There are all Carcass requiring buildings.
There are 50 carcass producers.
50 screenshots are in attachment.
Hunter camps: Antelope, Auroch, Bison, Boar, Caribou, Deer, Diprotodon, Elephant, Emu, Giant Bison, Giraffe, Hippo, Kangaroo, Mammoth, Megaloceros, Megatherium, Moose, Mouflon, Muskox, Narwhal, Ostrich, Rhea, Rhino, Walrus, Whalers Dock, Woolly Rhino, Zebra.
Farms: Cow, Goat, Oxen, Pig, Reindeer, Sheep.
Herds: Bison, Buffalo, Camel, Cow, Deer, Donkey, Elephant, Horse, Goat, Muskox, Pig, Ratite (Flock), Kangaroo (Mob), Sheep, Llama, Mammoth, Zebra.
World Wonder: Mammoth Trainer.
All hunter camps have +1 unhappiness with Ecology, and add +1 of food/gold/production depending on animal.
Most of them obsolete at Ecological Engineering.
Some of them obsolete at different points:
Sedimentary Lifestyle - Auroch, Diptotodon, Giant Bison, Megaloceros, Megatherium, Woolly Rhino - those are prehistoric animals most likely.
Marine Architecture: Whaler's Dock
Farms obsolete at Mainstream Cloning, and they have +1% food bonus with certain resources being present.
Herds also provide different animal bonuses. They never obsolete, some of them require canine domestication.
Ratite flocks need poultry and megafauna domestication.
They also have minor gold/production/food bonus depending on animal.
And then there is world wonder - Mammoth Trainer, that needs Megafauna Domestication and gets obsolete with Armored Vehicles.