Ok, alive and awake again, time for the next part.
Now in the last part, you already got informed about some happenings, that aren't too usual for a game of CIV. Those mainly were:
- I had huge luck with finding Bronze Working in a hut, the most powerful thing that can happen so early in a round.
- I built Stonehenge (very early) , so I don't have to care about borderpops at all now.
- I had absolutely 0 luck with stealing some workers, which is something really important, because worker-stealing really changes the games. However, having peaceful neighbours also comes with advantages, and it's impossible to have luck all the time.
- I've misclicked, something I usually don't do (seriously) , but apart from that, all screens proof that I made decent moves until now, what's still missing, are the real game-breakers, but you'll read about them today.
- And, for the moment, I've decided on building the Mids, and want to skip on building the Oracle at all. My current plan, says, that the Mids are very powerful the larger the map, and that I'm too late to have decent chances at Oracle still, however, this will turn out totally wrong...
So read now, how this round developed into something I myself, regard as "impossible" , meaning it's so unlikely, that the chances for me to re-live this a 2nd time, are really small:
This is only a
small step, from the last screenshot you saw. It tells you, that
I've given up on Worker stealing for the moment. I was tired from pillaging that road over and over to lure 2 Workers on the same tile, and the capital in the meanwhile has grown to size 4, so it needs a city-garrison, to remain happy. Of course, I could have simply built another warrior, but I calculated that the risk when going to war with Lincoln for a single Worker, was not worth giving myself not even the
chance to build the GW aswell, and that even with chances being really low, that I'd have great
need for the
extra Gold from it, because with having Stone and with being IND, conversion rates for Hammers to (Fail-) Gold are amazing.
For what to use that Gold, there are so many options... The most likely one would be to "
Gold-Rush" some ChoKoNu's later, not meaning to buy them with Universal Suffrage, but to build Archers and
upgrade those to
ChoKoNu's.
The described way, is superior to running Universal Suffrage itself, because Hammers baseically cost the same, not mattering if paying for the difference of Hammers between two units when choosing the upgrade, or when paying for those Hammers directly when rush-buying those units themselves, 1 Hammers is about 3 Gold . However, with rush-upgrading the units, I'm able to whip out the initial units (Archers) , and by that convert Food into Hammers, so that's one point at which I already save Gold. On plus though, I'll be able to run Police State, and with Granaries, Forges and Police State, 1 Food is almost 3 Hammers , which already is
really effective, but the possibility to pre-build Archers, also makes me not have to wait until getting Machinery, but will open up the
possibility to have Cho Ko Nu's on the turn of getting Machinery!
So yes,
the chinese atm. are building the GW because they actually want ChoKoNu's that once were Archers!
Now if you're no HoF player, there's one question in your mind:
Why am I not building the Mids directly? How can I justify delaying them even further, and why the fuq am I not building Settlers?
I give 2 things towards that:
- First: I assume this game to be either really good, or not worth playing. I'll simply gamble for getting the Mids really late, or I'll simply start the next game! This implies, that I still don't find this game extraordinary enough, to "play safe" . Getting BW, ok, nice, getting Stonehenge, also ok, really helpful, but in all honesty: This start sucks bad, not getting any Workers through theft is a big set-back, and AIs totally boxing me in, with little good land left to settle, but morely having really bad rates of research atm., are things with which I'm not happy. I also somehow knew, that with having to produce the Workers myself, that there'd be a great problem of generating enough Hammers to get a sufficient attack-force, and as I'm certain to get the Mids like said in the beginning, this is the logical way, generate Gold via the strenghts I have, to make up for the lack of Hammers that's caused by stupid Lincoln.
- And regarding the Settlers, we have to take a closer look at the game again, and there we find...:
The
capital has a Granary already, so I built that one in between (I chopped it out, because the city is already slow on Growth due to not working the Floodplains yet, and chopping Granaries is superior to whipping them of course) .
Now regarding good spots to settle:
So you see, that there still are some (decent) spots to settle. This is, because it's a Huge map that was configured with minimum opponents,
2300 BC just isn't the time yet, where one get's completely crushed by AI. There's lots of land towards the south, and that land's got tons of Forrests, and you've maybe read my posts in other threads, but you for sure have read
STW's post earlier: Forrests are the greatest source of Hammers in the whole game!
