Request for a Civ4: BtS "Intermediate" Succession Game

Yep. This is a problem! Maybe we should institute a rule that the resource revealing techs must be researched in the same game turn by everyone.

They are only:
  • Bronze Working
  • Horseback Riding
  • Iron Working
  • Steam Power
  • Scientific Method
  • Fission (or did uranium already appear with Sci.Meth.?)
so it won't cramp anyones style too much.

You left out the tech that reveals aluminum (I'm not sure what it is), and horses are visible with Animal Husbandry, not Horseback Riding.

Also, your rule could get real tricky once trading becomes an issue. What if I traded for Steam Power?
 
You left out the tech that reveals aluminum (I'm not sure what it is), and horses are visible with Animal Husbandry, not Horseback Riding.

Also, your rule could get real tricky once trading becomes an issue. What if I traded for Steam Power?

Yeah, that's true. I think we'll have to drop this issue, and realise that it is something that can't be helped in an SG.
 
Sorry to hear that about your car, Zetetic...




I was too antsy and already went ahead and played the next 40t with Pawelo's save.

Note: Don't look at it, if you haven't played your turns, it does contain surprises.

Spoiler :

OK, nothing much to do at the start, other than having the Worker finish the 1st road.

2160BC: Archery

I sent the first settler out to build the FloodPlain city, close distance speels low maintenance and the floodplains will turn into mega money-makers.

2nd largest civilization in the world, we did right in choosing Pawelo's save... :goodjob:
Spoiler :

Civ4ScreenShot0122.png



1960BC: Mysticism
I did this first for the Monuments -> pop the city limits as soon as possible.

1640BC: Writing (Need something to build in the cities... ;) )

1400BC: Pottery (I think one can never start too early making money -> research)

This might come as a surprise to some...
Spoiler :

Civ4ScreenShot0126.png



And yes, I did build some Bowmen to protect for the inevitable Barb-Axemen...

Here's the known universe after 80t:
Spoiler :

Civ4ScreenShot0132.png



The latest settler I sent up to the ClamFish, another excellent location after the discussions we had.

Spoiler :

Civ4ScreenShot0133.png



All cities, except for ClamFish popped already, Monuments, Granaries and Libraries first. I built a Work Boat in the Capital and send it to the Clams, built another to scout a little in the NE.
Copper is online, and the next 40t could see MASSIVE militaristic moves.
If the Chinese do not have Copper, they're history.
Spoiler :

Civ4ScreenShot0135.png



 

Attachments

That's great, Putchuco. I'll get mine in Monday, won't have time between then.
 
Here's my continued game.

WARNING: there's even more spoilers in here, don't ruin your own game with it...


Spoiler :


2200BC : Bronze Working

Yup, I'm behind here, my slow settler-strategy is punished right here.
Spoiler :
Civ4ScreenShot0112.png


1960BC: Mysticism

Here comes the 1st kicker... ;)
I went ahead and forced my luck a little bit:
1560BC: Stonehenge built
Spoiler :
Civ4ScreenShot0114.png


Saves me from having to build Monuments everywhere, and getting +2 GP points/turn.
First GP is already ear-marked for a Golden Age... (rubbing hands in anticipation)
(I did try this strategy in Pawelo's save in a re-play, but it wouldn't work, interesting)

1520BC: Writing

Spoiler :
Civ4ScreenShot0116.png


900BC: Iron Working

Here's the known universe (continuing my initial 40t-game).
I went for the FloodPlain location first, then the Pigs in the SW of Babylon.
I researched IW before Sailing etc because I want to clear the Jungle N of FloodPlains, and around the ClamFish location, where I plan to settle next. Jugle just causes too much unhealthiness.... ;)
Spoiler :
Civ4ScreenShot0118.png


You might've seen the Iron in the SW corner of the 'Pig' city...

Spoiler :
Civ4ScreenShot0119.png


Spoiler :
Civ4ScreenShot0120.png

 

Attachments

You left out the tech that reveals aluminum (I'm not sure what it is), and horses are visible with Animal Husbandry, not Horseback Riding.

Also, your rule could get real tricky once trading becomes an issue. What if I traded for Steam Power?
Industrialism -> Aluminium
and Animal Husbandry->Horses (D'Oh!) :)

It is a tough problem. I suppose like jamesds said, it can't be helped
 
I was too antsy and already went ahead and played the next 40t with Pawelo's save.


I must've been way too impatient as I didn't pay attention with the placement of ClamFish City...
Off by one tile, ... :( And yes, I must've tried to have it all.

