rrau said:
I think the new dll messed up my ability to play sgotm. I'm going to uninstall and reinstall everything without the unofficial patch. I won't be able to continue. I'm sorry.
Sorry about that rrau, look out for more training games in the future, this probably won't be the last

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I like the new alternative place for floodplain city by frob, though I've never been a fan of irrigated floodplains. I always cottage them asap. However, I think that Lee is right - we need a fast growing city for whipping before the fall of China. Then we can still cottage the flood plains for growth.
Btw James, when do we continue ? Can we start by tomorrow ( so we can re-discuss early next week ) ?
Cheers
Good question

. Well, I guess there's no harm in starting now, and I think 40 turns again will be good, to give us all a chance to 'play our game'.
Before we start though, I think it is good for everyone if we all give constructive criticism when possible to each of the player's saves, so we can know why certain saves weren't chosen, and learn from that. Whilst doing that we can nominate a save which we would like to continue with. You can make it brief too, like me

.
I will start:
Me: Despite being quick to get a settler out, I realise my second city was not very well placed (in light of the city planning)
frob2900: Quite a solid start IMO since you were quick to get a settler out, but I don't think you placed your second city quite correctly in light of the planning we've been doing. Otherwise, good tech choice and good start.
Zetetic Apparat: You've got a Settler coming soon, you have discovered some important techs (and can already built monuments), but I don't think your choice of Masonry is justified, especially since there isn't any stone/marble, and thus wonders aren't a priority (and I think we need fishing/hunting quicker).
chopstyx: You have developed well, good production in the capital due to mines and good growth from the pigs. You have also built a barracks, and it has slown your settler production too (though it is coming next turn), but this might work out in the future - a good start.
Putchuco: Your militaristic choices have given you a solid defence, which was good since we didn't know whether we were isolated or not. You also have lots of techs (1 from a hut if I remember), the important ones - that's good. However, your military priorities have meant that your settler is the slowest to appear, and only time will tell whether you made the right choice or not! Tell us how you do with continuing your own game in parallel to ours.
pawelo: You have also got a good solid start with a settler out quick. Your tech choice is good, and your city placement is excellent -
vote placed here