Now you put that folder in your Beyond the Sword/Mods folder, so it will look like Beyond the Sword/Mods/RFCEurope. Find inside Public Maps folder, open it, double click on the only map there and you are playing
Ya but where is the Beyond the Sword file??? (god I'm hopeless) what is the document path to get there? and I do that using the "extract to" button at the top right?
Won monarch England in 1634, only Dan Quayle. A couple suggestions:
1. L'encyclopedie seems to grant knowledge of techs known by just 1 foreign civ.
2. Being wonder/project monger, I built all the colonial projects (could have done another 4-5 if I didn't aim for the UHV). Maybe require 4 colonial projects AND the East or West India Company?
3. Also, the India Companies don't have any benefits other than allow you to build later colonial projects. Can we give them a little trade benefit to justify the cost? (e.g. 2 extra trade routes)
4. Moscow, Kievan Rus never respawned despite Poland being unstable several times, while the rest of Europe was very solid.
5. No slavery??
1. L'encyclopedie seems to grant knowledge of techs known by just 1 foreign civ.
2. Being wonder/project monger, I built all the colonial projects (could have done another 4-5 if I didn't aim for the UHV). Maybe require 4 colonial projects AND the East or West India Company?
3. Also, the India Companies don't have any benefits other than allow you to build later colonial projects. Can we give them a little trade benefit to justify the cost? (e.g. 2 extra trade routes)
4. Moscow, Kievan Rus never respawned despite Poland being unstable several times, while the rest of Europe was very solid.
5. No slavery??
Thanks for your suggestions.
1) I'll have to investigate
2) Currently the AI doesn't "know" to build colonies, so there's no competition. We're working on fixing that.
3) Giving these companies some other benefit (at least with the Colonialism civic) seems a good idea.
5) Yeah, we don't have slavery. The game plays a bit differently without being able to crutch on the whip, but I'm not sure that's a bad thing.
Ya but where is the Beyond the Sword file??? (god I'm hopeless) what is the document path to get there? and I do that using the "extract to" button at the top right?
It depends where did you install it. Usually its on Crogram Files/2K Games/Firaxis Games/ Sid Meier's Civilization 4 Gold/Beyond the Sword ... etc. But you may have different configuration. Just type Rhye in search field if you have Vista it will bring you RFC folder right click on it and chose "Open file location" This will be location for your RFCEurope too
No slavery is a very realistic and changes the entire playing experience. I never built workshops before, now it's a must . Playing as Dutch on Emperor, very realistic religion spread, nice borders (except Cordova took over the Spain ), Turks have their historical borders, England very advanced, first English-Dutch war just started, when English Antwerp flipped to me. I need navy badly and I need timber, no one is trading, how can I beat the Royal Navy with Galeons ? GAve the Munster back to Germany, but kept the troops ("cheep mercenaries"). We'll see how it will go...
It depends where did you install it. Usually its on Crogram Files/2K Games/Firaxis Games/ Sid Meier's Civilization 4 Gold/Beyond the Sword ... etc. But you may have different configuration. Just type Rhye in search field if you have Vista it will bring you RFC folder right click on it and chose "Open file location" This will be location for your RFCEurope too
What seems to work easiest for me is this: Unzip the latest version (I use Winzip) into Civ4/BTS/MODS, open RFC Europe, right-click Public Maps and send the WB map to desktop as a shortcut. That way I just double-click the desktop icon to start a game. But then I've only got Windows XP, not Vista so I can't really help with that.
In playing the newest version, I have noticed that the AI has a strange expected value of their techs. PLaying as Cordoba, i am constantly being asked fro WAY to much in trade for techs. It seems the AI is researching far faster than I am, and cant seem to find a trading partner for my techs. Even my vassals wont trade with me!
For example, I am currently halfway done researching Paper, and am the only existing civ to have the knowledge of Arabic Knowledge. No AI civ will trade AK straight up for Paper, they all require all my gold (and my first born).
Well, I didn't have contact with the Ottomans, so maybe they knew Scientific Method, Steam Engines AND Physics in the mid 1500's (which I'm sure Germany did know, because I have a lot of espionage on them).
Is tech brokering off? (maybe other civs knew too but I couldn't see what they know)
Three things (I have a list of minor-type things I'll post later) in the 4/13 version:
1) France has become incredibly difficult. Maybe I'm doing it wrong or something, but the barbs and indies are legion until about 1000;
2) Around 1000, the game is slowing down a lot for me; not like 1650, but certainly noticeable and kinda annoying.
3) The Ottomans can't build Islamic missionaries! On spawn the madrassah is obsolete, but the Orthodox monastery is not. Perhaps a solution would be to have a madrassah come as part of what all the Turkish cities get, along with Islam, even if it doesn't give a science bonus. (The cultural bonus would be nice as well to keep the Byzantine cities from crowding the borders early on too much).
1. Complete conquest UHV is a little hard, Al-Andalus grows too powerful. Historically, they collapse at around 1100. While still muslim, they become independent city-states conquered individually by Spain. In my game the Cordobans lasted the whole game. They need a worse starting situation.
2. Lots of problems with the map. First of all, maybe they're too insignificant, but I noticed the Madeira Islands are nowhere to be found. The overall shape of Spain seems to be off a bit, I'm not sure what kind of map projection we're going for but it's a little confusing. Whoever did the naming of what the cities come up as when you found a city didn't do a very good job. The coast of the Western Sahara(Morocco) hasn't had any work done to it. Same for parts of Sicily, Southern Italy, and the Netherlands, all once parts of Spain's empire. I get Murcia for all of them. Madrid seems to be directly East of Toledo, which, if you could just take a quick glance at a map, is entirely wrong. Bilbao comes up in 6 different tiles! (Where can I go to work on this?)
