Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
This is considering the to conversion rate from Slavery alone.
But there is also the extra commerce from the windmill and the benefit from working an extra tile earlier.
The latter is hard to factor very precisely and is what tips the scales in favour of the windmill for a city around size 10... a city that has happy surplus and that will whip again.
I admit the benefit is marginal for a size 10 city and you may have better things to do with your workers (chopping, improving lower size cities)
For a city below size 5, Windmills have a favourable to conversion rate, compared with Mines, and allow to work more tiles earlier (= even more yields).
Thx for those values. I found the "latter" also hard to understand, what you tried to say was something like and my initial reaction was "that doesn't matter, he / she sees something wrong there" but now I understand what you tried to describe, and it's true, but it's only a very minor factor if i. e. whipping the city always at the same sizes (i. e. 4 -> 2) because the city then only works very few tiles, and the whip is the main source of Hammers, the tiles themselves are imho negliable as the 1 from the windmill is, but yes, you're right.
I don't know the number for Epic&Marathon... knowing the numbers for Normal is enough for my poor memory.
Using your caps (happy & health) allows to unleash a city's potential. In a general manner, maybe you'd do better with more food improvements (incl. farms). See York, Hastings, Liverpool, Brighton, etc.
I already wanted (and probably) will do some math on whips at certain sizes, I'll search first because I think somebody did that already. I think knowing things like this is just the next level.
As a sidenote:
Whips are best timed according to regrowth. Whip = lost yield from whipped tiles. Earlier regrowth = minimized lost yield.
Not sure how aware you are of this.
That's basics BiC. You would have known that I knew this if you were reading Team Kakumeikas SG-thread. Are you doing that already BiC and trying to hide it now? I'm curious because you talk of awareness, should I be aware of something regarding you BiC ? ^^
As another:
I'm not sure you should use one of your larger cities (i.e. Nottingham) to pump missionaries. It may be better off focusing on infrastructure, growing larger, working more tiles or hiring Merchant specialists.
Same way you use "junk" cities to build spies & warriors, missionaries can be built in cities with little production.
Missionaries have very high Hammers : Gold conversion rates. Nottinghma is currently only building 2 Missionaries because I needed them for espionage purposes with Asoka, after that it's getting a Grocer to further multiply the Gold, and past that, it'll produce Missionaries again until Wall Street becomes available. I'm aware of Merchants, additional tiles would be ok as the currents slider-position is low -> Gold but I'm not aware of anything actually paying back better than a Missionary, as a Missionary generates Gold constantly, it's not like Failgold where something gets converted and then is away again. A Missionary in a WS-city is 3 / turn for 40 Hammers (1pop with multipliers) and it doesn't cost anything. Cottage is likely to cost 1 for the pop working it, would therefor at least have to be a village (if non-riverside / non-FIN) so the Missionary pays back a lot faster than the Cottage would do... I know this basically means that with a short game, most land doesn't get worked at all, but well, that's just how it is . Basically all those tiles form Nottingham except the the resources (Food / Iron / Silks) and the Village are all not worth working .
Thank you for this great city-by-city-analysis! Showed me some new things to try out...
I see that you really are a believer in working only above-average tiles. I instinctively start spamming cottages when I feel that my tech rate is taking a plunge, so I'm interested in seeing how well your economy is going to hold up and how far (in techs) it will get you.
My economy will get me towards Communism, and that's all that's needed (Communism lowers maintenance so low and makes the worst crap-cities so unbelievably good, that I find that economy doesn't play any role with it ) .