Replay #8 4 µ m8s <3

Will be following this. Briljant intro btw.
 
Two great introductory posts about the game, Seraiel!

It inspires me to try Qin Shi Huang on a Deity Domination or Conquest game sometime soon.

Looking forward to future chapters of your replay!

Sun Tzu Wu

TY. You always give me such great compliments for my writing style, and from you, that really means a lot to me, as I know that you're very eloquent yourself, and I know that this you work for that, as I often see you modifying posts.

Also, I know that neither Domination nor Conquest are your favourite styles, so if you feel inspired I'm glad. The paragraph about china btw. was the one I was most unsure of, it's actually exactly that paragraph which I didn't want to post before completely overhauling it, so if you say it's ok, I'm glad.

This is not a great start, except it does have 13 BFC forests and maybe 6 Ring 3 forests (any start with at least 12 forests in the BFC and Ring 3 is a reasonable amount); Think of chopping at least some of these forests with Bureaucracy+Forge+<Organized Religion or Police State>. In my opinion, a start for HoF game should have a minimum of two Gems/Gold plots and irrigated Corn. Researching Animal Husbandry to improve Pigs is unfortunate, but in the absence of a better start it is acceptable. I'd prefer to have seven floodplains which causes 7 x 0.4 = 2.8 = 2 unhealthiness; early cottages on that number of floodplains will provide an awesome commerce rate in addition to the gold mine which itself requires two worked floodplains cottages to support. 3 x 0.4 = 1.2 = 1 unhealthiness; four floodplains would be better as this is 4 x 0.4 = 1.6 = 1 unhealthiness.

Sun Tzu Wu

It's funny you bring that argument about the forrests. You're actually absolutely right, that's the only good thing to say about the start really. It's amazing, but the start only has 1 tile in the BFC that could, but is not forrested, and I agree with you, that Forrests are something of great importance, when evaluating if a start is good, decent, or not worth playing at all.

I'm also now gonna say something, which will make me appear in a very bad light, but me playing that start was not directly because of the lack of good starts, but mainly because I was too lazy to let run mapfinder over night, and because I've gone away from my opinion, that the start really is a deciding factor at all. Ok, an all-plains-start is a deciding factor, and having to research AH at all also is, but apart from that, the real factors deciding on a game to be good lie far beyond what can be seen on the 1st turn.

Good locations for city 2 + 3, getting Oracle, having a early luck in the first fighty, either being first to Alpha or an AI researching Alpha early, starting beside an AI founding a Religion, the 1st (or maybe even 2nd) war-target not aquiring Longbows, those are factors that really matter to me and decide whether a round gets really good, or morely is barely worth playing. That's also the reason why I didn't post any starts in my thread about awesome starts, having an awesome start really doesn't matter to me that much anymore.

It developed just like Tachywaxon said to me 1y ago, "Civ is not only about gettnig a great start" .

No Aggressive AI setting?

Guess your warrior should go hut hunting then :D


Worker stealing is almost too dangerous to attempt against any Diety AI without that setting. They won't talk peace most times.


Capital looks very nice. Animal Husbandry first? Maybe Bronze Working?

If you are surrounded on every side by Deity AI, maybe archery? Even that might not save you :lol:


The special effect's budget on these are always so huge. Tachywaxon themed ice cream oh yes.

Hmm. That's interesting. You should have read my thread about AGG-AI in the S&T forum, discovering the easyness of stealing workers with that setting was the first thing I discovered, but I was unsure, so now I know for certain!

Regarding AH or BW, that question never occured to me, as one of the few rules I follow is, "always improve the food first" , and I'm sure that's one of the very few good rules there exist.

The warrior... Well, read more about in the upcoming part, as I'm going to write that one now :) .

It is the wars you can't stop that really kill you dead. ;)

There is more truth in that sentence, than you might think Kai...

Will be following this. Briljant intro btw.

TY. Glad you're also with us again.
 
