RFC Europe playtesting feedback thread

Actually, why not just get rid of the bottom few rows of the map? We don't need Egypt, it should be a colony (which gives a massive production bonus to all colonies East of it, as well as tax revenue from the Suez Canal- Panama should do this as well!). When the Arabs spawn, the Levant and the Maghreb will flip to them and they should have ships to be able to transport units. After all, this is a Europe map, Mediterranean map.

Another possibility for a civ- Romania?
 
Actually, why not just get rid of the bottom few rows of the map? We don't need Egypt, it should be a colony (which gives a massive production bonus to all colonies East of it, as well as tax revenue from the Suez Canal- Panama should do this as well!). When the Arabs spawn, the Levant and the Maghreb will flip to them and they should have ships to be able to transport units. After all, this is a Europe map, Mediterranean map.

Another possibility for a civ- Romania?

I like the inclusion of North Africa-- while it is a European mod, the Mediterranean Sea and the surrounding regions are very important to European history.
 
Do you mean Wallachia ? Romania was created in the second half of the 19th century and doesn't fit in the mod's timescale.

Yeah, that.
 
A few questions:

1. Why is Egypt so badly represented? You can't fit anything in there.

As someone mentioned, there is room for 3 very good cities in Egypt.

So? And the Nile needs to be moved a few tiles West.

Why do you think that?

3. Will Prussia, Italy, Scotland, Ireland, Switzerland, Finland, the Teutonic Order, and Belgium be added?

Yes, no, yes, no, no, no, merged with Prussia, no
All the no's make no sense in the mod
Way too late, or way too minor (like Switzerland or Wallachia, which you brought up in a later post)
 
Why do you think that?

Look at it.


Yes, no, yes, no, no, no, merged with Prussia, no
All the no's make no sense in the mod
Way too late, or way too minor (like Switzerland or Wallachia, which you brought up in a later post)

I think a real European RFC should go up to 1900 at least. I mean, that was like the golden age of colonialism.
 
I disagree. Ofcourse, many colonies have been founded in that era, but the most important ones (the ones in the Americas) got there independence.

And the extending of the timeline has come up several times. But we didn't extend it because:
- The Industrial revolution. We don't want to include that. It would be a complete overhaul at the end of the game, as many things would change. And many players don't play for so long. And the focus on the mod isn't on the industrial revolution.
- The Napoleonic wars. We want to avoid that. Most of the map should controlled by France. Many civs shouldn't be "alive" then. That just ruins the gameplay.
 
ther could be another mod fot 1800-1914 like imperialism (the game) as other said its very different from the previous times!

many nation you mention were minor/ununited that time...wallachia was part of hungary and swiss' used to be undependent all the time (so no reason the put them in).

@Chep: Thank mon :D

Few more tip to france: the AI ALWAYS settle to the west and paris and doing fine. try it :D
Beside, wait 50-100 years, during u have 3 cities spearman-barrack-axe,axe,axe,....and is ur building order, so after that while, take out milan, recover, get them prod and take out firenze. then destroy maresille its in the same area as tolouse! but tlouse wont flip! southern amy take latly barca cause it might revolt sometime!!!! meanwhile northen army defend barbs take bordeaux and settle the rest. Dunquerqe is a lot better spot than calais! final push with all you have is augsburg if not rasied.... and the +1: settle cologne early! maybe on the hill 2N of iron, or on it!

I hope this helps you a bit.

ps: this uhv might seem hard, it is, but the key is the timing! when to move where.....
 
Just playing with Burgundy and I've now been selected as the leader for both, the 1st and 2nd crusade, but didn't receive an army next to Jerusalem in either case.
 
@Mouthwash: I'd recommend working on your feedback, at the moment it comes of as rather unfriendly most of the time.
Egypt is not completely on this map since it is called "RFC EUROPE (500-1800)" and starts after the fall of the western Roman Empire.
So while yes, the tiles do not quite represent the power and importance of what is Egypt. But then the map is already quite huge, so I for one wouldn't like any increases there (especially as it would help the Byzantines/Arabs quite a lot and therefore would require rebalancing).
Egypt as a colony-project seems like a nice idea, however at the moment colonies can't change hands and Alexandria/Egypt should.

@Alexandria-Flip-Discussion: When playing with Byzantium it felt to me like my only really useful city (apart from Constantinople) and thus I often started building wonders or training GPs there. And it is the only source of stone (which is REALLY needed as Byzantium to build walls). I'd much prefer if Arabia just got some "conquistadores" outside Alexandria. Maybe 5-6 military units. Then a human Byzantium-player could decide to try to keep it, while an AI-Byzantium would surely lose the city.

@gilgames: this works on Emperor? I'll try, I mean that was roughly what I was trying, but...blech...the mounted barbs, the instability, the no-research-part...

