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Requests for new components (and features)

Would it be possible to add a breakdown of the various commerce types to the finance screen? Ie, have the finance screen display how much science, gold, espionage, and culture was being produced by specialists, derived from commerce, and buildings. Currently you get a breakdown of gold expenses and raw commerce, but that's only half the story.
 
Would it be possible to add a breakdown of the various commerce types to the finance screen?

Yes, this went on my todo list when I did the original screen. It's just not near the top at the moment. I have a lot of higher priority things to do still.
 
I keep forgetting to request this feature (and I haven't been in this position since installing BUG 3.6, so it may be taken care of already...). It's about other civs' SoD. I've been in late game situations where I'm looking at a enemy/rival Stacks of Doom and it is so tall I can only see a fraction of the units present. Additionally, I can't even tell how many units they have in the stack.

I know I could goto the military adviser and after several iterations of selecting single unit types, I could determine the general composition of the stack. But in addition to extreme tedium, I would still not be able to accurately judge the strength of the stack because of the many units whose current hit points and promotions that lie off the screen.

Would it be difficult to make the rival unit stack hover display scrollable, or whatever makes sense UI-wise to reveal the entire stack? I don't think Firaxis intended to hide information that way.

BTW: awesome job with 3.6. Among the enhancements, the dot maps rule!
 
I believe a feature request is in the tracker that would allow you to open any stack in a scrollable window. It would not be possible to alter how Civ handles hovers in general, which is what is used to draw the stack composition. I can change the text in it, but I cannot add a scrollbar.

It would probably work by having a shortcut key and/or button you could hit and then click the tile. This would open a window showing a sortable view of the stack with all the types, promotions, etc.
 
I believe a feature request is in the tracker that would allow you to open any stack in a scrollable window. It would not be possible to alter how Civ handles hovers in general, which is what is used to draw the stack composition. I can change the text in it, but I cannot add a scrollbar.

It would probably work by having a shortcut key and/or button you could hit and then click the tile. This would open a window showing a sortable view of the stack with all the types, promotions, etc.

How about just listing the numbers of troops, like 24 Rifleman, 10 Cannons, etc...
 
How about just listing the numbers of troops, like 24 Rifleman, 10 Cannons, etc...
That is already there. When the stack gets too big, the troops start getting summarized at the bottom ...

cats (5) cityraider I (3), collateral I (3)

Thus showing there are also 5 cats and 3 of them have CRI and 3 of them have CI ... you just don't know if they are the same 3, totally different or a mixture.
 
I would like it if it was somewhat like the tree structures in windows. You have every unit type on a row (riflemen, macemen, etc), and when you klick on the name you expand it and see every single unit's health, MP, promotions on a row.
 
That is already there. When the stack gets too big, the troops start getting summarized at the bottom ...

cats (5) cityraider I (3), collateral I (3)

Thus showing there are also 5 cats and 3 of them have CRI and 3 of them have CI ... you just don't know if they are the same 3, totally different or a mixture.

Yeah, the information is there, but it's not easy to read. Still gets the job done I guess. My main gripe with this stack mouseover is the lack of horizontal space it takes up. If this window were extended horizontally, longer unit descriptions would not have to line wrap. One unit per line would be nice. Sounds like you can't change the characteristics of the mouseover window though. :(
 
Really minor request but in the AP voting section maybe list the current religious civic (and religion?) of the Civ next to the Civ's name.
 
New request: I've never seen this in the Civ series before as it's always a tech "tree," but is there a way to change it so that we can pick techs in a list format instead where the list can be rearranged? I ask because I often try to queue several techs in, and if I make one mistake with the current system, I have to start again from the beginning. And maybe have the option to save a tech queue list for future games (in case you want to play the same scenario again with the same tech path).
 
How about a Tech Ratio stat, like the Power Ratio. Basically, total up all the research points in techs that a Civ has - an easy way to tell how advanced you are relative to the other Civs. Display it in the Score area.
 
How about a Tech Ratio stat, like the Power Ratio. Basically, total up all the research points in techs that a Civ has - an easy way to tell how advanced you are relative to the other Civs. Display it in the Score area.

You don't get that kind of info in the default game and BtS is supposed to be "unaltered". All it does is display info you already have access to in a more convenient way.
 
Any chance we could get a collapsable/sectionalized build list? I hate having to scroll past 20 military units, missionaries/executives to find a building.

Do you know about the buttons to the right of the list to jump to the Units, Buildings, and Wonders (or Processes, I forget)? Also, the mouse wheel works in this list.
 
You don't get that kind of info in the default game and BtS is supposed to be "unaltered". All it does is display info you already have access to in a more convenient way.

From the trade window you know what they have technology-wise - if you talked to them each turn you would know what techs they had at each point in the game no? Of course there are times when you can't talk to them so in those cases your information wouldn't be accurate, but it seems that in all other cases you should know what they have researched. The game would then look at all the Civs and use the one farthest behind to normalize a ratio. I seem to recall Civ 1 and Civ 2 having a tech ratio graph - I know this is a different game but it's something I miss sometimes.
 
From the trade window you know what they have technology-wise.

You can only see what you can research. If you lack Writing, you won't see if they have Alphabet. This would make the ratio inaccurate for the more advanced rivals. That doesn't make it worthless, but it is something to consider.

So what formula would make sense? Ratios comparing the sums of tech costs of known techs?
 
You can only see what you can research. If you lack Writing, you won't see if they have Alphabet. This would make the ratio inaccurate for the more advanced rivals. That doesn't make it worthless, but it is something to consider.

So what formula would make sense? Ratios comparing the sums of tech costs of known techs?

Right you can't see what you can't research but if you were to open a trade window with them each and every turn you would know exactly what they've researched and when. On that note, why not have log messages saying that Civ X discovered Tech Y (based on the ability to see the tech in the trade window). Again, Civ 1 and 2 did this I believe.
 
Right you can't see what you can't research but if you were to open a trade window with them each and every turn you would know exactly what they've researched and when.

[My emphasis] Again, only the techs that you can research. You would not know exactly what techs they have researched if they've researched any that you cannot research yourself.

Without Rifling, you can't tell if they have Rocketry.
Without Replaceable Parts, you can't tell if they have Rifling (from the trade screen).

On that note, why not have log messages saying that Civ X discovered Tech Y.

Yes, this is on the list of requested enhancements. Given the above, should you get an alert saying that the AI already knows Rocketry when you research Rifling?

Say you have researched Replaceable Parts and are researching Rifling. An AI completes Rifling and you get the alert "Mansa Musa has learned the secrets of Rifling." That's pretty clear.

Now MM completes Rocketry, but you can't tell because you cannot research it. Thus, you won't get an alert. When you complete Rifling, you can now see that MM has Rocketry. Should BUG show an alert saying that even though he researched it some time previously?

I'm thinking that all new trade possibilities should be alerted.
 
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