Ok. At first, I have some corrections to make, as I missed out on something, and gave away some wrong information! It's good that nobody noticed:

This is the correction I have to make:



And this is what I forgot!



This basically doesn't really change anything to the round, but it's important.

Now towards the chinese empire again :> :



As you see, I collected the northern Hut with a Warrior, and the best possible thing that could happen, happened: A Scout from a Hut. Now I'm gonna be able to get many many more Huts than I'd have normally gotten. Note that Huts are something really very strong, they can give Gold, they can give...



Oh yes, a map... This is one thing I really love about the game, free tech could be Bronze-Working, Huts also give more than 100g with these settings, but a map? And then even one revealing no further Huts? Come on...



Alright! It's not really that I wanted Mysticism, but Free Tech is Free Tech! Maybe I'll have a little more luck with the next...



Ok, now we're talking! There's really one thing that's the deal, and that is getting Bronze Working free when starting with Mining. Did I tell you, that getting the Scout would be the best that could happen?



Shows basically everything. AH complete, built a Goldmine, non-needed Horses in the 3rd ring... Building Stonehenge in the capital was imo logical choice, because that city has to grow, and there aren't any other things available yet. It is better than a Warrior, and worst that'll happen is me getting 1.5 times of the Hammers in Gold. Me not having any ambitions on really getting it is also shown by switching to Slavery immediately.

The map:



Little sad: The first 2 religions are really far away, otherwise I'd have met them, but there still is...



No, not yet, this is more important! I've decided on buildin Stonehenge, as the sacrifices for it are almost not worth mentioning. Building Stonehenge means, I'm getting the first Settler a little later, but in exchange, I'll get free borderpops in all of my cities! Don't forget that this map is huge, I'm gonna have really really many cities, just imagine how many Hammers I'm going to save by building that Wonder!
Also, working the Gold instead of a Floodplain while being on the long way towards Machinery really is no loss, and with being able to chop out that Wonder, I'm not even delay the Settler by a mentionable amount of turns! So many many reasons for this choice.

Lincoln btw...



... is not as far away as thought initially.

I'm pillaging the road that is between the 2 cities over and over in the hope to attract a 2nd Worker so I can dual steal, or at least slow him down in developement, he's actually way to close for my taste. It's really good that the free Bronze Working will help me push on that Settler.

Research btw. has gone Pottery. The start at last has only 1 Gold but therefor 3 Floodplains, and again, the path to Machinery is loooooooooooooong, I'm gonna need every Commerce I can get, and Granaries are the best building available, so again, right choice.



2900 BC Stonehenge. I don't think the AI had that many chances, I mean come on, how many chances would AI be allowed to have with me finding Mysticism in a Hut and chopping out that Wonder. Yes, Deity AI is stupidly strong, but I really don't think I've ever seen Stonehenge before maybe 2850 BC, and that's already really early.

Now back to Lincoln...



Hey, this looks good! A 2nd Worker, can I have both plz? Also: Researching Masonry to for Stone and building Mids! With no Mansa on the map, getting Masonry through trade would be really difficult, probably impossible. Researching it myself delays Metalcasting, but it raises my chances to get the Mids significantly, and Stone is a very good tile. Also, don't forget that Qin is IND, every Hammer would transfer to at least 2.5 :gold: , that's a really good conversion factor! And, spying on Liz, well, whom should I have taken, of course Peter because he's willing to trade the techs at the lowest % of AIs knowing them, but there's gonna be war with Lizzy and me really early anyhow, she's a neighbour, so it's a trade of a Spy-revolt against knowing what tech to probably get next. Getting a tech next is probably a slightly stronger, but something inside me said "there's could be a hard city, go for that revolt, you'll love it!"

Now Lincoln heared me, when I told him that he needs a new road. He must have actually noticed that the one road he already had, wasn't sufficient, so...