@Burgundy: Do you have a savegame for that? I've never experienced that problem and would like to see it for myself :D
 
Look at it.




I think a real European RFC should go up to 1900 at least. I mean, that was like the golden age of colonialism.

This obviously comes from someone who doesn't understand how complex adding 100 more years is in a game like this. Adding 100 years back in BC was nothing, but it changes everything with HUGE technological advances.

My RFC Germania mod is going to 1873, and we're going to have to make a lot of technology changes for the late game because of it. I'm choosing to use the Napoleanic wars, but that is for the historical impact on Germany. For this mod, the 1800 ending is perfect for the area it is trying to cover.
 
I would also like to point out that certain Civs never seem to die as they should. Cordoba always takes over the Iberian Peninsula, vassalizing/destroying Spain along the way and the Ottomans never take advantage of the plague to conquer Byzantium and remain a backwater on Anatolia while Byzantium becomes extremely powerful. This is probably just due to recent balancing changes in the SVN, but I thought you should know.
 
Just playing with Burgundy and I've now been selected as the leader for both, the 1st and 2nd crusade, but didn't receive an army next to Jerusalem in either case.

Chep is right, a savegame would be nice
Otherwise I can't really look into it

I would also like to point out that certain Civs never seem to die as they should. Cordoba always takes over the Iberian Peninsula, vassalizing/destroying Spain along the way and the Ottomans never take advantage of the plague to conquer Byzantium and remain a backwater on Anatolia while Byzantium becomes extremely powerful. This is probably just due to recent balancing changes in the SVN, but I thought you should know.

Thanks!
You are right, it's due to the balancing changes
I'm willing to do some updates regarding this anytime, but only very minor ones
A bigger balance overhaul is also due, but only after the already mentioned major additions are implemented
 
Thanks!
You are right, it's due to the balancing changes
I'm willing to do some updates regarding this anytime, but only very minor ones
A bigger balance overhaul is also due, but only after the already mentioned major additions are implemented

1. Give the Spanish better starting material (more population, buildings, resources, etc). Also, have small stacks or units periodically spawn for them as long as the Cordobans are still in Iberia (and make the Spanish AI extremely aggressive towards them and Muslim nations in general). Later you could implement a crusade-like mechanism in which fellow Catholic nations give their own units for the Reconquista, but I understand that that's too much for you right now. Another thing- you could give the Cordobans more settlers, let them colonize most of Iberia, and then cut a large part of their stability after a certain date (possibly you could make a fixed event happen to justify it). The AI Cordoba, being stupid, would collapse most of the time, leaving a disunited, Muslim Iberia that can be easily conquered by the Spaniards. That's very historical and it's feasible, too- I've experimented by giving them like 15 settlers and a ton of workers in WB, and watching them collapse after 20 turns. But yeah, that's probably long-term as well.

2. Give the Ottomans a bigger starting army, make them take cities as fast as possible in the beginning (as plague leaves them vulnerable, sometimes without defending units at all), and make Janissaries spawn much more rapidly. Also, get rid of or shorten revolt times for captured Byzantine cities. That really is a hassle starting out.
 
Also, have small stacks or units periodically spawn for them as long as the Cordobans are still in Iberia (and make the Spanish AI extremely aggressive towards them and Muslim nations in general). Later you could implement a crusade-like mechanism in which fellow Catholic nations give their own units for the Reconquista, but I understand that that's too much for you right now.

The defensive crusade mechanic has been in-game for a few years now. It's not limited to the Reconquista, and works pretty well.
I agree with the rest of your balance tips though.
 
Cordoba has been far too weak in the last version (the regular download) and has been buffed in the SVN. In the "old" version Spain usually conquers most of the Iberian Peninsula and Cordoba usually is limited to Tunis.
But yeah, now with the better start for Cordoba Spain would need some buffs as well. But they shouldn't collapse automatically, that would make it far too easy for Spain and them really strong in the lategame. Spain has 500 years for the reconquista and they should really need them/it shouldn't be that they ALWAYS reconquer all.
More starting units for Spain seems necessary and maybe have them on "always at war with Cordoba" or something like that.

Ottomans have always been...well they need luck and they are really weak. Considering what they have to conquer. I'd say it is similar to the "France-problem": they have to conquer quite a lot in a short time but if their start is too easy they can't be stopped.

I'd like to see their UP change. Instead of collecting points and then getting ONE unit, how about they get 1-3 Janissaries each time a newly conquered city comes out of rebellion? (ideally depending on the population of that city and/or how many religions are there).
This would help with the early expansion, but I think it won't be overpowered.
 
I think the biggest problem for the Ottomans are the Keshiks which spawn and stall their expansion. There is no effective counter to Keshiks for the Ottomans.

The problem for AI Ottomans is the incredibly powerful Byzantium. They need a late game nerf.
 
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