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Republic

Discussion in 'Civ3 - Strategy & Tips' started by Siaphi94, Feb 20, 2007.

  1. Tone

    Tone Chieftain Hall of Fame Staff

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    You need more cities! (sorry but I couldn't resist it.) :mischief:

    Seriously though, you do! There can be a painful period with Republic, as others have already said, but you also need to play a little differently. For example, many people like to have spears in every town. You can't afford this and, more to the point, you don't need to do this. Anyway, who's afraid of spears? In republic you build an offensive army and go and take some more cities to increase your income and reduce your unit costs.

    Another point is that roads are so important. You will not notice the commerce bonus in republic if you haven't got roads on the tiles that your citizens are working. How many workers have you got with your 15 cities?

    How about you post a game here and someone can then tell you why republic is not working for you (and I can stop guessing what the problem is). :)
     
  2. RFHolloway

    RFHolloway Analyst in the UK

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    With a good start (cow and another food bonus for example) I would be aiming for 15 cities by 1000BC (about the time I reach republic). Because I am going for a 100k culture win I am looking for 250 to 300 cities in total - you don't need to go that far, but 100 wouldn't be too far off the mark. at 1000BC I would need 15 to 20 workers, and have most of the tiles that I am working roaded. My military would be on the light side, but even then I would notice the maintainance.

    I used to

    Build military
    switch to republic
    improve the lands

    That causes a massive cash crunch

    I now

    Improve the land
    switch to republic
    Build military

    which helps smooth out the bump.
     
  3. WackenOpenAir

    WackenOpenAir Chieftain

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    The discussion keeps on going after all these years?

    If you don't think Republic is the only government worth using, don't trust your own reasoning, trust all those people who have learned it in the past years.

    Republic rocks in just about every possible way and you can just as well forget that the game offers any other governments. Just try it until it works for you, if it doesn't work for you when you try it, that is part of learning how to use it. There will be a day where you find out that you should have used nothing but republic all along.

    *Exceptions are:
    -100K culture games like feudalism or communism for pop rushing.
    -SID level games may require massive numbers of longbows and trebuchets. To many to support in republic. Feudalism may be interesting here.
    -Religious civ's could make an extra swich. They could consider going with Monarchy first in specific situations where it seems really hard to support an early republic (much more rare than many people think) or they could consider swiching to communism late in the game. This advantage is by no means big enough to choose a religious civ though. Many people would probably misuse a religious civ by abusing it as an argument to still use monarchy when a republic would me better.
    -Multiplayer games. AI's are destroyed or you can buy peace when WW becomes a problem. In multiplayer games however, you can't end wars when you like it. WW can become a serious problem here and Republic may not be the right choise.
     
  4. Desertsnow

    Desertsnow πr²

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    I have been experimenting with the Republic Slingshot strategy of late, with moderate to excellent success. Typically I don't go to republic unless I have several marketplaces either operational or under construction, and still don't if the slingshot fails, but switching earlier seems to mitigate the frustration a little, probably because there is less to have to support, though getting roads built (I tend to train more workers early on nowadays) does certainly help.
     
  5. Siaphi94

    Siaphi94 Uber king

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    i have tons of roads, and i seem to have more citites or equal citites to everyone else on regent so i thought that was good enough. i should tel you this was ancient age, well i was one tech away from middle age.Its not possible to afford a large army but i think i will post the game here
     
  6. Aabraxan

    Aabraxan Mid-level Micromanager

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    I guess my next question is: what do you call a large military? And where are they? Are you leaving a spear in every city to guard?

    I think posting a save would be very helpful.
     
  7. Siaphi94

    Siaphi94 Uber king

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    of course i put spears in my citites! i want them to defend cities. it seems like you have to be very agressive to get alot of citites
     
  8. Abegweit

    Abegweit Anarchist trader

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    OK. We just discovered your problem. It's exactly what I suspected it would be. Stop wasting shields and unit support on useless units.
     
  9. Aabraxan

    Aabraxan Mid-level Micromanager

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    Once your empire passes a certain size, spears in "interior" cities are doing nothing more than MP duty under Monarchy (or other government with MPs). Under Republic, you have no MPs, so you don't need spears in those interior cities.
     
  10. MAS

    MAS Chieftain

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    But only in your border cities right? I mean, the ones that the AI can reach in one move, the ones 1 tile away from the border, and of course, 2 tiles away from the border with China in the Mid. Age, and the other civ in the Ind. Age.

    Or are you allowing hostile units to actually get anywhere near you core?
     
  11. wntrmute

    wntrmute Chieftain

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    Be careful with the leaving cities undefended thing, though. I've had more than one occasion where a gracious AI with an ROP ROP raped me due to an undefended city.

    Then again, nukes are fun.
     
  12. Siaphi94

    Siaphi94 Uber king

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    i assume i should defend them all cause im afraid to lose these large citites but i guess that is the problem
     
  13. Aabraxan

    Aabraxan Mid-level Micromanager

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    Defend the ones on the border. If nobody gets inside, all your other cities are safe. But yeah, be careful with undefended cities near the border, particularly post-rails. Cavs are 3-move units, and I've miscounted more than once . . . set off a chain reaction of lost cities & it was not pretty.
     
  14. Turner

    Turner Chieftain Retired Moderator

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    You don't even need to defend the ones on the border until you've got an aggressive neighbor. Sink that money you're spending on unit upkeep into research or infrastructure. In Rep you should be able to field an army pretty quickly. And if/when you need to build up your army because of an aggressive neighbor, build attack units, instead of defensive units. Make them defend against you, instead of vice versa.
     
  15. WackenOpenAir

    WackenOpenAir Chieftain

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    Just dont defend any cities with spears. Rather have horses to bring the fight to them. And this is much more safe than using spears to defend yourself.
     
  16. darski

    darski Regent in Training

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    I am playing a game now with Rome (vanilla) and for the first time with a republic, I cannot keep my population happy.

    most of my cities head into disorder on any given turn. I had luxuries in the mix and was not at war at the time this was happening.

    What am i missing? (OK no cheap temples with Rome - is that why this is going south so quickly?)

    I am just getting back into CIV so I have forgotten anything I used to know.
     
  17. Delphi456

    Delphi456 Chieftain

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    So how would you handle this scenerio:

    Emp/Huge/Pangea/Mayan

    First 4 civs I meet are 4 techs ahead of me and already have my starting techs, so I can't trade . It took me 50 turns to get alpha which I traded to get to parity, but couldn't get WC, but I did get BW. How am I suppose to defend myself if I can't make archers? I eventually had to make a few spears until I could trade writing for WC, but that was a long time coming.
     
  18. Abegweit

    Abegweit Anarchist trader

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    The lux slider is your friend.
    :)
     
  19. Abegweit

    Abegweit Anarchist trader

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    What do you need defence for on a huge map?
     
  20. Tone

    Tone Chieftain Hall of Fame Staff

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    Well I would switch research off, save my cash, get as many contacts as possible be exploring in all directions (making any tech purchases as cheap as possible) and in the meantime build only warriors, settlers, workers and the odd barracks. Buy a key military tech, such as IW or WC, and then go and batter a few other civs to get more cities and a few more techs.

    I've just played a couple of Deity games (one standard, one large) where initial research was 50 turns for any tech so I didn't bother. I only researched one or two techs (whilst in my GA); apart from this I traded and extorted my way up the tech tree. Pointy stick should never be underestimated.
     

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