This makes my turns pretty much useless, sorry.
 
Played from pawelo's save till 875 BC (turn 80)

Uhmm... Were we supposed to follow the dotmap exactly? Because I didn't. :mischief:

Complete turn log inside the spoiler. It might be a little too detailed, so you could skip ahead to the condensed points I put at the end.

Spoiler :
PRE-TURN (40)
-Switched research to Mysticism, Archery next
-Queued Worker in Babylon after Settler
-Warrior in Babylon starts moving north in anticipation of the Settler

TURN 45
-Start to chop the worker at Akkad

TURN 46
-Mysticism finishes researching, start Archery
-Babylon completes Settler, starts Worker
-Settler starts the trek towards the north

TURN 48
-Hinduism is founded in a distant land
-Akkad completes worker, starts Monument
-Take Babylon off one mine and put it on a spice forest tile because the extra gold will let me get Archery a turn earlier
-New worker at Akkad goes to chop the monument

TURN 51
-Archery is discovered, start Fishing
-Some historian tells us we are the second poorest nation in the world. (China is poorer!)

TURN 52
-Akkad completes monument, starts Barracks (10 turns till the pigs are in range)
-Dur-Kizgalu is founded in the north, starts on a monument
-Finances are starting to hurt with the third city, but I leave 100% science to get Fishing in 3. This will coincide with the Bowman at Babylon and the capital will go to a workboat.

TURN 53
-China adopts Slavery
-Our heroic scout defeats a lion

TURN 54
-Take science down to 80% to avoid bleeding money too fast (Fishing next turn)
-Sent one worker from Akkad back to Babylon to chop the Work Boat and prepare for growth.

TURN 55
-Fishing is researched, start Pottery. I thought about sailing, but figured cottages/granaries were more important at this point.
-Babylon completes Bowman, starts Work Boat. Turns out I was wrong about the Bowmen, they don't start with Combat1 promotion. oh well, I'll give Drill to our Bowmen.

TURN 59
-Babylon completes Work Boat, starts Work Boat
-Work Boat heads to clams
-Have one worker chop the second boat to make way for a farm.

TURN 60
-Babylon completes Work Boat, starts Bowman
-Second Work Boat heads to Fish

TURN 61
-Pottery finishes, start Sailing
-Send one worker up to the north
-Dir-Kizgalu completes Monument, starts Granary
-Borders expand at Akkad! Worker starts on pigs.

TURN 64
-Judaism founded in a distant land
-Babylon completes Bowman, starts Bowman. Set queue to Settler next.
-Thought: the second Work Boat was a little early. It's waiting around for the borders to expand...

TURN 68
-Babylon completes Bowman, start Settler
-Akkad completes Bowman, starts Granary

TURN 70
-Finish Sailing, start Meditation. We have no luxuries, so I'm moving towards Monarchy now and ignoring Iron Working till later. We will have copper hooked up next turn, and while it might be nice to cut down the jungle, I don't think it's a priority right now. Not more than letting our cities grow happily.

TURN 72
-Borders at Dir-Kizgalu expand, we have fish now!
-Science to 70%, losing money too fast

TURN 73
-Babylon completes Settler, whip an Ax to prevent unhappiness
-Sending the Settler to the floodplains/spices to start the cottages. We need ca$h!

TURN 74
-Babylon completes Ax, starts Galley

TURN 75
-Nippur founded by the spices, starts Monument

TURN 76
-Dir-Kizgalu completes Granary, starts Lighthouse

Turn 77
-Akkad completes Granary, starts Worker

Turn 80
-Babylon completes Galley, starts Galley.
-Worker starts chop for Monument at Nippur.



FOR THE NEXT TURNS
-The worker is chopping the monument at Nippur to get the floodplains inside our border. This should happen within fifteen turns.
-Irrigate the spice tile for now, to get fast growth before plantations, and put cottages on the floodplains and grassland tiles, we need the money/science. The spice gives an extra food with plantation, so even without a food resource here we should be okay.
-I'd build a Granary after the Monument to get more cottages worked earlier.
-I wanted to send the first Galley to scout China, but we'll need Writing to get Open Borders with them... I think Monarchy-Hereditary Rule is more important to get our cities growing right now. No luxuries around is hurting us. No religion is not helping either.
-Second Galley in production should probably strike out east and scout other islands, maybe make contact with some potential trading partners. All China has is clams and fish.
-Current research is Priesthood (next turn) then Monarchy after. I'm leaning towards going Writing after that, then one of the three following paths (1) Iron Working, (2) Math->Calendar, (3) Alphabet. With writing we'll try to wrangle an open borders agreement with China.
-Moai Statues is available, and although it would be best for Dir-Kizgalu, there's no way we'd ever be able to build it there at six hammers/turn. I may be tempted to try it at Babylon or Akkad though. The Great Lighthouse might also be viable for a trade boost.
-I think I've built as many cities as our econonmy can support for now. Once we get some cottages up, I'd send a Settler out to the fish/sheep/deer site south of Beijing. Dir-Kizgalu is a good spot to build the Settler in anticipation. It has low shields, but lots of food, and it is at its happiness limit already. Settler will stall growth for a while. Alternatively, Dir-Kizgalu could be used to bulk up our labour force (Workers).


