though I know I wouldn't ever be able to scrounge up a hundredth of the patience needed for this.
 
I cannot count them, but the Math on that is simple, as the number of Scientist Specialists was very low. Therefor, one can assume that I was mainly working 3 :science: Specialists, this would mean i. e. that I was working 2000 Specialists at the point where I had 6k :science: / turn, and in the end, it were over 4000 Specialists producing over 13k :science: / turn.

:eek::faint:

That is just mental. 4000?! Wow!

That's about 20 per city... :crazyeye:
 
The Skrim is light years away from being as good of a rush unit as the WC. The WC is tied with the QQnoob for being the best UU in the game. I don't think you understand how good 2 move, 1 more power, and immunity to first strikes is.

Nowhere did I say Skirmisher was as good as WC; I'm perfectly familiar with how strong WCs are (clearly stronger than skirmishers by a fair amount - by about as much as Quechas are stronger than WCs, which is not even close to a tie). I said Mansa might be as good as Ramses - while he's got a weaker UU, it's still a good one you can rush with quite well. He has a significantly more useful UB, and great traits.
 
Awesome. I always thought you're completely nuts to even try for this, but that you actually did it? Nuts. And hat off, great job. I like reading the writeups, even though I know I wouldn't ever be able to scrounge up a hundredth of the patience needed for this.

Thx :) . You're probably right, I am completely nuts. When I started on this, I had no idea how difficult it would be, and once I got closer to it, there was no thought I would quit on it. Now, after having achieved it, I would think twice on trying to repeat when WastinTime beats my score again. I know that more is possible, I have ideas about how I'd beat 4M, if WastinTime and me would work together closely, we'd probably even beat 4.5M because his experience in Civ probably is greater than anybody else's, while I'm extraordinarily persistent and perfectionistic.

Doing the Writeup was a lot of work, and needed patience, but the Feedback I got on it always gave me new energy and the will to write more. It's amazing how well the giving back thing works between humans.

Well done, simply an awesome game. Hope you entertain us with another soon!

Maybe I will. I think the strategy guides will have higher priority than doing a specific Writeup for the moment, and I do wanna play a round of Civ at some time again and not only write about playing it ;) .

:eek::faint:

That is just mental. 4000?! Wow!

That's about 20 per city... :crazyeye:

You're right, most cities had about 20 specialists in the end. To understand this, one simply needs to understand that Sushi was giving about +40 :food: (a little more) , that is the base for those Specialists.

Well considering the Treb is the second best non UU unit in the game. ;)

The Treb being the 2nd best non-UU? The Treb is horrible in bombarding the Castles that exist at its time, it has a decent survivability, but the collateral dmg of it again is too low imo. What is the best non-UU in your opinion?

Ranking the top5 for Huge Marathon myself, I'd say:
  1. War Elephant. A STR 8 unit in classical times is OP.
  2. Cannon. Ridiculous weapon, leaves nothing but pieces.
  3. Cuirrassier. Totally ridiculous unit because AI is unable to tech it, it has STR 12 and shoots over Castles.
  4. Maceman. This simply has to do with the time at which that unit comes, and with the promotions it can get, a Macemen is basically the stronger War Elephant.
  5. Cav. The (way) stronger Cuirrassier.
Trebs I would rank somewhere between 6th and 10th place.

Sera

P.S.: Everybody plz give me your ideas on which guides are needed the most / you think I could write best.
 
Nowhere did I say Skirmisher was as good as WC; I'm perfectly familiar with how strong WCs are (clearly stronger than skirmishers by a fair amount - by about as much as Quechas are stronger than WCs, which is not even close to a tie). I said Mansa might be as good as Ramses - while he's got a weaker UU, it's still a good one you can rush with quite well. He has a significantly more useful UB, and great traits.

Ahh my bad, I thought you said it was better than the WC, but you only said chariot.

The Treb being the 2nd best non-UU? The Treb is horrible in bombarding the Castles that exist at its time, it has a decent survivability, but the collateral dmg of it again is too low imo. What is the best non-UU in your opinion?

Ranking the top5 for Huge Marathon myself, I'd say:
  1. War Elephant. A STR 8 unit in classical times is OP.
  2. Cannon. Ridiculous weapon, leaves nothing but pieces.
  3. Cuirrassier. Totally ridiculous unit because AI is unable to tech it, it has STR 12 and shoots over Castles.
  4. Maceman. This simply has to do with the time at which that unit comes, and with the promotions it can get, a Macemen is basically the stronger War Elephant.
  5. Cav. The (way) stronger Cuirrassier.
Trebs I would rank somewhere between 6th and 10th place.

Castles are no problem when you have 20+ Trebs that you chain whipped. ;) But the best non UU unit is obviously the warrior, I mean come on 2 strength unit with no resources that you can build at the start. x] What else would it be besides the OPhant. I would agree that Cannons are much more consistent for warring than Cuirs, but I would say Xbows are better than Macemen only because OPhants exist.

For Standard/Normal my list would be:
  1. War Elephant.
  2. Treb.
  3. Horse Archer.
  4. Cannon.
  5. Cuirs.
 
Standard/Normal

1. Cannon
2. Cuir

***
Gap representing ''huge gap in strength'' between first and second tier in my list
***

3. Treb
4. WE
5. HA
 
Ah right, yeah, those things are crazy strong. I've found Maces to be REALLY awesome. Wage a war with maces, get them CR III promotions and then upgrade to Rifles. Those things will kill.
 
Standard/Normal

1. Cannon
2. Cuir

***
Gap representing ''huge gap in strength'' between first and second tier in my list
***

3. Treb
4. WE
5. HA

This just shows the difference in our play style. :p I like to gain a vassal early, while you like to play passively, and wait for Lib.
 
Ah right, yeah, those things are crazy strong. I've found Maces to be REALLY awesome. Wage a war with maces, get them CR III promotions and then upgrade to Rifles. Those things will kill.

My style of play (often still and especially in my earlier games) .

You'll prefer War Elephants once you'll get stronger because you'll go to war earlier.
 
My style of play (often still and especially in my earlier games) .

You'll prefer War Elephants once you'll get stronger because you'll go to war earlier.

Yeah, I guess in their age, they are pretty amazing whilst maces have longbows to deal with which makes it harder.
 
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