Really, honestly, those sites are aweful besides the fact, that there's Rice + Wheat while I already have Corn, so another
really important thing, having the 3 grains, is assured on this map, and one of the greatest false beliefs of new players, is, that it's important to get as many cities as possible in the fewest time available, and also that large cities are generally more effective than small cities.
Both of that is not true! Small cities in good locations cost a lot less than big cities do, and with cheap IND Forges + Police State, and with even only having to produce Archers, they're even extremely strong, and the amounts of Forrests that you see on that screen, are nothing but insane! Every one of those Forrests, is 44
with Maths, so 66 Hammers with Maths + Forges + Police State, and 1 Archer on those settings is only about 30 Hammers , so
1 Forrest = 1 Archer or 3 Forrests = 2 Cho Ko Nu's!
Now just imagine how many troops I'll have, if I only found those 3 cities to the south, and chop all of the Forrests they got in their BFC! The things I have to make sure, is, that I can pay for those units and those cities, but for that, I have a Capital that's gonna work the Gold + the Floodplains, which is not much, but it'll be enough. Being good in Conquest, means being able to create a large attacking force in little time, and Forrests are just that source.
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This should have made some things clear, and why I made the decisions I made.
- The capital needs to grow, and it has to stay intact, as it's my only real source of Commerce. Therefor: Granary
- Hammers are no problem to come by, if I'm able to create enough Workers to chop those incredible amounts of Forrests that are offered to me.
- With having Stone, producing Failgold is the best way to get Cho-Ko-Nu's on the turn they become available, and it's very effective.
- Workers are the most important thing atm., but leaving the capital intact has higher priority, therefor, the 2nd city has to take over that part. Settlers are important too, but my plan is to not get many ineffecient cities, but only very few one's, that'll help me with my goals via the ways I've written about.
- Getting the Mids late is a gamble, but as I play with assuming "either great, or next" , delaying them comes with advantages.
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Here is the additional information I have to give:
- The GW is a Wonder, that usually goes at around 2400 BC on this difficulty, so even having the possibility to build it for Failgold at from 2300 BC onwards, already is something really really are.
- The chances that one of my neighbours would found the last of the possible early religions, were 1 to 5, maybe even lower, because Judaism usually gets founded by the Civ that also founds Hinduism, as it's usually that Civ, that has decided to go for that route, and is the fastest on it.
- Starting just in the sweet spot of a map, so that spot where the Jungle and the tundra are away far, and where there are those incredible amounts of Forrests that you see, is also really rare.
But this is not gonna be the last.
2175 BC, Roosevelt completes the GW:
I could have scored that Wonder too, and I even thought about it, but I didn't feel the need to rush on that Wonder, because not getting it has more benefits to my war-plans, than getting it. I would have taken it for the Great Spy points, but sheer Gold with ways to spend it, is something having value.
Time passes, and nothing special happens. I chop out 2 Workers while continuing growing on the Mids. It's
1800 BC, when the first Civ (Pacal / Mayans) reaches Alpha, which is really late and a sign, that this map is even slower than I could hope for, and
noone has built the Oracle yet!
Lizzy's the only one I can see the research of, and she has decided to go for Priesthood and it's here, where I decide, that now the time has come, to take my chances: Here is what I plan:
- I'm gonna continuesly grow the capital on the Mids. I'm not gonna rush them by chops, I'm:
- Going to let those chops go into where they're most needed for (still additional Workers and much more important, additional Settlers!) , and I'm also gonna pre-chop some Forrests, because:
- I'm gonna complete the Research of Metalcasting, then use the pre-chopped Forrests to build Oracle and get myself Machinery from it, and I'll:
- Trade Metalcasting for every other tech on the Market, claim some Iron, then conquer Lizzy, and use the Prophet that's generating atm. , to build a Shrine in that holy city, and by that have the earliest Shrine I got in all my rounds myself :> .