HE BUILDS 2 ROADS! This is a joke, right? I desperately need more Workers, I could power-chop tons of Settlers, and this guy behaves like an American? Oh, he is american... Must this damn game be so damn realistic? :D

No, seriously, this is lol lol lol. This happened, because AI has no brain at all. Believe me, you're gonna laugh about this in the continuation. You could laugh about it already, because look at the time, it's 2800 BC, that'd already be a really really late Workersteal, and one with really much effort already, as I pillaged that road for at least 10 turns now already, with a Warrior, that could have revealed places for my Settler!

A lot of turns later... (2600 BC)



As you see, I'm really doing well *lol* .

Also, that person saying "the AI is scripted to not settle towards the borders of other empires" , must have been one of the hugest idiots. Has that guy ever played Civ? I've seen AI settle so close to me, that I got their cities as gifts, because I had more culture in them then they had (really early) .

Ok, let's get this post to an end, I need something to eat:

  • I'm not gonna get that double-pack of Workers. Therefor, I'm not gonna Workersteal at all, because with Lincoln being so close, getting "maybe 1 Worker" for "risking the whole game" isn't worth it for me.
  • Lizzy's gonna found Judaism <3 .

The choice of the 2nd city though, is important, and / or interesting:



It's actually not as interesting as I thought. It's still interesting though, and it's really important, and I'm writing about it, because I know that many people have problems with city-placement:

The most important thing to learn about city-placement, is, that you must learn to count the "good-tiles" :

The green city has Wet Corn. Wet Corn is awesome, but it's the only source of Food that that city will have, but ok. The city would be on a Plains-Hill, and it'd have Wine. In addition, it'd have 3 green Hills and 3 riverside Grasslands, which I also count as good tiles. Green Hills are actually only as effective as the Whip, but having them allows to grow onto them, and by that reduce Food while maintaining production, and it allows for growing the city while maintaining production, and then whipping it down once the key-tech is reach!
Now that makes 3 really good tiles + 6 good tiles + a stronger center tile and the possibility to share the Gold, in contrast to double Food (red city) which would be really really awesome, plus 4 riverside Grasslands, + the Wine again. The Corn isn't riverside, and the Tundra Deer also isn't strong, but it'd still be better than the Wet Corn alone. This is a really close one. The decision to settle Green instead of Red, is actually made up by the number of Forrests. Forrests still are the greatest source of production, and having more of them, is a clear sign to prefer one site over the other. Also, sharing the Gold is nice, and there's only the chance to take that site now, or never, because Lincoln is already sitting there and I have to fight for that Corn by culture.
Now it's really gonna be good that I got Stonehenge, and as I see chances for getting that 2nd site later, because "AI doesn't settle towards other empires borders" (*trololol*) !

----------------------------

This was a really long post, and I'm really tired now. I think it's really well, and I'm sure that you had a good time when reading it, and hopefully aren't as tired as I am now.

I'm gonna give more information and some additional tactics in the next post, but first, you're gonna leave some comments again :) . Really, do, you do that as a sign of respect, and because it (no joking) took me more than 3 hours to take and edit those screens and write all this. Say what you have in your mind, whatever it is. The better your answers, the better the next part will get :> .

So cya :x
 
Great writeup so far!

These initial moments when everyone settles towards me and I haven't even gotten my first Settler out always make me nervous...

My question is: why Masonry -> Pyramids and not Meditation -> Priesthood -> Oracle? Pyramids seem strong for chopping out more units, but as you said the road to Machinery is long and Oracling Metal Casting seems to help a lot on this road. I also guess you will be bulbing Machinery?
 
Thx :love: .

I don't get nervous with AI settling to me, because as a HoF player, I have nn to continue on playing that round, should AI box me in so bad, that continuing the round is not worth it. HoF also favours war in every game very much, as even in a space-race, it contributes tremendously towards the teching-speed. In this specific game, there's actually only 1 bad thing that could happen to me, and that'd be getting no Iron, because Iron is almost impossible to be traded for (AI wants crazy amounts of resources or gold for it, I've seen AI wanting more than 1xx GPT already) .

