AnotherPacifist: Thank for the saved-game. I've now fixed the bug that causes these, which is great. I no longer ever get crashes when generating Dutch/Swedish spawns. I'm not actually sure what breaks saved-game compatibility though, so I can't promise you that you'll be able to keep playing this game when the next test version is released this weekend.
So, I managed to get the first 2 UHVs for the Byzantines, and made it to 1500 AD with 23,000 gold, but Austria seems to have had 27,000 gold!
I probably could have gone back and micromanaged another 4,000 gold, but that seems like an obscene amount of gold. Is there something specific about the Austrian AI code that would lead them to horde so much gold? It sort of reminds me of fluke Mali UHV wins by the AI in a few RFC games.
On the tech rate issue, I am now playing a game as Venice (very fun to play a warlike Venice BTW), and Spain is out researching me. They were able to research Patronage in 4 turns! Even though they are among the early civs they don't get the handicap?
Reporting my current game as Spain on Monarch which is going well except I am now crashing after 1431. I've tried 4 times from the previous autosave (1428) but always the same. Maybe this is the bug that Sedna17 found in AP's game. Anyway here are both saves. If it can be fixed I really would like to finish this one.
Playing new version. Byzantia. Tech cost went down but my maintnance was much higher. Until I discovered the reason: Handicap cost is 30 gold for 22 units! Was it like this before? For those who don't know, if you mouse over your unit costs it will show handicap cost -- in regular BTS it's a discount (negative) and is ZERO for deity! How come in RFCE Emperor it's positive and 30 for 22 units? :crazyeyes:
Domination is possible by giving away cities (same effect as in RFC when you have >20 cities) to buffer stability. (I conquered 2 cities in Bulgaria and gave them to Genoa and Hungary) I don't see a way for conquest though because you'll definitely reach domination (25% land).
BTW, I disagree about the marshes around Novgorod. It was one of the richest city-states before Moscow took it over. I would transfer some of those marshes up north.
I dedicate my latest Monarch UHV as Spain to Micheal Vick who was worried that he couldn't build enough cities in Spain because of the 2 tile spacing. I don't think that 23 cities in Iberia, 6 in North Africa and one island is too bad. And I could have built lots more if I wasn't going for the UHV win. And I had to give away 4 in France as I was getting unstable. 34 cities is quite a lot. It should be noted that each of them, including the ones in NW Africa all have their correct names. (ie Casablanca, Rabat, Tangier, Tetouan, Ceuta, Mellila). I should have won in the minimum 1650 but I left building colonies a bit too late this time. Still, a win is a win.
EDIT To AP and kbk. I think a Spanish domination win is doable but stability is a problem with too many cities.
So I just won Venice in 1369. (Neville Chamberlain)
1) I think Venice was fairly easy. I did have a few turns of instability, but they did not last.
2) The third UHV says "control 8 luxury resources in 1700," but is apparently coded "by" instead of "in." This is how I won in the 1300s. I'm not sure if this is a bug or not.
3) The third UHV seems to not require 8 unique luxury resources, but just 8 total.
You could increase the difficulty by requiring 8 different unique luxury resources.
I just tried to extend my French game to domination: no luck in 1450. The problem is:
1. Too much water around your cities making it less profitable land-wise compared to Moscow and Kievan Rus (my Muscovite game had 21% land, while with France occupying all of Germany, Cordoba, some north Africa and some of Poland I was only 13%)
2. Respawn is inevitable in the crowded western European arena, whereas the East is less busy (e.g. I had cities declare independence but never a respawn or a collapse with Moscow).
3. Large civs are bound to collapse before they would capitulate (Spain, Poland, etc)
4. Voluntary vassals seem to be much less likely in this mod.
Just something to note: I think the research penalty for number of cities should be reduced slightly, currently rather than making small civs competitive it destroys the research of large one (its impossible to recreate a russian empire without spending 30 turns researching each tech)
since RFCE is bigger than RFC the penalty should be reduced to account for the larger amount of cities the map supports.
also.
playtested moscow, everything went fine, was annoyed by my research slowdown when I only had 14 cities (thats after granting independance to a few) that were maxed out in research buildings, and i still couldnt research anything faster than 20 turns at 80%
playtested moscow, everything went fine, was annoyed by my research slowdown when I only had 14 cities (thats after granting independance to a few) that were maxed out in research buildings, and i still couldnt research anything faster than 20 turns at 80%
The max without penalty is 12 cities. Then you have for example whole France (including Burgundy) or the Iberian. I think that big enough. (You can't get those landmass if you build the cities close to each other.)
