EmperorFool
Deity
Why? With enough EPs you already can see what they are researching so adding yet another message would just be redundant.
Because without enough EPs you cannot see that information.
Why? With enough EPs you already can see what they are researching so adding yet another message would just be redundant.
Because without enough EPs you cannot see that information.
Finally, an idea specific to the Liberalism race is to place an indicator on the main interface showing how many rivals can research Liberalism. This could look like the (not yet added) indicators for how many Universities are needed before you can build OU, Courthouses for the FP, etc. It would only show up once at least one rival can research it, and it would disappear as soon as the race was over.
As long as we remember that the decay period is not equal for everything.......
This is what I'm not100% sure about. WHen I did tests it seemed more like the n+2 or n+3 turn for some weird reason.[*]Does decay happen on the Nth or N+1st turn of no production? (probably Nth)
Number of turns where hammers weren't put into it.[*]Is the decay timer based on time in the queue or number of turns that you haven't putinto it?
The timer is not reset each time you put hammers into it.[*]Does the decay timer reset if you putinto the thing for 1 turn? IOW, can you avoid decay on a unit by building it every 10th turn?