RevolutionDCM for BTS

Well done Habitus for being able to compile RevDCM on your own! I totally realize that some people don't have the same skills as you and so we try to help them, but.....

Pestering does not work when you are dealing with volunteers like myself. It might work if the volunteer is fresh and enthusiastic, but after enough pestering the volunteer gets burnt out. The problem with Civfanatics is that there is no recognition system for volunteers. What happens is that a volunteer like myself will work for nothing for years at Civfanatics without recognition. My upload limit is still only 10MB and the other day the uploader complained about me wanting to upload the makefile!

But new users keep on coming into the system such as Civfanatics. They don't see the 1000's of hours of work that the volunteer have put into Civfanatics because the system doesn't show it. So the volunteer get's all these ungratefuls making request after request which is ok for the first year or two, but then starts to cause burn out. There are very few people on the internet that have enough insight and perceptiveness to see what the person is doing behind the scenes in the online community and how they may be feeling. At Civfanatics it is total anarchy. A long term responsible contributor like myself, has no officially recognised status on the system, and so new users come in and say what they like at the exact same status as a long term modder, developer or moderator. Now that is fine and "democratic", but it just causes burn out.

I'm not saying that people shouldn't pester. It's just that it comes down to a simple equation in an anarchical system like Civfanatics that appears to be an online democracy when it isn't. It's a simple equation. When does the pain exceed the gain when you are working for free? At the time of releasing RevDCM290, I was absolutely burnt out after years of modding and the equation went negative. The issue is even worse when the modder is not in the same time zone as the rest of the community (like myself).

Enjoy it, and sincerely best wishes to all the Civ community out there.

There aren't enough accolades to repay you, and the others who have volunteered their time in the betterment of this game, and community.

If new posters take the time to ask questions and try to understand what the Mod is about, and how to fix any extraneous problems, I have found that all of you have been a great help. I think the issue comes from people that want to make demands, and get their feathers wrinkled when they don't get an answer immediately.

One of the beauties of this forum is that there is a literal ton of information on the game, and hundreds, if not thousands, and people that will answer a question or point people in the right direction. I would love to see some old mods updated or improved, and I have come to realize that if I want those changes I'm going to do like those thousands of volunteers and learn how to mod it myself.

I have participated in "Volunteer" organizations on a few occasions, and it never fails that there are always a core group of workers that get things done, and a huge number of people that just want the end product and will not dedicate any of their time or energy to making it better. Enjoy the fact that you have built a game unto itself, and in turn made CivIV, that much better. I thank you, as many others have and will. Thanks for taking the time to answer questions and provide insights, even if you never submit another mod here. :goodjob:
 
So I am wondering if anyone is planning the ultimate kitchen sink dll?

Since Civ 4 is aging, it made me think it would nice to say here is the one ultimate work from the community. It does not seem that this will be case, but as others come to mod the game.... It would nice to have a library ready in one spot instead of searching the threads, and trying to understand how to integrate this or that. (Wait I sound like a WoC rep:))

The point I am making this mod is great work, and civ modding has a vast library to sift through here at CFC. I believe this mod has done more by allowing others to step off of it, and make their own customizations. It would be great if that continued in a one source that all feel is needed.

But as the world turns so does Civ 5 disappear. I am sorry there is no hope for that piece of ssshamburgersssssssht! I give a toast to the modders, but I hate to say it.....I think this is the last real moddable Civilization game.
 
In RevolutionWatchAdvisor.py, there are several lines that refer to CustomRevAdv.txt

Code:
		name = BugPath.findIniFile("CustomRevAdv.txt", "CustomRevAdv")

but I can't find this file anywhere.
 
Possible do so, that after conquest of the last city, population of the conquered country did not change automatically nationality on new state, but became national minority?
 
Does anyone still follow this thread? If so, I found a bug with joining the rebels in which I cannot take any of my former empire's cities, even if they have no garrison, and I cannot end my turn at all.
 
Does anyone still follow this thread? If so, I found a bug with joining the rebels in which I cannot take any of my former empire's cities, even if they have no garrison, and I cannot end my turn at all.

I merged the Revolutions part into my mod and have the same issue. I suspect that the game doesnt like it when the active player has no cities.
 
I merged the Revolutions part into my mod and have the same issue. I suspect that the game doesnt like it when the active player has no cities.

I actually DID have one city that flipped to me. It was still in revolt, though, and the game counted my score as zero.
 
Hrm...seem to be having an interesting problem in NwT, now that I've finally gotten it functional: When I hold Alt over an enemy stack, what I get rather than odds is a bunch of AI-related stuff.

Also, ChangePlayer coughs up this error when I try and change the identity of an empire:
Spoiler :
Code:
  File "CvEventInterface", line 34, in applyEvent

  File "CvEventManager", line 207, in applyEvent

  File "ChangePlayer", line 144, in changeCivHandler

NameError: global name 'iTeam' is not defined
Anyone know what would cause either of these?
 