I'm not sure about the issue here, but I seem to have failed Sweden's first UHV in 1600. The text in game says to control Sweeden and Finland by 1650. I have 3 cities in Sweden, 3 in Norway, and 2 in Finland.
On another note, what does control mean here? 3 cities in both areas, because I am loathe to have to build a third city in Finland.
I'm not sure about the issue here, but I seem to have failed Sweden's first UHV in 1600. The text in game says to control Sweeden and Finland by 1650. I have 3 cities in Sweden, 3 in Norway, and 2 in Finland.
On another note, what does control mean here? 3 cities in both areas, because I am loathe to have to build a third city in Finland.
So, first of all, there's a mismatch between the description and the code. The code checks in 1600 to see if you control Sweden and Finland, but the text description says 1650.
"Control" means you have cities in the area and no-one else does. Check Sweden_UHV.png in Assets/Reference for what this area is. If you're the only one with cities in these areas (the smaller red area, obviously), then I'd love to get a auto-saved game from right before 1600 to help find the bug.
It is possible to kill the Arabians at start. Just amass all your spare archers and swordsmen next to Damascus, and declare war before they found a city. Leave just 1 unit alive, then allow Tyre and Jerusalem to flip. Then raze all of all them if possible to prevent a respawn and future Crusades. (Do the Crusades happen if the Byzantines own it?)
Same thing with Bulgaria: bring your veteran swordsmen back from the east, let the Bulgarians absorb some barbs from the north, and usually they just have an archer in Preslav and another city--no match for you. I actually gave them my North African city to avoid the maintenance. (Why is Alexandria in marsh rather than flood plains?)
Then Caesarea will revolt again and again, and just capture it back. You can just build research in it and Sinope (since the Turks will get it eventually). You don't want your better cities to revolt.
It is also possible to build Marco Polo, Cluny and Uppsala before anybody else does.
I propose giving the Byzantines another attribute in addition to the one they already have (BTW what IS the core of the empire?): a vast boost in stability when cities are recaptured. The whole Byzantium was about recapturing the old Roman empire, so what more appropriate (and less irritating to the player) than this?
It is possible to kill the Arabians at start. Just amass all your spare archers and swordsmen next to Damascus, and declare war before they found a city. Leave just 1 unit alive, then allow Tyre and Jerusalem to flip. Then raze all of all them if possible to prevent a respawn and future Crusades. (Do the Crusades happen if the Byzantines own it?)
Same thing with Bulgaria: bring your veteran swordsmen back from the east, let the Bulgarians absorb some barbs from the north, and usually they just have an archer in Preslav and another city--no match for you. I actually gave them my North African city to avoid the maintenance. (Why is Alexandria in marsh rather than flood plains?)
Then Caesarea will revolt again and again, and just capture it back. You can just build research in it and Sinope (since the Turks will get it eventually). You don't want your better cities to revolt.
It is also possible to build Marco Polo, Cluny and Uppsala before anybody else does.
I propose giving the Byzantines another attribute in addition to the one they already have (BTW what IS the core of the empire?): a vast boost in stability when cities are recaptured. The whole Byzantium was about recapturing the old Roman empire, so what more appropriate (and less irritating to the player) than this?
I assume the core of their empire is their spawn zone. That is, Ephesus, Nicaea, Constantinople, Adrianople, Thessalonica and Athens.
By the way, the new Venice leaderhead has weird semi-translucent eyelids. I'll try to get a screenshot soon. But honestly Lincoln was pretty good for Venice; there are only a few which are truly problematic (Hammurabi for Poland, Cyrus for Bulgaria).
So, first of all, there's a mismatch between the description and the code. The code checks in 1600 to see if you control Sweden and Finland, but the text description says 1650.
"Control" means you have cities in the area and no-one else does. Check Sweden_UHV.png in Assets/Reference for what this area is. If you're the only one with cities in these areas (the smaller red area, obviously), then I'd love to get a auto-saved game from right before 1600 to help find the bug.
The UHV states to control 6 luxury resources in 1500.
Attached is a 1500 save with the latest version.
BTW, The only way to play Burgundy with their awful stability was to only use Djion and raze all the French and Germany cities, then found 2 cities in the Rhine at 1500 to get enough luxury resources. You definitely need to tune their stability up some.
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