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So to repeat this, I'm going to expand peacefully, and I'm going to get a superior production by getting the Mids and I'm going to get the hugest tech-advantage that's possible by Oracling Machinery while getting all other techs through trading Metalcasting! XD
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This already sounds incredible, and it is. In every normal game, Oracle would have been gone for a long time already, and noone would even think of Oracling Machinery from a low Commerce start like this one, me included. Chances for getting the Mids after having them delayed for building the GW already, and that without any chopping, because of deciding that those chops have to go into something of even greater importance (Settlers, Oracle) while not sacrificing on the citie's infrastructure, is unbelievable.
It's clear, who the
1st target will be, because that obviously has to be
Lizzy. She went the Monotheism route, which makes her weak, and she has a holy city, to which I'm just getting a Prophet that I'm only getting, because of a Wonder I built because I found the tech to it in a hut
.
However,
I plan to bring that war to her, once having Cho-Ko-Nu's, and there is only one thing more, I have to assure, before this could get the most incredible round I ever played, and that is...
No, that's me getting Fishing for Mysticism in 1750 BC from Washington...
No, that's me getting the Mids (that were built without chopping!) in 1575 BC...
No, that's me getting
Metalcasting (already incredibly late) at
1500 BC, but when we're already at it...
"You are not sure if it's a good trade that you're getting 1 tech for your 3 Frederick? Come on, everybody in the world can write, except the chinese, but we're the only one's who can give you Bling, Freddie, your women want Bling, I tell you, you want to have many women Freddie, you want that Bling!"
"Right, but where now is that Iron that Freddie talked about..."
LOL
The only source of Iron available, lies next to the holy city of Judaism, which is owned by Lizzy!"
LOL
Now this was the stupidest thing that could happen. How are the chinese going to be able to build those ueber-awesome Cho-Ko-Nu's now, when they got no Iron?
If you now think, that this could set me back though, you're absolutely wrong! There were plans for conquering Lizzys empire even before, now all that has chanced, is, it has to happen now, and
the options are:
A
Chariot Rush LOL .
Just note, that this is in 1500 BC already, so this is no Rush at all, but
t the funniest thing of all actually is: The chinese don't have a single Chariot yet! LOL
Now as we have pre-chopped Forrests already, and as we're going to get
Alpha through this trade:
Let's see which techs Lizzy's got:
No Ironworking, which gives hope, because Swords can be quite rough. She does have
BW though, so she could chop out the Oracle really fast... But her city is neither on a hill, and she's still expanding so chances are good that there are only few defenders in it, and it must not necessarily mean that there's a spear defending it, and thanks to my rules,
I've connected the Horses already, because connecting resources, even if I don't need them, has a high priority towards me, as especially in ancient and classic times, getting Happiness resources (through trade) is very important.
Now...
I'm first gonna (2pop-) whip that Forge, because the Overflow will give me the 1st chariot if I switch to...
Police Sate, as it gives me 25% bonus on military-unit-production. Now I'm gonna...
... right, use those chops to complete a Settler... I said that I would neither sacrifice infrastructure nor normal expansion...
In the meanwhile, I could get a look at Lizzys city, and she has...
Exactly 1 Archer that is defending it LOL
If this is no invitation, then I also don't know...
Now it's 1400 BC, and I'm finally beginning on "really" "rushing" LOL
1 Chariot in this turn, and exactly so much overflow into it, that the next one will complete on the next turn. (Learn if you don't know already, there can be only so much overflow from something like the cost of that something is, so with the Chariot costing 30
, 30
can overflow.)
With 1 Chariot / turn, I get to 5 Chariots, the number I regard as critical for this "Rush" , in
1275 BC:
With having unlocked Priesthood, I can now also see, which response Lizzy gives when hovering over the tech. "We don't want to trade..." means she is just simply not willing to trade that tech yet, while "We have our reasons" would mean that she has started on Oracle already:
Past ridiculous! Not only, does Lizzy not have started on Oracle even, no other Civs even could construct it, and she (as others) doesn't even have Alpha yet O_o .
Time to tell Lizzy that we love her (city) , and to move in the Chariots to find... :
A single Axeman? Now come one, the sole Archer was already funny, but an Axeman? The unit Chariots are the counter-unit to? And then only one? LMAO
Screenshot giving away another really good trick, helping war.
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And so it begins. The chinese construct the Oracle and get themselves Machinery from it:
And with having the Mids, 4 cities and Iron now, this means that they are now unstoppable.
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Seraiel