JediClemente
Prince
Akkad's what I want!
Don't you think four mesopotamian civs is too much?
Even now having Sumer is stretching it a bit, as they would be very shorlived.
Akkad's what I want!
You're confusing spawn area, "historical expansion" area and core area. The latter can never overlap with each other (that applies for any mod based on RFC).
The Arabian core area overlaps with both the Babylonian and Persian core areas.
Akkad is to the northwest of Babylon, itself northwest of Sumer, and south of Assur.
http://kbagdanov.files.wordpress.com/2008/10/map-1.jpg
As for it being too many civs in a small area...I mean, the point of the mod is to do the ancient world, and the ancient world is focused in Mesopotamia, yes? So why not treat it like Europe in RFC.
Native celtsCould be nice to play them, some tribes in Gaul like Arvernes or Eduens (french name) were powerfull.
Arverni and Aedui could start in Gaul, they can fight each other, and with natives. Rome could benefite from those rivalities to conquer entire Gaul. In history, Rome and Aedui were very closed allies.
Here is a map with Aedui (Eduens), Arverni (Arvernes) and Natives.
Celts did it, but with gallo-roman civilization :/ I agree with you about the few civs.And only a few techs would apply to them, really. Or would you have them building theatres, libraries and trirremes?
For a celt civ (not gallo-roman) ? Maybe control the celt historical expansion area (gaul, spain, britannia, austria), no losing cities from natives or barbarians, and so on.What historically plausible UHV could there be for them?
- In discussion:
Sumer (I'm for it, enough space and turns since 3000 BC before it has real competition - which should destroy it, kinda equivalent to Babylon in RFC, quick game, shouldn't ever respawn)
Elam (against, prefer indys, same core area as Persia)
Indians (there's a lot of space in the Indus Valley for the 3000 BC civ there and it has meaning later also, weak civ ala Mali in RFC, high probability for respawn, caused by the high difficulty to control that area)
Minoans/Mycenae/Lydia/... (I still think Sparta shouldn't colonize the Mediterranean. That lives only Athens to the task. Another greek civ from out of the Peloponnese is needed)
Arabs (enough space for a "Yemen" civ, what romans called Arabia Felix. Similar to the Indian proposal)
Nubia (against because I don't see much point nor what to achieve with them, I prefer indys that can revolt)
Etruria (strongly against, already gave my opinion too much)
Bactrians (for me it has meaning from 320 BC onwards, the map is perfect for them)
Parthia (I prefer to mix it with Persia)
Celts (non playable minor civ please)
Germanics (if the game ends by 100-150 AD there's no point for a civ, just barbarians)
Actually, from Late 9th century BC to 283. Using Arkaeyn's timeline on post 135, it gives them just over 100 turns. And that should be a lot of game play, as well as adding some flavor to Italy. We could have a more intense Mediterranean if we add them. There could be more alliance combos and make a "world war" (which we should have possible. Not a scripted event, but easily done. Like in RFC) that much better.Etruria is much more like 750-400 BC, stretching it a bit (properly till 500 BC). As to foil for the Roman Republic, I prefer the Gallic invasors.