Great news, you have appreciated my game. Even it will be the only time you do, it makes me feel good
Lets go then for the next forty turns.
Here are the global plans for this time span get next two settlers ( on is on the way, due in six ), found clam/fish/copper and floodplains cities in the north ( yes, green city will have to wait ). Chop worker/monument in Akkad and get some land improvements there. Network all cities with roads. Start working copper in the north and start the axes going. Well, my calculations might be a little bit extravagant but well try to do our best. Techs beelines Mysticism Fish/Sail and later on, Construction. And then, objective China!
Nothing important happened in the next few turns, until the discovery of Archery. On the same turn, the worker got nearly chopped, a settler was ready ( work went on one bowmen in Babylon ) and started Mysticism ( due in six ). Since the beginning of this session, I left a scout in the north, just to fogbust and try to avoid some unpleasant surprises ( hey, look at those little bastards who just found Kushans on our spot ). Now that the settler is ready, he will go with the warrior right to the clam/fish/copper spot. Next turn Hinduism was FIDL, worker was up in Akkad and moved on the hill tile to mine it, while waiting for Mysticism. I decided to put some hammers on Barracks for the next four turns.
In 2040BC, our two cities were road-networked, first bowmen war ready ( went on a settler in Babylon ), and a jointed excursion scout settler warrior, was making his way up to the clam/fish spot ( followed by the worker who went with roads while the second one will chop the monument and improve some spots around Akkad ( and maybe this river plain tile next to Babylon ).
In 1960BC, Mysticism was finished and I started Fishing. It should time well with the city founding in the north, so that we can get the workboat up soon. I left the warrior a little bit behind, escorting with the scout - there is no land to the north so I took the risk. Babylon got its cultural borders expended and we learned that we are :
Good news, Qin is the last one!
Dur-Kurigalzu found in 1920BC, one tile east of frobs alternate plans (

) for immediate copper. Fish and clam are still in the cross, so everythings fine. It starts a warrior, while waiting for fishing tech to come in. Babylons worker in on the way to the north to mine the copper tile and get the road to Babylon on his way back.
In 1800 BC, pretty much stuff took place. Fishing was off ( I decided to go for Pottery before Sailing, for some cottaging next to Akkad ), Stonehenge was BIDL and a Chinese workboat arrive near Dur-Kurigalzu. Also, the monument was chopped at Akkad ( there was a second forest nearby ).
A few turns later, copper was operational, Akkad finished a workboat ( remaining hammers from chopping plus his high production strategy - until the pigs are up it works the mine tile to pump some military ) it will scout Chinese island in the future turns. Babylon went for one bowman after the settler, which went for the floodplain spot.
Nippur was founded ( floodplains ) in 1520 and started a worker. In a few turns it should get his chop. I discovered a small tundra island to the south, but didnt circle it continuing towards China. Workboat was finished north, and I decided to let it grow to 2 ( in 3 turns with the clam ) before starting a worker. Pottery was in, and I went for Sailing.
In 1440BC disaster struck, and we couldnt do nothing about it :
Well, of course, its only one health ( the pasture is still up

), still its a little bit annoying. You might notice the granary work in Babylon. The plan is to whip it asap, so that we can

even faster in the future

. Of course it got

sooner than later, so the work went on a worker. I quite miscalculated the culture stuff, and when pigs where available at Akkad, no worker was around ( one was networking the copper, the second one was chopping himself a friend in Nippur
Poor move.
However, one worker was on his way in Babylon, so we lost just a few turns

. Once the Sailing was in, I decided to go for IW, knowing that I wont get it before the end of 80 turns
Turn 70 worker ready and heading for pigs. Not having anything more useful to do, I started two galleys ( one in Akkad, and another one in Babylon ). A brave scout fogbusting the western part of the island ( future sheep city ) killed a barbarian warrior while defending ). Also, GW was BIDL and Judaism was FIDL ( nothing in Babylon so far
). Next turn, I was surprised to see that my workboat couldnt enter the Chinese territory without declaring war ( I thought it could without open borders
). Will have to hurry a galley for more scouting, or declare war. Few turns later, pigs were up ( at last ) and Dur-Kurigalzu got its monument and a spear. It went for barracks. With copper and fish/clam, there will be much military whipping in here. I decided to leave the workboat near the future sheep city history ( and you ) will judge if I was right

.
Well, as for me, Babylon is the worst place to live during this time span. Not only it get

all the time ( just got the first galley that way started an axeman ), now it has vermin
Still, it managed to hook back the pigs, while the second one is on the way. On the other hand, the monument in Nippur got some chopping help, while the worker will go on to cottage the first flood plain of this future commerce paradise.
So, whats up after the next 40 turns. Lets take a global look at the Babylon/Akkad part first :
OK, first just for stats IW due in 5. However our research rate got dumped a bit due to maintenance costs.
Therefore we have some cottages up ( two tiles SW from Babylon, NE from Akkad ) and in construction ( river/forest tile 1SE from Babylon, some nice chopping BTW for our axes in Babylon, 1 NW from Akkad and the first floodplain tile in Nippur. Babylons vet axe is due next turn, Akkad just started his after getting its galley

. The Galley will head for China. Pigs are pastured and connected. In the far west nothing special some fogbusting from the hilled warrior and a scout on the sheep city spot ( to be settled next when, up to us to decide ). Also, a workboat on the fish next to the sheep city having nothing better to do I kept it here either to improve caught fish or clam from China, or to work the fish for the future seep city.
Lets see the north part now :
Nippur has a monument due in 2 turns and get his first flood plain cottaged. Then it will work on military our invasion is well on the way. Also, note the rose line just on the Chinese coast, he settled his second or third city one from his coast not a great move ). However, he shall be history soon

.Dur-Kurigalzu develops well. The culture pop is for in two turns, and we already have a workboat ready ( at least one thing planned well ). For a moment it will pump military ( axe/spear ), but I think its our best spot for the Moais in the future. We have almost finished scouting the island to out NE. Nothing special there maybe one or two spots for some future colony

.
We are well ahead in score, but the Colossus has already been built ( tough luck for our economy ). Also, our invasion force is well in march two galleys are ready, and axes are on the way. With IW due in 5, we will see if iron and swords are an option. A little bit of luck maybe
Well, at least the three early wonders are not in the same city/civilization. But we are pretty behind in GNP and production. Our military is nice, and crop yield rather good. Approval rate, well

I think that I have made two major mistakes the pig tile should have been worked 5 turns earlier and to think that the workboat could enter Chinese territory without war or open borders
Our population is pretty low due to whipping, but we have four nice cities, already pretty well improved.
Up to you.