Regarding Masonry -> Mids or Priesthood -> Oracle: 2600 BC is usually way too late to go for Oracle, one should go for Priesthood at about 3000 BC usually to be on the safe side. In addition, the Mids are really powerful in Conquest games, because one builds just soooooo many units, one actually does not really much but only build units, and with having Stone, I found it to be a good deal, especially because the map itself is so large (it's huge :D ) , that being able to conquer the Mids early is all but not garantueed.

It should turn out though...

Spoiler :

That this should get the 2nd game where I'd get Mids + Oracle :eek: . This is one of the things that make this game unbelievable. Also... :
Spoiler :

If researching researching Metalcasting already, you'll probably be able to guess which tech I'm gonna choose from Oracle :D .


If you read that spoiler, you're probably astonished. If you didn't read it, good for you, then will be ;) .
 
Wow!

My jaw dropped at the last Spoiler... I fell off my chair. Had to crawl back up to my keyboard... :eek:

Is this normal after you pop BW? The dudes you choose are usually pretty quick to go for Oracle.
Maybe we should have a special difficulty, Seraiel Deity! :lol:

Nice write-up, you always put a lot of effort in your games and write-ups, and I've read all of them more than once. :goodjob:
 
@ Raginghordes:

Spoiler :

No, that's not normal. It's something making this game really stand out from the most which I play. Oracle usually goes somewhere between 2500 BC, then it's early, 1800 BC (late) or 2000 BC (normal) .

This game, it didn't go until 1000 BC, it's actually the first time that ever happened to me. This anyhow, is only a small part of what is making this game so incredible, it's maybe 1/10 things I couldn't imagine that came true in that game.


@ all others: No comments = bad next part of the writeup. I already told you, that we're a team on this one. You giving me feedback results in me being motivated to write something that's really special, you not leaving comments results in me being demotivated and that's something one feels when reading what other people are writing.

If the last part in your opinion wasn't good, say it, there's a lot of work in it, so if I'm already willing to invest so much work to share my knowledge and tell something incredible, at least say "read it" or "+1" or "." .
 
I'm one of these god awful lurkers around the forums. Playing deity but not contributing much at the CFC. However this thread and writeup really deserves all the attention possible and all the credits to you Seraiel! So here is my +1 :)

I'm following this with great anticipation and it is thanks to heroes like you that I've become at least a decent player at this game.

Keep up the great work!
 
That can't be the only reason you like to use Aggressive AI. More importantly, Aggressive AI slows down the AIs research rate. That is the reason that all the great peaceful Deity games have Aggressive AI selected.

Kaitzilla and I are on the same page. Worker stealing and making peace is the only reason I use Agg AI. Why would anyone want to slow down the AI tech speed? Constant tech gifts are needed to keep them contributing in most peaceful games.
 
Enjoying your write-up as usual.

I think we are all waiting for the abstract version of this:

http://www.youtube.com/watch?v=L6EknwERf3o

"The Qin archers are like artillery"

Only difference to the movie: All the heroes are on your side!

Wow.

That video was short before making me really sad (when seeing the letters being written in red colour) , but then, they stopped firing and the heroes survived.

Good to see you live troglodyt. I wouldn't have expected to meet you again, as you didn't answer my message.

I'm one of these god awful lurkers around the forums. Playing deity but not contributing much at the CFC. However this thread and writeup really deserves all the attention possible and all the credits to you Seraiel! So here is my +1 :)

I'm following this with great anticipation and it is thanks to heroes like you that I've become at least a decent player at this game.

Keep up the great work!

Ohhh :D .

It's really nice that you post this, but you really don't need to use words like "awful" when posting. I won't say which people I regard as awful, awful are... *cannot say, cannot say, can not say* :D

It's amazing to hear that you've become better at playing CIV through writeups like mine and it's good, that you feel you're ok in what you expect for this discipline. Feeling ok, is actually one of the most important feelings all humans should have, because feeling not ok is cause to some really bad events on earth.