Food for thought: In my game, the biggest problem down the line looks to be happiness. Hence my current rush towards Hereditary Rule. In addition, even getting Calendar won't help us much, since all we have is four sources of spice. What we really need is trading partners, or a religion. It will be interesting to see if anyone tries a beeline through Masonry->Monotheism to try and grab Judaism first. It should be doable. Organized Religion wouldn't hurt either.


Things accomplished in my turns:
-2 more cities built, Dir-Kizgalu (clam/fish/copper) and Nippur (floodplains/spice)
-Dir-Kizgalu and Akkad have borders expanded, Nippur monument is being chopped
-Resources connected: pigs at Akkad, fish, clams, and copper
-Techs researched: Mysticism, Archery, Fishing, Pottery, Sailing, Meditation, Priesthood (in 1), Monarchy (next).
-I've built a handful of Bowmen, and there's a lone Ax waiting in Babylon (he hasn't been given a promotion yet).
-Galley in the water, another in the pipeline
-Akkad and Dir-Kizgalu both have Granaries, so future :whipped: shouldn't pose too much problem.
 

Attachments

Okay, I haven't already read how your games went. Here is my morning's effort

Spoiler :

Great news, you have appreciated my game. Even it will be the only time you do, it makes me feel good :)
Let’s go then for the next forty turns.

Here are the global plans for this time span – get next two settlers ( on is on the way, due in six ), found clam/fish/copper and floodplains cities in the north ( yes, green city will have to wait ). Chop worker/monument in Akkad and get some land improvements there. Network all cities with roads. Start working copper in the north and start the axes going. Well, my calculations might be a little bit extravagant but we’ll try to do our best. Techs beelines – Mysticism – Fish/Sail and later on, Construction. And then, objective China!

Nothing important happened in the next few turns, until the discovery of Archery. On the same turn, the worker got nearly chopped, a settler was ready ( work went on one bowmen in Babylon ) and started Mysticism ( due in six ). Since the beginning of this session, I left a scout in the north, just to fogbust and try to avoid some unpleasant surprises ( hey, look at those little bastards who just found Kushans on our spot ). Now that the settler is ready, he will go with the warrior right to the clam/fish/copper spot. Next turn Hinduism was FIDL, worker was up in Akkad and moved on the hill tile to mine it, while waiting for Mysticism. I decided to put some hammers on Barracks for the next four turns.

In 2040BC, our two cities were road-networked, first bowmen war ready ( went on a settler in Babylon ), and a jointed excursion scout – settler – warrior, was making his way up to the clam/fish spot ( followed by the worker who went with roads while the second one will chop the monument and improve some spots around Akkad ( and maybe this river plain tile next to Babylon ).

In 1960BC, Mysticism was finished and I started Fishing. It should time well with the city founding in the north, so that we can get the workboat up soon. I left the warrior a little bit behind, escorting with the scout - there is no land to the north so I took the risk. Babylon got its cultural borders expended and we learned that we are :



Good news, Qin is the last one!

Dur-Kurigalzu found in 1920BC, one tile east of frob’s alternate plans ( :rolleyes: ) for immediate copper. Fish and clam are still in the cross, so everything’s fine. It starts a warrior, while waiting for fishing tech to come in. Babylon’s worker in on the way to the north to mine the copper tile and get the road to Babylon on his way back.

In 1800 BC, pretty much stuff took place. Fishing was off ( I decided to go for Pottery before Sailing, for some cottaging next to Akkad ), Stonehenge was BIDL and a Chinese workboat arrive near Dur-Kurigalzu. Also, the monument was chopped at Akkad ( there was a second forest nearby ).