3. The 2 tile city spacing rule really needs to go. I came across many many instances when I couldn't found a historically major city because it was too close to another city just as important. Example: Seville and Cadiz, both very essential. The only way to found both is if Cadiz ends up on that salt hill at the far Southern tip of Iberia(innacurate). Also, if I wanted to have both Madrid and Toledo in the right places I would need 1 tile of spacing. Also, Braga and Oporto are basically the only other major cities in Portugal besides Lisbon. It is impossible to found both of them with the Two tile rule... It would help a lot if that got changed.
4. I don't like it when cities get founded on top of resources, Al-Andalus consistently founds Granada on top of the hill with Copper. There is a hill just above that that gives the same result and is actually closer to the real location Granada. They also always found Cadiz one tile North of its correct location. Anyway we can edit the settler map to change that?
It doesn't makes a rule. In my last game as the Spanish, I conquered Al Andalus pretty quickly (although it was three or four test versions ago)... The problem was quite the opposite, making Spain too overpowered.
Not sure about Madeira, but Azores and Canarias and there, though I don't care about them. I don't think the human player should ever settle them. There's little point. Perhaps for Portugal, being as surrounded as it is. You're not supposed to settle Morocco either (in Spain's case, Ceuta, Melilla and Oran weren't really cities but coastal strongholds, in a proper sense).
The map is rotated (I hope you noticed that). We've talked before about the problem of the shape and city-naming in Spain. Now it's a bit late to make any major changes, as it would mean A LOT of work. I'm ok as it is.
And you're not supposed to found a city just because it was historically important... of course anyone can play as they want, but that was never intended, and may even hurt your games.
If you want, you can always rename Toledo as Madrid. As far as the map goes, they should be in the same spot.
Settling on resources can be an issue on regular Civ, but here there are a lot of bonuses, so it doesn't matter that much. I think Granada is far enough from its real location as of now (lesser evil anyway).
I settle the Madeiras as Portuguese... I know having those island cities all the way out there isn't helpful in any way, but some players(Maybe just me?) want to really recreate what that civilization did. I don't have a problem with Ceuta, Melilla, etc., I recognize that they were not so much cities but strongholds, that's not what I'm talking about. Casablanca, actually a big city, was fine, it's the desert area South of that which hasn't had any work done. Portugal and Spain both had multiple forts/trading posts along that coast.
You're ok with Madrid directly East of Toledo? When it's always been directly North? I realize the map is rotated, but that would leave Madrid slightly northeast, not just east.
I don't care how much my games are hurt? I'd like to create a Spain that resembled Spain in that time. And no, they're not in the same spot, Madrid is 1 or 2 tiles north, maybe northeast because of rotation. Changing the spacing rule would solve many of my complaints easily.
The little list:
-Some of the wonder movies/screens need the explanation of what they do at the end of the movie. Cluny is a good example.
-6 tiles west of Paris there is a hill between timber, cattle and honey. I built a city there, in an attempt to limit my number of cities to not kill science later on (in prior versions I'd built Nantes, Caen and Brest for the same land geography). Only problem is that it comes out as Nantes, when I think it should properly be Rennes.
-The automated missionaries still aren't working.
-At what point in the game does the auto-end-turn function turn on? It's kind of annoying to be about to sack London and the turn ends right after you've finished your artillery barrage.
-I think Marrakesh is too small, maybe a small food resource so it can grow just a tad?
-Regarding my earlier post, my game started going s.l.o.w.l.y at 1137, turn 179 or so, not 1000. I am driving a 4-speed emachine, but prior versions only started to get as slow much later.
Really? I'm coasting along in 1350 and I'm about 2000 points (monarch). The trick is to kill Burgundy really quickly with axemen initially, conquer Dijon and Marseilles, then eliminate the Germans as soon as they appear, and then you have lots of land to expand in France and beyond. Raze Calais since the English will get it. In fact, I expanded so much that I had to give away Firenze to avoid a respawn. I'm still just about 9% land so domination is probably out of the question, even with the French UP.
Really? I'm coasting along in 1350 and I'm about 2000 points (monarch). The trick is to kill Burgundy really quickly with axemen initially, conquer Dijon and Marseilles, then eliminate the Germans as soon as they appear, and then you have lots of land to expand in France and beyond. Raze Calais since the English will get it. In fact, I expanded so much that I had to give away Firenze to avoid a respawn. I'm still just about 9% land so domination is probably out of the question, even with the French UP.
I had some trouble initially with Burgundy (thought it would be better to finish Cluny first to get a start on the UHV). Then Germany DOW, easily wiped them out but Burgundy collapsed. Fine except indie culture kept flipping Dijon and barbs and indies (and later Spain and Portugal) made expansion south of Tours very difficult.
I had some trouble initially with Burgundy (thought it would be better to finish Cluny first to get a start on the UHV). Then Germany DOW, easily wiped them out but Burgundy collapsed. Fine except indie culture kept flipping Dijon and barbs and indies (and later Spain and Portugal) made expansion south of Tours very difficult.
I agree with AP. France is pretty easy if you knock out Burgundy and Germany ASAP. The problem can be Spain if they decide to goggle up Bordeaux and Toulouse while you're busy in the east. The real challenge is playing (and surviving) as Burgundy as stability is a big problem. For some reason Burgundy seems to start unstable. I think some rebalancing is in order to redress that.
I found an issue that needs to be resolved. Playing as Cordoba, i conquered Spain only to find that they had chopped the forest containing the timber NE of Leon. So, this means that I cannot acquire that resource since I cant build a lumber mill there. The AI should be set to NOT chop those tiles if possible. Going into the WB to change the square...
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