Kaitzilla and I are on the same page. Worker stealing and making peace is the only reason I use Agg AI. Why would anyone want to slow down the AI tech speed? Constant tech gifts are needed to keep them contributing in most peaceful games.

i would settle green to share gold.

should have taken 1 worker asap. 2 is just greedy :p

Hi :)

Slowing down the tech-speed is important in war games, because the faster the units obsolete, the more money one must raise to upgrade the troops, or, either keep conquering with obsolete troops, which usually also is not optimal, because needing greater numbers again leads to a worse economy and economy is already really harsh in conquest games.

Good intuition on settling green ^^ You could have known from the § below it, but I understand, that you don't read a lecture from me about city placement ;D .

But what's wrong with wanting 2 Workers? I have two cities, the next cities will need workers too, there are lots of improvements to be built and the road towards victory is pflastered with stones, you'll agree to this, right?

Seriously, getting 1 Workers is nice, but I'm playing that game under one assumption, and that is "if this game wants to really be good, things have to happen in my favour" . Going for Mids after Stonehenge while expanding to 3 cities and... If you read my other threads, you know some parts of what will happen already.

Thx for giving me feedback, it's now the 2nd time today already, that I understand that I have to publish the next part to really catch you. The 1st parts contain a lot of work, but what you're waiting for is the awesome chain of events, and troglodyt is waiting for my personal version of the unbelievable, and if happyturtle were here, she would have already noticed the beginning of the insanity in the last part of the last post.

So be prepared, it'll go online in the next 24h.

Seraiel
 
I have only recently started playing again as well as surfing around here and saw that you wanted feed back for motivation so I actually logged in. Now I've also seen your message.

I have to ask several questions regarding this game:

A) What's up with the title?
"4 µ m8s <3"

and

"7|-|1$ 3þ1$0Ð3 0F r3þ74ÿ 1$ \/\/|-|47 U |-|4\/3 B33|\| \/\/871|\|G 4 :> .

D0|\|'7 U|\|Ð3$74|\|Ð ¿

\/\/8 ...
"
need translations for the non-nerd.

B) Could you emphasize and describe your diplo, as long as it's significant for the game? I've lately (but not to late) come to the realization that this is the key to high-level civ IV gaming (I mean after you manage city placement, war tactics, tech dealing and wheeling etc. and if you don't play "always war"). This request is probably not necessary as you might be planning on doing so anyway.
 
Just in very short.

Calling yourself non-nerd, implies you thinking of me being a nerd, it's very impolite.

Also, the explanations of what those symbols stand for is below, if you need a word to word translation, you simply have to associate those with letters or syllables and read them, however, then you're one step closer to becoming to what you call "a nerd" :mad: .

Thx 4 making me lose my whole motivation to write something again today.

Regarding your question: Diplo is something of minor importance in a Conquest game, as I'm going to build more units than any AI could handle.
 
Calling yourself non-nerd, implies you thinking of me being a nerd, it's very impolite.

Actually, in America at least, geek (or nerd) has become a compliment. Even if a somewhat backhanded one. People wear it like a badge of honor--at least when they become an adult. (Maybe kids still get bullied with this name calling.) Us nerds turn out to be the rich, successful ones. I don't think he meant it as slur against you. It was more like a self-deprecating joke about his own lack of knowledge.

But you probably knew all that, and your post was just sarcasm, eh?
 
Hehe. That was me just going WHEOOHRN :> .

If troglodyt is good, he knows that gifting some happyness and healthiness resources has good chances to make me drop out of it ^^ .

@ troglodyt: I am gonna write about diplo, and will also publish the next part today. I just get extremely pissed of when I have to be redundant, and namecalling really is not polite. I also do that sometimes with people, but it's usually more seldom but therefor I get immediately infracted for it ^^ .