A few turns later, copper was operational, Akkad finished a workboat ( remaining hammers from chopping plus his high production strategy - until the pigs are up it works the mine tile to pump some military ) – it will scout Chinese island in the future turns. Babylon went for one bowman after the settler, which went for the floodplain spot.

Nippur was founded ( floodplains ) in 1520 and started a worker. In a few turns it should get his chop. I discovered a small tundra island to the south, but didn’t circle it continuing towards China. Workboat was finished north, and I decided to let it grow to 2 ( in 3 turns with the clam ) before starting a worker. Pottery was in, and I went for Sailing.

In 1440BC disaster struck, and we couldn’t do nothing about it :



Well, of course, it’s only one health ( the pasture is still up :) ), still it’s a little bit annoying. You might notice the granary work in Babylon. The plan is to whip it asap, so that we can :whipped: even faster in the future :D. Of course it got :whipped: sooner than later, so the work went on a worker. I quite miscalculated the culture stuff, and when pigs where available at Akkad, no worker was around ( one was networking the copper, the second one was chopping himself a friend in Nippur… Poor move.

However, one worker was on his way in Babylon, so we lost just a few turns :blush: . Once the Sailing was in, I decided to go for IW, knowing that I won’t get it before the end of 80 turns…

Turn 70 – worker ready and heading for pigs. Not having anything more useful to do, I started two galleys ( one in Akkad, and another one in Babylon ). A brave scout fogbusting the western part of the island ( future sheep city ) killed a barbarian warrior while defending ). Also, GW was BIDL and Judaism was FIDL ( nothing in Babylon so far… ). Next turn, I was surprised to see that my workboat couldn’t enter the Chinese territory without declaring war ( I thought it could without open borders… ). Will have to hurry a galley for more scouting, or declare war. Few turns later, pigs were up ( at last ) and Dur-Kurigalzu got its monument and a spear. It went for barracks. With copper and fish/clam, there will be much military whipping in here. I decided to leave the workboat near the future sheep city – history ( and you ) will judge if I was right ;).

Well, as for me, Babylon is the worst place to live during this time span. Not only it get :whipped: all the time ( just got the first galley that way – started an axeman ), now it has vermin…



Still, it managed to hook back the pigs, while the second one is on the way. On the other hand, the monument in Nippur got some chopping help, while the worker will go on to cottage the first flood plain of this future commerce paradise.

So, what’s up after the next 40 turns. Let’s take a global look at the Babylon/Akkad part first :



OK, first just for stats – IW due in 5. However our research rate got dumped a bit due to maintenance costs.

Therefore we have some cottages up ( two tiles SW from Babylon, NE from Akkad ) and in construction ( river/forest tile 1SE from Babylon, some nice chopping BTW for our axes in Babylon, 1 NW from Akkad and the first floodplain tile in Nippur. Babylon’s vet axe is due next turn, Akkad just started his after getting its galley :whipped:. The Galley will head for China. Pigs are pastured and connected. In the far west nothing special – some fogbusting from the hilled warrior and a scout on the sheep city spot ( to be settled next – when, up to us to decide ). Also, a workboat on the fish next to the sheep city – having nothing better to do I kept it here either to improve caught fish or clam from China, or to work the fish for the future seep city.

Let’s see the north part now :



Nippur has a monument due in 2 turns and get his first flood plain cottaged. Then it will work on military – our invasion is well on the way. Also, note the rose line just on the Chinese coast, he settled his second or third city one from his coast – not a great move ). However, he shall be history soon :devil: :lol: .Dur-Kurigalzu develops well. The culture pop is for in two turns, and we already have a workboat ready ( at least one thing planned well ). For a moment it will pump military ( axe/spear ), but I think it’s our best spot for the Moai’s in the future. We have almost finished scouting the island to out NE. Nothing special there – maybe one or two spots for some future colony ;).

We are well ahead in score, but the Colossus has already been built ( tough luck for our economy ). Also, our invasion force is well in march – two galleys are ready, and axes are on the way. With IW due in 5, we will see if iron and swords are an option. A little bit of luck maybe…

Well, at least the three early wonders are not in the same city/civilization. But we are pretty behind in GNP and production. Our military is nice, and crop yield rather good. Approval rate, well… :whipped: :D I think that I have made two major mistakes – the pig tile should have been worked 5 turns earlier and to think that the workboat could enter Chinese territory without war or open borders… Our population is pretty low due to whipping, but we have four nice cities, already pretty well improved.

Up to you.



I hope all of you will get the stuff finished soon, so we can get our discussion going

Cheers!
 
