Resource List

I can talk to Zerver about the Camel. For now, not considering bonuses for certain things, we will call the Resource list Finalized. I shall update the discussions thread appropriately!

EDIT: I sent the request to Zerver for an animated Camel Resource Graphic. Hopefully he'll be able to do it.
 
We will probably need different windmill art as well, as the ones in BtS look just a tad too modern to me.
 
I must say that I forgot to look at the FFH ones. Will do so today.
 
Before calling this completely finalized, maybe we can add the respective food/hammers/commerce values (with and without improvement)?
 
Just a resource I would say.
 
Also, just a resource. I don't think we want Camel based units. As far as I know, nothing like that is actually mentioned.

I agree with adding the bonuses before finalizing the list. Who would like to take on that one, or should I?
 
I'll try to look into it tomorrow evening, unless someone wants to take it up before that time.
 
(regular bonusses) (bonusses with improvement)

Spoiler :
Fishing Boats:

- Fish (+1food) (+3food,+1:health:)
- Clams (+1food) (+2food,+1:health:)
- Crab (+1food) (+2food,+1:health:)
- Whale (+1food) (+1hammers, +2commerce,+1:))

Farm:

- Wheat (+1food) (+2food,+1:health:)
- Corn (+1food) (+2food,+1:health:)
- Rice (+1food) (+1food,+1:health:)

Plantation:

- Athelas (+1food) (+1food, +3commerce,+1:health:)
- Pipeweed (+1commerce) (+1food, +3commerce,+1:))
- Sugar (+1food) (+1food, +1commerce,+1:))
- Spices (+1commerce) (+1food, +2commerce,+1:))
- Silk (+1commerce) (+3commerce,+1:))
- Banana (+1food) (+2food,+1:health:)
- Dye (+1commerce) (+4commerce,+1:))
- Incense (+1commerce) (+5commerce,+1:))

Winery:

- Wine (+1commerce) (+1food, +2commerce,+1:))

Mine:

- Copper (+1hammers) (+3hammers)
- Iron (+1hammers) (+3hammers)
- Mithril (2-4 Resources only depending on # of Dwarven Civs & Map Size) (+2hammers) (+5hammers)
- Gold (+1commerce) (+2hammers, +5commerce,+1:))
- Silver (+1commerce) (+1hammers, +5commerce,+1:))
- Gems (+1commerce) (+1hammers, +6commerce,+1:))

Quarry:

- Marble (+1hammers) (+1hammers, +2commerce)
- Stone (+1hammers) (+2hammers)
- Black Stone? (+1hammers) (+2hammers, +2commerce)

Pasture:

- Horse (+1hammers) (+2hammers, +1commerce)
- Cow (+1food) (+1food, +2hammers,+1:health:)
- Sheep (+1food) (+2food, +1commerce,+1:health:)
- Pig (+1food) (+3food,+1:health:)
- Camel (+1food) (+1food, +1hammers, +1commerce,+1:health:)

Camp:

- Deer (+1commerce) (+2commerce,+1:health:)
- Fur (+1commerce) (+3commerce,+1:))

Other:

- Lumbermill (n/a) (+1hammers, +1commerce (next to river))
- Workshop (n/a) (-1food,+1hammers, +1commerce)
- Watermill (n/a) (-1food,+1hammers, +1commerce)
- Windmill (n/a) (+1food,+1hammers, +1commerce)
- Cottage (n/a) (+1commerce)
- Hamlet (n/a) (+2commerce)
- Village (n/a) (+3commerce)
- Town (n/a) (+4commerce)
- Farm (n/a) (+1food (With irrigation)


Added the other improvements that add something to the city, left out bonusses tied to techs and buildings.
 
Sorry, Watermill was a mistake. I took most of them from FFH, but FFH doesn't have a watermill and I accidently copy pasted the workshop entry into the watermill entry and forgot all about it. Should be something like +1 hammers +1 commerce.

Rice is the same as in BtS and FFH

Mithril: I toned it down from FFH quite a bit allready (+2 and +7 with mine, +9 total). It is indeed a lot, but there will be only one tile where you can mine mithril, the other sources will be provided through wonders. Still, we could make it +6 with mine and +0 without, to show that you really had to work for your mithril.
 
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