*handshake*
 
Slowing down the tech-speed is important in war games, because the faster the units obsolete, the more money one must raise to upgrade the troops, or, either keep conquering with obsolete troops, which usually also is not optimal, because needing greater numbers again leads to a worse economy and economy is already really harsh in conquest games.

One thing I really like about this writeup is that you put text-boxes with explanations in your pictures. Visual learning is way easier to grasp than "just" words. And you pointing out what's important in a picture makes it easier to interpret what's... important in a picture! :hmm: Naturally we all get pictures in our minds reading text as well, but lack of deity experience can make those pictures less accurate (or simply wrong, if we lack too much knowledge of said difficulty level).

A question, if I may: Going the war-route at this level: Isn't it better to let your obsolete army conquer a less defended city (or two) than to upgrade it? In my head I'm thinking: Whip an army of current top-tier units - use this main stack to attract enemy stack-of-doom; use obsolete army to take one, or two, badly defended cities. Would this approach have a merit on this level? Or is it too costly (:hammers:) to lose units (military power > unit costs)?

You would lose a lot of obsolete units, gaining one city (and gaining less unit maintenance costs), while your main SoD does what it does best... taking over the more important enemy infrastructure. War success may be down if you lose too many units - but wouldn't you want to continue the war anyway (making war success a non-factor in the short term?)

I cannot predict the future (sorry, I'm no prophet...) but it looks like this is going to be the best writeup I have ever read. I certainly hope it turns out as such. :goodjob:



Yours Sincerely

Kjotleik of Norway :)
 
Hi :)

The good thing about Deity is, that it's usually that hard, that it doesn't leave any questions, and playing Deity for HoF is even better, because then, players really need and take anything that's available to them.

Basically, an obsolete Warrior is a good unit, because he has quite good chances against Scouts, and he can pwn a Catapult if that Catapult, because that Catapult cannot kill ^^

Unit upgrades (in general) are not really worth their cost, except for certain, very specific upgrades, like i. e. Maces -> Riflemen (or Trebs to Cannons, Horse Archers to Cuirrassiers, so basically the upgrades towards Gunpowder units) . I have to honestly say, that I havn't studied the war weariness function yet, because what counts, as you already noticed, is, "can that unit fulfill any helpful task at all" ! That may be even the task of being a city-garrison in a non-borders-city, so in this game, I had a non-connected Warrior-Farm until Rifling, in which I only produced Warriors as City-Garrisons. I then had an attacking-Stack of about 30-40 ChoKoNu's, that fulfilled it's task even past Rifling, and the I drafted new Rifles in greater rates than I lost ChoKu's and unit by unit substituted the lost ChoKus by new Rifles and only upgraded an elite-Squad of CR3 Maces.
I used Catapults + Trebs with Rifles as I never got to Cannons (the game actually ended with the Research of Communism, and that one was only to be able to pay for an empire of that size at all) . I also upgraded some CG3 ChoKus to Rifles as City-Garrisons for the cities in the war-zones, and after stealing Military Tradition, I also had huge Stacks of Cavalries that stormed over the map, while the CR3 and highly promoted Rifles took over the well defended or near lying cities.

It's really hard to imagine this just by narration, and I hope that it'll evoke some interest, because no AI ever reaching Rifles in a game? On a Huge map? Attacking with Catapults + Rifles? Having more than 10 different Stacks all with different tasks attacking more than 4 Civs simultaniously to end that round with the destruction of 3 Civs in the same turn? Spies all over the map for the lack of Siege, and special-units like Guerrilla3 Rifles to pick of the top-defenders? Those tactics are at least unusual, but I'm gonna show that they're highly effective and require enormous amounts of for-planning and coordination of the various units.

TY for your comforting words on the presentation of the writeup, a lot of work goes into that, because I want the readers to be able to catch up the important things easily.

Seriously have to write that next part now.
 
Back
Top Bottom