I'm going to refrain from commenting on the games before everyone has posted their results (don't want to put the whole discussion under spoiler tags).

However, I wanted to point out that pawelo and I have similar settling strategies (in terms of order, and possibly placement, except that I didn't stick to the dotmap). However, our research paths have diverged completely. And he was much unluckier with random events. I didn't get a single event.

Putchuco and pawelo researched pretty similarly though, while the settling order was different. So it'll be interesting to see what choices the others make.

On a side note pawelo, I think you forgot to upload your save. I don't see it anywhere.
 
Hi guys, just back from a weekend away. I've only just briefly read some of the posts that have appeared over the weekend, I will read them more thoroughly tomorrow at work.

Anyways, here is my save up to 850 BC. Summry & screenshot attached:

Spoiler :


Okay, so we're using Pawelo's save. Looks good, I like where Akkad has been placed. And you've mined the hills near Babylon - good work. My first priorities are to get copper, then iron, so we can pump out some troops for the inevitable invasion of China.

Turn 41: Building a road from Babylon to Akkad. Fortified scout on top of hill at top to bust fog as barbarians will be with us shortly.

Turn 46: Finished Hunting, started Pottery so we can get some cottages built. Settler finished in Babylon, started bowman. Moving settler down towards the copper to the southeast.

Turn 49: Founded 3rd city beside copper to the south. Started training a bowman in it, also started on another worker in Babylon after completing a Bowman.

Turn 52: Started research on Fishing.

Turn 55: Stonehenge has been completed in a far away place. Damn, that's usually a good one to get the borders popped.

Turn 56: Started researching Iron Working. Hope there's iron somewhere on our island!

Turn 59: Started on Granary in 3rd city. Now all 3 cities are building a granary, to get the population up for whipping axes later.

Turn 62: Started another bowman in Babylon. This Bowman is for Akkad when completed. Should have copper connected soon, the worker is building a road on the tile.

Turn 64: Another bowman in Babylon.

Turn 67: Started another settler in Babylon. Research is down to 70% so I'll have to be careful here.

Turn 69: Copper is connected. Axemen and spearmen are available!

Turn 71: Completed Iron Working. We have 2 irons on the island. one of which is within Akkad's fat cross, we'll need a religion / temple there to pop the borders. Started Axeman in 3rd city.

Turn 75: Settler completed in Babylon. Started on an axeman.

Turn 77: Nippur has been settled to the north-west. Babylonian Warrior destroys barbarian warrior.

Turn 80: We're in a good position for the invasion of China. I think our priorities should be expanding our borders and preparing for war. I also like to build Statue of Zeus in games which there will be a lot of war, although I think with our tech decisions we're going to be too late.

Scores:

Hammurabi: 182
Qin Shi Huang: 122


View attachment Chopstyx_Hammurabi BC-0850.CivBeyondSwordSave

Chopstyx after 80 turns.jpg
 
Hi guys, just back from a weekend away. I've only just briefly read some of the posts that have appeared over the weekend, I will read them more thoroughly tomorrow at work.

Anyways, here is my save up to 850 BC. Summry & screenshot attached:

chopstyx, I think you played one turn too far, could make it difficult to compare with the others.
Do you have a save from turn 80 you could use?
 
Hi guys, just back from a weekend away.
I've only just briefly read some of the posts that have appeared over the weekend, I will read them more thoroughly tomorrow at work.

Looks like I might not be the only one who finds it nice to get back to work on monday, just to get the reading going :lol:
I hope civfanatics won't be blocked at my new work - I start in two weeks. What will I do of my entire day if it's blocked ? :eek:
 
Right, here is my continuation of pawelo’s game up to and including Turn 80.

Spoiler :

I built Dur Kurigaluz in turn 48 (floodplain city), and that same turn I chopped a forest near Akkad to speed the worker. Built another worker in my capital after building a bowman for defence. Following that, I chopped a granary and switched to Settler.

Did lots of terrain improvements around my cities, and I’ve built “ClamFish” city (Nippur) too – I felt it was better 1 square East of the placement on frob’s dotmap, since I might possibly squeeze Cyan city in…I’ll have to see. I had a work boat prepared for it, and the clams are improved already. Another work boat waits inside it for the fish. The copper mine also has been completed, and I’m clearing the Jungle around it.

Iron was discovered near Akkad :D. Not yet got a mine, but a nearby settler will finish a cottage soon.

Borders of Akkad and Dur Kurigaluz are ‘popped’, and the pigs near Akkad have a pasture, whilst there is 1 cottage so far in floodplain city. Babylon is size 6 and now becoming unhappy, so going to try and stop growth and increase production. It is building a galley currently.

