I still don't agree that we should leave options off the options screen. That's backwards if anything.
If the choice for a new feature is "not optional" or "optional only by modifying INI manually", which would you prefer? That's what Cammagno is addressing; he wants the latter if the former is the only other option (no pun intended).
I love the idea of an advanced view. So, who's going to design new layouts for the non-advanced options screen, including which options is has, and code it up?
I don't want to simply move a bunch of options to a new Advanced tab and leave it at that. Doing so would require looking at two tabs to find all options related to a feature, e.g. the scoreboard. Rather, I'd want two views of each tab or an entirely new screen designed with a bare minimum set of options. I suspect this is probably more trouble than it's worth, but I do like the idea.
As to whether or not people are asking for it, I can only say that from my experience as a software developer and consultant -- i.e. dealing with actual real users in person -- people tend to fear options screens. Granted the sample space is low, but 15% (3 of 19) of the votes in my poll said they didn't know they had a choice about the advanced layout, and 25% use it but don't customize it. I think that's fairly significant, considering that the percentages for people not voting or reading the forums is probably higher.
I agree, Cammagno, that a good walk-through of the options with screenshots would be ideal. If anyone has some time to devote to this (you don't have to do it all! Just do one tab), we'd be very grateful.
Right now I'm completely rewriting how BUG is initialized and events and options and tabs are hooked up. This will allow other mod makers to more easily include BUG in their mods as well as allow -- wait for it --
multiple INI files.

Perhaps this will make hand-editing an INI file less painful.