I hate barbarian civ. Every time I come in contact with a new minor, the first thing they do is declare war on me the moment we get to diplomacy. Not a problem mid or late game, but in the 150 turns on epic, thets freakin ridiculous. I was just DEFEATED while playing as rome on Noble. I was the first to come in cantact with Shaka and Genghis when they were minors. Both declared war on me, we werent even in the mediaval age yet. They have massive starting stacks that nobody could defeat. I did not even remotely stand a chance. And I wasn't all that weak. I swear I almost exploded. I wanted to kill my computer and make shaka use the remains as a suppository. I have never lost. I have been playing for 3 years. I might actually stop playing becuase of this.
 
Noticed that the button to turn on Events with Images is present in the game. However, Events with Images appears to not be present in the eventtriggers.xlm as the line for the .dds art file is not present. I've merged this into a previous mod but, because RevolutionDCM mod is much more complex, didn't know if replacing the CvGameCoreDLL.dll file would cause a problem. I'm not a programmer and a pretty novice modder, focusing primarily on the art of the game. I'd like to be able to add event art to the game if possible to the Revolutions DCM mod.
 
Noticed that the button to turn on Events with Images is present in the game. However, Events with Images appears to not be present in the eventtriggers.xlm as the line for the .dds art file is not present. I've merged this into a previous mod but, because RevolutionDCM mod is much more complex, didn't know if replacing the CvGameCoreDLL.dll file would cause a problem. I'm not a programmer and a pretty novice modder, focusing primarily on the art of the game. I'd like to be able to add event art to the game if possible to the Revolutions DCM mod.

Generally speaking, if a mod has a DLL you cannot simply replace it, you will have to merge the code of the two (unless one mod is a superset of the other).
 
Both declared war on me, we werent even in the mediaval age yet. They have massive starting stacks that nobody could defeat. I did not even remotely stand a chance. And I wasn't all that weak. I swear I almost exploded.

1) In case you weren't aware, minors can't conduct diplomacy, thus they're automatically at war with everyone.

2) You can edit some settings to give them fewer units and such, and/or increase the likelihood of a new minor being a builder-type rather than a militarist.

Edit: The lack of activity in here saddens me, especially since I despise [civ5] and still have :bts: mod projects going...I'd be tempted to see about taking some aspect of RevDCM over myself, but between wanting to finish my own projects (which involve it) and my general lack of skill in C++... :/ Anyone?
 
Love this game. Started playing it a few days ago. I would just like to say great work! :goodjob:

2) You can edit some settings to give them fewer units and such, and/or increase the likelihood of a new minor being a builder-type rather than a militarist.

How exactly is this done?
 
I still think this is the greatest mod of them all.
Does anybody know how to debug it though? I've noticed one and I'd like helping to fix it, but I have no idea how to get bug logs/how to read them, and I really have no idea how a debug.dll would work - how does that work with this mod?
 
I just found this mod the other day, tried it out, and I really like it! However, there's a couple issues I'm having (if this isn't the proper thread to report RevDCM issues, let me know and I'll post there).

  • Where the event log is (at the top of the screen, below the research bar), it always displays the message "BugOptions - Cannot locate settings folder". Because of this, I have to open up the event log and keep it off to the side so that I can see the event log messages.
  • The sounds associated with event log messages come one turn late. For example, if two AI go to war on turn 100, I won't hear the sound associated with going to war until I proceed to turn 101.
  • The Dynamic Civ Names doesn't work for me. When I enable it in the RevDCM tab of the BUG Options screen, it doesn't change anything. They are all just listed as empires ("German Empire," "Incan Empire," etc.).

I'm not running the program as an administrator - could that be a problem? I tried running BtS as an administrator, but when I do that, none of my old save games show up.
 
Update: I figured out how to run old saves as an admin (had to move them to a different folder) - this fixed the first two issues. However, the Dynamic Civ Names doesn't seem to be working still. Any tips on how to fix it?

EDIT: nevermind - I just had to restart the mod after running it as an admin the first time.
 
I've managed to find the bug in RevDCM that is causing CTDs for me (and when reloading the (auto)save the crash happens again on the same moment). The windows debug software tells me this:

..................................................
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(908.13f8): Access violation - code c0000005 (first/second chance not available)
eax=00000000 ebx=0416d720 ecx=8800003f edx=000000e0 esi=0416d6f8 edi=0416d750
eip=77980c22 esp=0018ec00 ebp=0018ec10 iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246
*** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll -
ntdll!ZwGetContextThread+0x12:
77980c22 83c404 add esp,4

This is what I got from analyzing a dump file. In a visual studio programme I am told the same error (bit with less information).
Although I have managed to find out how to find a bug like this, I have no idea at all what is said here, let alone how to fix it.
I hope someone can help here, fixing this bug would be helpful for all users of this wonderful mod I suppose ;) Unless I am the only one with this bug but I don't think so.
Anyone got a clue? Of course I don't mind helping more by gathering more information and such.
 
I wish I had time to help you. I wish I also had time to help Thalassicus with CivUP. However I am now studying environmental law and am thus destined to have a frustrating and miserable life. Perhaps when I'm done with it I can update this mod. I'm glad you are enjoying it because in my heart I think that RevDCM is still so diverse and interesting yet unbloated.
Cheers
 
Back
Top Bottom