It is interesting to note that Qin Shi Huang is actually quite far behind – he is only just discovering Archery, and he still has one city :eek:, I don’t know what he’s been doing all these turns…I might be inclined to get about 4-5 Swordsman over there quickly and make a quick conquest, he can’t have much defence yet, but I guess it would be safer to scout the area first.

As for Techs, I discovered: Archery > Mysticism > Pottery > Fishing > Sailing > Iron Working > Writing (6) in that order.

Here’s a pic of my progress:
Spoiler 1280x800 screenshot :

Civ4ScreenShot0022.JPG




So, when frob2900 and Zetetic Apparat have uploaded their saves, we shall discuss what's happened. Until then, as Lee said, lets not discuss it much (and the little we do must be in spoiler tags). The game is becoming exciting though! :D

EDIT: chopstyx, could you reload the autosave for Turn 80 ('cause there should be one) and save it and upload it here please? It is best we all play to the same date for fair comparisons ;). So, what's your next job, pawelo?
 

Attachments

So, what's your next job, pawelo?

Let's try to answer without spoiling frob's and zettetic's games :)

Spoiler :

Well, once I knew that we have Iron in the Akkad's fat cross, the immediate plan will be getting at least 3 galleys near Nippur for chinese invasion, trying to get something like 4-5 swords, 6-8 axes and maybe 2-3 spears. I would whip a galley in Nippur, so that we can land 6 troops every two turns near Shanghai. That would make our three galleys 2-3 trips to do the invasion ( small surprise effect ;) ) - in 4-6 turns we are on the chinese territory. Swords will be the last one to get going. First I would built/whip/chop some axes and spears at Babylon, Akkad and Dur-Kurigalzu. Also, Lighthouse is a must in Dur-Kurigalzu. I would built Moai in here too, but wait with them until the invasion force is ready.
If we should continue mine, I would research writing asap after IW, and sign
open borders with Mao, so that our galleys could explore his coastline while building up our invasion force. Maybe we could even board the scout and let it wander through China before declaring war...
Well, it's just a first draft ;) ).
Hey, nice try your game :goodjob: Too bad for unhapiness in Babylon - how about somme :whipped: ? :)
Can't wait the other two games :D
 
@Jamesds

Oops, I'm so much in my work today that I haven't thought that you were speaking about my real job :lol:

As for now, I am still in the IT consulting. For the next ( and last ) two weeks in this job, I will essentially spend my time here reading and posting :blush:
But as from monday, 3 september, I will take over a Product Manager position in an international company specialized in payment clearance. I must admit that I took this opportunity to travel alot :cool:

And what all of you do guys ( of course while not playing ;) ) ?
 
@Jamesds

Oops, I'm so much in my work today that I haven't thought that you were speaking about my real job :lol:

As for now, I am still in the IT consulting. For the next ( and last ) two weeks in this job, I will essentially spend my time here reading and posting :blush:
But as from monday, 3 september, I will take over a Product Manager position in an international company specialized in payment clearance. I must admit that I took this opportunity to travel alot :cool:

And what all of you do guys ( of course while not playing ;) ) ?

I don't work at the moment, I did work as a waiter in a restaurant, but it wasn't for me. Anyway, I couldn't get a computer technician job because I've left high school, and had only a couple of months to go until University. So, September 22nd I'll be off to Uni!

Best of luck for your new job, pawelo, I hope it works out :).

EDIT: Thought I'd tweak the dotmap to fit my strategy so far. Here it is. The main differences concern the northern cities.

Spoiler :
JDS-Dotmap.jpg
 
Best luck with your Uni Jamesds!

I hope you will still find some time to play our SG ;)
 
Best luck with your Uni Jamesds!

I hope you will still find some time to play our SG ;)

Thanks pawelo! Oh, yes - I did start it, and I intend to finish it ;) (or at least continue it as far as you guys want to go). I also intend to keep playing BtS of course. Uni work is priority though, but I'm sure I won't get overloaded just yet ;). Even though I will have slightly less time, I'll make sure I stay in the SG. The only time I won't is when I arrive there - it will take a couple of days to get Internet access.
 
I'm currently doing software quality assurance in an internet security firm. Only started a few months ago though.

And don't worry too much about university Jamesds, I played Civ a whole lot more while I was in school than I do now. :mischief:

And, somewhat more game related, is it that bad that I didn't follow the dotmap? My floodplain city is not in the same place...
 
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